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authorAxel Davy <[email protected]>2016-09-25 12:43:29 +0200
committerAxel Davy <[email protected]>2016-10-10 23:43:50 +0200
commit7afcbb49baa9b4e447d3806aaffcebc01103c965 (patch)
tree247a756112df6a485f631a751f9849f144b9b085 /src/gallium/state_trackers/nine/nine_ff.h
parent36399f9a7f97692a69157c74bb503dc8cb427fa5 (diff)
st/nine: Fix ff computation for inverse
Thanks to wine tests. Apparently 4x4 inverse is to be used, and if the inverse can't be calculated, the input matrix is to be used. Signed-off-by: Axel Davy <[email protected]>
Diffstat (limited to 'src/gallium/state_trackers/nine/nine_ff.h')
-rw-r--r--src/gallium/state_trackers/nine/nine_ff.h3
1 files changed, 0 insertions, 3 deletions
diff --git a/src/gallium/state_trackers/nine/nine_ff.h b/src/gallium/state_trackers/nine/nine_ff.h
index 9c33c76370d..6c32dba5902 100644
--- a/src/gallium/state_trackers/nine/nine_ff.h
+++ b/src/gallium/state_trackers/nine/nine_ff.h
@@ -25,9 +25,6 @@ void
nine_d3d_matrix_inverse(D3DMATRIX *, const D3DMATRIX *);
void
-nine_d3d_matrix_inverse_3x3(D3DMATRIX *, const D3DMATRIX *);
-
-void
nine_d3d_matrix_transpose(D3DMATRIX *, const D3DMATRIX *);
#define NINED3DTSS_TCI_DISABLE 0