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author | Axel Davy <[email protected]> | 2015-07-25 17:54:26 +0200 |
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committer | Axel Davy <[email protected]> | 2015-08-21 22:21:48 +0200 |
commit | 1a747094ed0ab32541936dd18931f382901affe6 (patch) | |
tree | d07d5e799f10b80a20b2083a177c0e1cd8078f5b /src/gallium/state_trackers/nine/iunknown.h | |
parent | f15ff98e2c53f6ce62443b24e3a9cf79c60ddff7 (diff) |
st/nine: Fix the number of texture stages
The number of texture stages is 8.
'tex_stage' array was too big, and thus
the checks with 'Elements(state->ff.tex_stage)' were passing,
causing some invalid API calls to pass, and crash because of
out of bounds write since bumpmap_vars was just the correct size.
Signed-off-by: Axel Davy <[email protected]>
Diffstat (limited to 'src/gallium/state_trackers/nine/iunknown.h')
0 files changed, 0 insertions, 0 deletions