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authorRob Clark <[email protected]>2017-09-14 15:03:11 -0400
committerRob Clark <[email protected]>2017-10-02 09:25:57 -0400
commit16ac70bdcf29d075e11f1ebc54405d0ea19b561c (patch)
tree64eb7ba0401f49a7fa5dd85cced0808d6747e84c /src/gallium/state_trackers/nine/guid.h
parent146c2b7c28ad62e837a9ca8123c2829bd07ca77a (diff)
freedreno/a5xx: align height to GMEM
Similar to the way width/pitch alignment works, it seems like we need to do similar for height. Otherwise the BLIT from system memory to GMEM can over-fetch beyond the end of the buffer, triggering a fault. I'm not sure if there is a better solution yet. Possibly we could fall back to pre-a5xx style DRAW packets for cases where BLIT might over- fetch. (We in theory have that problem already with rendering to higher mipmap levels, although fortunately those tend to use GMEM bypass.) This fixes issues reported with glamor. Reported-by: [email protected] Cc: 17.2 <[email protected]> Signed-off-by: Rob Clark <[email protected]>
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