diff options
author | Patrick Rudolph <[email protected]> | 2015-06-20 20:06:11 +0200 |
---|---|---|
committer | Axel Davy <[email protected]> | 2016-02-04 22:12:17 +0100 |
commit | a961ec335d5f38c07181e4956341c9b4cca59fa4 (patch) | |
tree | 38b1b8729d3516591737a5b30bf4819bfc7fff38 /src/gallium/state_trackers/nine/device9.h | |
parent | e59908e57f4f6d63bbe079fde4e0180167e709c1 (diff) |
st/nine: Handle Window Occlusion
Apps can know if the window is occluded by checking for
specific error messages. The behaviour is different
for Device9 and Device9Ex.
This allow games to release the mouse and stop rendering
until the focus is restored.
In case of multiple swapchain we do care only of the device one.
Signed-off-by: Patrick Rudolph <[email protected]>
Reviewed-by: Axel Davy <[email protected]>
Diffstat (limited to 'src/gallium/state_trackers/nine/device9.h')
-rw-r--r-- | src/gallium/state_trackers/nine/device9.h | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/gallium/state_trackers/nine/device9.h b/src/gallium/state_trackers/nine/device9.h index 6a81ea91d34..f462bcb1c36 100644 --- a/src/gallium/state_trackers/nine/device9.h +++ b/src/gallium/state_trackers/nine/device9.h @@ -137,6 +137,7 @@ struct NineDevice9 /* dummy vbo (containing 0 0 0 0) to bind if vertex shader input * is not bound to anything by the vertex declaration */ struct pipe_resource *dummy_vbo; + BOOL device_needs_reset; int minor_version_num; }; static inline struct NineDevice9 * @@ -176,6 +177,8 @@ void NineDevice9_dtor( struct NineDevice9 *This ); /*** Nine private ***/ +void +NineDevice9_SetDefaultState( struct NineDevice9 *This, boolean is_reset ); struct pipe_screen * NineDevice9_GetScreen( struct NineDevice9 *This ); |