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authorTapani Pälli <[email protected]>2015-10-26 11:13:14 +0200
committerTapani Pälli <[email protected]>2015-10-26 12:52:17 +0200
commit8ae4317c3643f1728f99172812df6df2d30456bb (patch)
tree0c3972566af451fe03a1d9d2d89804d81c3a4a14 /src/gallium/state_trackers/nine/device9.c
parenta305d59baa4ad9f8ebbe74b53f022e8ff6636c29 (diff)
mesa: add additional checks for uniform location query
Patch adds additional check to make sure we don't return locations for structures or arrays of structures. From page 79 of the OpenGL 4.2 spec: "A valid name cannot be a structure, an array of structures, or any portion of a single vector or a matrix." v2: use without-array() to simplify code (Timothy) No Piglit or CTS regressions observed. Signed-off-by: Tapani Pälli <[email protected]> Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]>
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