diff options
author | Axel Davy <[email protected]> | 2016-01-04 16:15:18 +0100 |
---|---|---|
committer | Axel Davy <[email protected]> | 2016-02-04 22:12:17 +0100 |
commit | ee31f0fed4bd97e3c9a0c4547ad908d55607f532 (patch) | |
tree | 1646ad08163061b5d5b2bf578b657952ca19c322 /src/gallium/state_trackers/nine/device9.c | |
parent | e85ef7d8e501b3f0a94d8e53fbd3372ba24b89ec (diff) |
st/nine: Use fast clears more often for MRTs
This enables to use fast clears in the following
case:
pixel shader renders to 1 RT
4 RT bound
clear
new pixel shader bound that renders to 4 RTs
Previously the fast clear path wouldn't be hit,
because when trying the fast clear path,
the framebuffer state would be configured for 1 RT,
instead of 4.
Signed-off-by: Axel Davy <[email protected]>
Reviewed-by: Patrick Rudolph <[email protected]>
Diffstat (limited to 'src/gallium/state_trackers/nine/device9.c')
-rw-r--r-- | src/gallium/state_trackers/nine/device9.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gallium/state_trackers/nine/device9.c b/src/gallium/state_trackers/nine/device9.c index 1c0e2114612..17a8b60dfd6 100644 --- a/src/gallium/state_trackers/nine/device9.c +++ b/src/gallium/state_trackers/nine/device9.c @@ -1923,7 +1923,7 @@ NineDevice9_Clear( struct NineDevice9 *This, Count = 0; #endif - nine_update_state_framebuffer(This); + nine_update_state_framebuffer_clear(This); if (Flags & D3DCLEAR_TARGET) bufs |= PIPE_CLEAR_COLOR; /* Ignore Z buffer if not bound */ |