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authorAxel Davy <[email protected]>2016-01-04 16:15:18 +0100
committerAxel Davy <[email protected]>2016-02-04 22:12:17 +0100
commitee31f0fed4bd97e3c9a0c4547ad908d55607f532 (patch)
tree1646ad08163061b5d5b2bf578b657952ca19c322 /src/gallium/state_trackers/nine/device9.c
parente85ef7d8e501b3f0a94d8e53fbd3372ba24b89ec (diff)
st/nine: Use fast clears more often for MRTs
This enables to use fast clears in the following case: pixel shader renders to 1 RT 4 RT bound clear new pixel shader bound that renders to 4 RTs Previously the fast clear path wouldn't be hit, because when trying the fast clear path, the framebuffer state would be configured for 1 RT, instead of 4. Signed-off-by: Axel Davy <[email protected]> Reviewed-by: Patrick Rudolph <[email protected]>
Diffstat (limited to 'src/gallium/state_trackers/nine/device9.c')
-rw-r--r--src/gallium/state_trackers/nine/device9.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gallium/state_trackers/nine/device9.c b/src/gallium/state_trackers/nine/device9.c
index 1c0e2114612..17a8b60dfd6 100644
--- a/src/gallium/state_trackers/nine/device9.c
+++ b/src/gallium/state_trackers/nine/device9.c
@@ -1923,7 +1923,7 @@ NineDevice9_Clear( struct NineDevice9 *This,
Count = 0;
#endif
- nine_update_state_framebuffer(This);
+ nine_update_state_framebuffer_clear(This);
if (Flags & D3DCLEAR_TARGET) bufs |= PIPE_CLEAR_COLOR;
/* Ignore Z buffer if not bound */