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authorAxel Davy <[email protected]>2016-01-30 11:39:21 +0100
committerAxel Davy <[email protected]>2016-02-04 22:12:17 +0100
commitb63c144d1e12c0052fe5e697d9fa031eb1439bbe (patch)
treeeb4032d42acfc38b10a3882dc474e33cda0b1201 /src/gallium/state_trackers/nine/device9.c
parentb5876e47623a20c9a123d33927f97bada7c95f3c (diff)
st/nine: Use pipe_resource_reference for vtxbuf
This seems cleaner to actually reference the resources for vtxbuf, rather than relying on the fact the bound d3d streams do. Signed-off-by: Axel Davy <[email protected]>
Diffstat (limited to 'src/gallium/state_trackers/nine/device9.c')
-rw-r--r--src/gallium/state_trackers/nine/device9.c3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/gallium/state_trackers/nine/device9.c b/src/gallium/state_trackers/nine/device9.c
index 055433ac85b..4bc71bde5f0 100644
--- a/src/gallium/state_trackers/nine/device9.c
+++ b/src/gallium/state_trackers/nine/device9.c
@@ -3511,7 +3511,8 @@ NineDevice9_SetStreamSource( struct NineDevice9 *This,
state->vtxbuf[i].stride = Stride;
state->vtxbuf[i].buffer_offset = OffsetInBytes;
}
- state->vtxbuf[i].buffer = pStreamData ? pVBuf9->base.resource : NULL;
+ pipe_resource_reference(&state->vtxbuf[i].buffer,
+ pStreamData ? pVBuf9->base.resource : NULL);
return D3D_OK;
}