diff options
author | Axel Davy <[email protected]> | 2016-02-07 12:29:45 +0100 |
---|---|---|
committer | Axel Davy <[email protected]> | 2016-02-12 23:26:36 +0100 |
commit | 77d6c11f8fa87ba1070028cb036807dc8a115633 (patch) | |
tree | e1b16872220df1c94b7dbc2d790d374e386e13a7 /src/gallium/state_trackers/nine/cubetexture9.h | |
parent | d7a5468da9796af193e65cd5823525b97dfed2df (diff) |
st/nine: Align stack for entry points
For 32 bits, incoming stack is 4-byte aligned.
We need to realign the stack to 16-byte at some point,
or there are issues later (crash with SSE, llvm, etc).
This patch chooses to align the stack at API entry points.
Signed-off-by: Axel Davy <[email protected]>
Diffstat (limited to 'src/gallium/state_trackers/nine/cubetexture9.h')
-rw-r--r-- | src/gallium/state_trackers/nine/cubetexture9.h | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/gallium/state_trackers/nine/cubetexture9.h b/src/gallium/state_trackers/nine/cubetexture9.h index 999715c0a74..129789d0d69 100644 --- a/src/gallium/state_trackers/nine/cubetexture9.h +++ b/src/gallium/state_trackers/nine/cubetexture9.h @@ -48,18 +48,18 @@ NineCubeTexture9_new( struct NineDevice9 *pDevice, struct NineCubeTexture9 **ppOut, HANDLE *pSharedHandle ); -HRESULT WINAPI +HRESULT NINE_WINAPI NineCubeTexture9_GetLevelDesc( struct NineCubeTexture9 *This, UINT Level, D3DSURFACE_DESC *pDesc ); -HRESULT WINAPI +HRESULT NINE_WINAPI NineCubeTexture9_GetCubeMapSurface( struct NineCubeTexture9 *This, D3DCUBEMAP_FACES FaceType, UINT Level, IDirect3DSurface9 **ppCubeMapSurface ); -HRESULT WINAPI +HRESULT NINE_WINAPI NineCubeTexture9_LockRect( struct NineCubeTexture9 *This, D3DCUBEMAP_FACES FaceType, UINT Level, @@ -67,12 +67,12 @@ NineCubeTexture9_LockRect( struct NineCubeTexture9 *This, const RECT *pRect, DWORD Flags ); -HRESULT WINAPI +HRESULT NINE_WINAPI NineCubeTexture9_UnlockRect( struct NineCubeTexture9 *This, D3DCUBEMAP_FACES FaceType, UINT Level ); -HRESULT WINAPI +HRESULT NINE_WINAPI NineCubeTexture9_AddDirtyRect( struct NineCubeTexture9 *This, D3DCUBEMAP_FACES FaceType, const RECT *pDirtyRect ); |