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authorYounes Manton <[email protected]>2008-06-16 23:18:20 -0400
committerYounes Manton <[email protected]>2008-06-30 10:11:02 -0400
commit14d4f9e44e55e2b427579ed6788e579d70b289e7 (patch)
tree7ee97f5553a2b074dd3b26ad20f5ae4ca147eb8a /src/gallium/state_trackers/g3dvl
parentc6ddcc10e31f26d17c1c8181013268766aca9ac6 (diff)
g3dvl: Get rid of some Valgrind errors.
Get rid of some Valgrind memory leak and uninitialized var errors.
Diffstat (limited to 'src/gallium/state_trackers/g3dvl')
-rw-r--r--src/gallium/state_trackers/g3dvl/vl_context.c24
-rw-r--r--src/gallium/state_trackers/g3dvl/vl_surface.c1
2 files changed, 24 insertions, 1 deletions
diff --git a/src/gallium/state_trackers/g3dvl/vl_context.c b/src/gallium/state_trackers/g3dvl/vl_context.c
index 2d1d5434955..59a1ccd152b 100644
--- a/src/gallium/state_trackers/g3dvl/vl_context.c
+++ b/src/gallium/state_trackers/g3dvl/vl_context.c
@@ -209,6 +209,8 @@ static int vlCreateVertexShaderIMC(struct VL_CONTEXT *context)
context->states.mc.i_vs = pipe->create_vs_state(pipe, &vs);
+ free(tokens);
+
return 0;
}
@@ -346,6 +348,8 @@ static int vlCreateFragmentShaderIMC(struct VL_CONTEXT *context)
context->states.mc.i_fs = pipe->create_fs_state(pipe, &fs);
+ free(tokens);
+
return 0;
}
@@ -558,6 +562,8 @@ static int vlCreateVertexShaderPMC(struct VL_CONTEXT *context)
context->states.mc.p_vs = pipe->create_vs_state(pipe, &vs);
+ free(tokens);
+
return 0;
}
@@ -833,6 +839,8 @@ static int vlCreateFragmentShaderPMC(struct VL_CONTEXT *context)
context->states.mc.p_fs = pipe->create_fs_state(pipe, &fs);
+ free(tokens);
+
return 0;
}
@@ -1051,6 +1059,8 @@ static int vlCreateVertexShaderBMC(struct VL_CONTEXT *context)
context->states.mc.b_vs = pipe->create_vs_state(pipe, &vs);
+ free(tokens);
+
return 0;
}
@@ -1349,6 +1359,8 @@ static int vlCreateFragmentShaderBMC(struct VL_CONTEXT *context)
context->states.mc.b_fs = pipe->create_fs_state(pipe, &fs);
+ free(tokens);
+
return 0;
}
@@ -1502,7 +1514,7 @@ static int vlInitMC(struct VL_CONTEXT *context)
/*sampler.prefilter = ;*/
/*sampler.shadow_ambient = ;*/
/*sampler.lod_bias = ;*/
- /*sampler.min_lod = ;*/
+ sampler.min_lod = 0;
/*sampler.max_lod = ;*/
/*sampler.border_color[i] = ;*/
/*sampler.max_anisotropy = ;*/
@@ -1692,6 +1704,8 @@ static int vlCreateVertexShaderCSC(struct VL_CONTEXT *context)
context->states.csc.vertex_shader = pipe->create_vs_state(pipe, &vs);
+ free(tokens);
+
return 0;
}
@@ -1880,6 +1894,8 @@ static int vlCreateFragmentShaderCSC(struct VL_CONTEXT *context)
context->states.csc.fragment_shader = pipe->create_fs_state(pipe, &fs);
+ free(tokens);
+
return 0;
}
@@ -2052,6 +2068,7 @@ static int vlInitCommon(struct VL_CONTEXT *context)
pipe = context->pipe;
rast.flatshade = 1;
+ rast.flatshade_first = 0;
rast.light_twoside = 0;
rast.front_winding = PIPE_WINDING_CCW;
rast.cull_mode = PIPE_WINDING_CW;
@@ -2061,6 +2078,7 @@ static int vlInitCommon(struct VL_CONTEXT *context)
rast.offset_ccw = 0;
rast.scissor = 0;
rast.poly_smooth = 0;
+ rast.poly_stipple_enable = 0;
rast.point_sprite = 0;
rast.point_size_per_vertex = 0;
rast.multisample = 0;
@@ -2074,6 +2092,7 @@ static int vlInitCommon(struct VL_CONTEXT *context)
rast.bypass_vs = 0;
rast.origin_lower_left = 0;
rast.line_width = 1;
+ rast.point_smooth = 0;
rast.point_size = 1;
rast.offset_units = 1;
rast.offset_scale = 1;
@@ -2199,6 +2218,9 @@ int vlDestroyContext(struct VL_CONTEXT *context)
vlDestroy(context);
+ context->pipe->screen->destroy(context->pipe->screen);
+ context->pipe->destroy(context->pipe);
+
free(context);
return 0;
diff --git a/src/gallium/state_trackers/g3dvl/vl_surface.c b/src/gallium/state_trackers/g3dvl/vl_surface.c
index 0e1adea4729..3f59d0f1551 100644
--- a/src/gallium/state_trackers/g3dvl/vl_surface.c
+++ b/src/gallium/state_trackers/g3dvl/vl_surface.c
@@ -195,6 +195,7 @@ int vlCreateSurface(struct VL_CONTEXT *context, struct VL_SURFACE **surface)
template.depth[0] = 1;
template.compressed = 0;
template.cpp = 4;
+ template.tex_usage = PIPE_TEXTURE_USAGE_SAMPLER | PIPE_TEXTURE_USAGE_RENDER_TARGET;
sfc->texture = pipe->screen->texture_create(pipe->screen, &template);