diff options
author | Younes Manton <[email protected]> | 2008-07-22 22:26:26 -0400 |
---|---|---|
committer | Younes Manton <[email protected]> | 2008-07-22 22:41:31 -0400 |
commit | 0c25ac52425e6d6eb037b99ab90f41b47e3f4491 (patch) | |
tree | 67c8739b48a6210e51858189b0583552cee65f2c /src/gallium/state_trackers/g3dvl | |
parent | 90bd0e338d315c426c2d0255331610055023739e (diff) |
g3dvl: Add Nouveau winsys, libdriclient.
Nouveau winsys is based on Mesa's Nouveau winsys and soft-links to most of
it. The 'nouveau_context' and 'nouveau_screen' code contains most of the
changes, 'nouveau_winsys_pipe', 'nouveau_swapbuffers' and 'nouveau_lock'
contain some minor changes. The driclient library contains the DRI
userland stuff, most of which was based on Mesa's DRI code.
Diffstat (limited to 'src/gallium/state_trackers/g3dvl')
-rw-r--r-- | src/gallium/state_trackers/g3dvl/Makefile | 2 | ||||
-rw-r--r-- | src/gallium/state_trackers/g3dvl/vl_context.c | 68 | ||||
-rw-r--r-- | src/gallium/state_trackers/g3dvl/vl_shader_build.c | 12 | ||||
-rw-r--r-- | src/gallium/state_trackers/g3dvl/vl_shader_build.h | 1 | ||||
-rw-r--r-- | src/gallium/state_trackers/g3dvl/vl_surface.c | 4 |
5 files changed, 73 insertions, 14 deletions
diff --git a/src/gallium/state_trackers/g3dvl/Makefile b/src/gallium/state_trackers/g3dvl/Makefile index 50e3c843b55..c6a22cad4e2 100644 --- a/src/gallium/state_trackers/g3dvl/Makefile +++ b/src/gallium/state_trackers/g3dvl/Makefile @@ -2,7 +2,7 @@ TARGET = libg3dvl.a OBJECTS = vl_context.o vl_data.o vl_surface.o vl_shader_build.o vl_util.o GALLIUMDIR = ../.. -CFLAGS += -g -Wall -fPIC -Werror -I${GALLIUMDIR}/include -I${GALLIUMDIR}/auxiliary +CFLAGS += -g -Wall -fPIC -Werror -I${GALLIUMDIR}/include -I${GALLIUMDIR}/auxiliary -I${GALLIUMDIR}/winsys/g3dvl ############################################# diff --git a/src/gallium/state_trackers/g3dvl/vl_context.c b/src/gallium/state_trackers/g3dvl/vl_context.c index 3d4ca7cf4e2..850a769376e 100644 --- a/src/gallium/state_trackers/g3dvl/vl_context.c +++ b/src/gallium/state_trackers/g3dvl/vl_context.c @@ -330,6 +330,10 @@ static int vlCreateVertexShaderIMC(struct VL_CONTEXT *context) ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti); } + /* decl t0 */ + decl = vl_decl_temps(0, 0); + ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti); + /* mul t0, i0, c0 ; Scale unit rect to normalized MB size */ inst = vl_inst3(TGSI_OPCODE_MUL, TGSI_FILE_TEMPORARY, 0, TGSI_FILE_INPUT, 0, TGSI_FILE_CONSTANT, 0); ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); @@ -354,7 +358,7 @@ static int vlCreateVertexShaderIMC(struct VL_CONTEXT *context) vs.tokens = tokens; context->states.mc.i_vs = pipe->create_vs_state(pipe, &vs); - free(tokens); + //free(tokens); return 0; } @@ -432,7 +436,7 @@ static int vlCreateFragmentShaderIMC(struct VL_CONTEXT *context) fs.tokens = tokens; context->states.mc.i_fs = pipe->create_fs_state(pipe, &fs); - free(tokens); + //free(tokens); return 0; } @@ -499,6 +503,10 @@ static int vlCreateVertexShaderFramePMC(struct VL_CONTEXT *context) ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti); } + /* decl t0 */ + decl = vl_decl_temps(0, 0); + ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti); + /* mul t0, i0, c0 ; Scale unit rect to normalized MB size */ inst = vl_inst3(TGSI_OPCODE_MUL, TGSI_FILE_TEMPORARY, 0, TGSI_FILE_INPUT, 0, TGSI_FILE_CONSTANT, 0); ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); @@ -527,7 +535,7 @@ static int vlCreateVertexShaderFramePMC(struct VL_CONTEXT *context) vs.tokens = tokens; context->states.mc.p_vs[0] = pipe->create_vs_state(pipe, &vs); - free(tokens); + //free(tokens); return 0; } @@ -603,6 +611,10 @@ static int vlCreateVertexShaderFieldPMC(struct VL_CONTEXT *context) ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti); } + /* decl t0, t1 */ + decl = vl_decl_temps(0, 1); + ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti); + /* mul t0, i0, c0 ; Scale unit rect to normalized MB size */ inst = vl_inst3(TGSI_OPCODE_MUL, TGSI_FILE_TEMPORARY, 0, TGSI_FILE_INPUT, 0, TGSI_FILE_CONSTANT, 0); ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); @@ -643,7 +655,7 @@ static int vlCreateVertexShaderFieldPMC(struct VL_CONTEXT *context) vs.tokens = tokens; context->states.mc.p_vs[1] = pipe->create_vs_state(pipe, &vs); - free(tokens); + //free(tokens); return 0; } @@ -700,6 +712,10 @@ static int vlCreateFragmentShaderFramePMC(struct VL_CONTEXT *context) decl = vl_decl_output(TGSI_SEMANTIC_COLOR, 0, 0, 0); ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti); + /* decl t0, t1 */ + decl = vl_decl_temps(0, 1); + ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti); + /* * decl s0 ; Sampler for luma texture * decl s1 ; Sampler for chroma Cb texture @@ -761,7 +777,7 @@ static int vlCreateFragmentShaderFramePMC(struct VL_CONTEXT *context) fs.tokens = tokens; context->states.mc.p_fs[0] = pipe->create_fs_state(pipe, &fs); - free(tokens); + //free(tokens); return 0; } @@ -821,6 +837,10 @@ static int vlCreateFragmentShaderFieldPMC(struct VL_CONTEXT *context) decl = vl_decl_output(TGSI_SEMANTIC_COLOR, 0, 0, 0); ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti); + /* decl t0-t4 */ + decl = vl_decl_temps(0, 4); + ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti); + /* * decl s0 ; Sampler for luma texture * decl s1 ; Sampler for chroma Cb texture @@ -928,7 +948,7 @@ static int vlCreateFragmentShaderFieldPMC(struct VL_CONTEXT *context) fs.tokens = tokens; context->states.mc.p_fs[1] = pipe->create_fs_state(pipe, &fs); - free(tokens); + //free(tokens); return 0; } @@ -998,6 +1018,10 @@ static int vlCreateVertexShaderFrameBMC(struct VL_CONTEXT *context) ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti); } + /* decl t0 */ + decl = vl_decl_temps(0, 0); + ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti); + /* mul t0, i0, c0 ; Scale unit rect to normalized MB size */ inst = vl_inst3(TGSI_OPCODE_MUL, TGSI_FILE_TEMPORARY, 0, TGSI_FILE_INPUT, 0, TGSI_FILE_CONSTANT, 0); ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); @@ -1030,7 +1054,7 @@ static int vlCreateVertexShaderFrameBMC(struct VL_CONTEXT *context) vs.tokens = tokens; context->states.mc.b_vs[0] = pipe->create_vs_state(pipe, &vs); - free(tokens); + //free(tokens); return 0; } @@ -1104,6 +1128,10 @@ static int vlCreateVertexShaderFieldBMC(struct VL_CONTEXT *context) ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti); } + /* decl t0, t1 */ + decl = vl_decl_temps(0, 1); + ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti); + /* mul t0, i0, c0 ; Scale unit rect to normalized MB size */ inst = vl_inst3(TGSI_OPCODE_MUL, TGSI_FILE_TEMPORARY, 0, TGSI_FILE_INPUT, 0, TGSI_FILE_CONSTANT, 0); ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); @@ -1148,7 +1176,7 @@ static int vlCreateVertexShaderFieldBMC(struct VL_CONTEXT *context) vs.tokens = tokens; context->states.mc.b_vs[1] = pipe->create_vs_state(pipe, &vs); - free(tokens); + //free(tokens); return 0; } @@ -1207,6 +1235,10 @@ static int vlCreateFragmentShaderFrameBMC(struct VL_CONTEXT *context) decl = vl_decl_output(TGSI_SEMANTIC_COLOR, 0, 0, 0); ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti); + /* decl t0-t2 */ + decl = vl_decl_temps(0, 2); + ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti); + /* * decl s0 ; Sampler for luma texture * decl s1 ; Sampler for chroma Cb texture @@ -1283,7 +1315,7 @@ static int vlCreateFragmentShaderFrameBMC(struct VL_CONTEXT *context) fs.tokens = tokens; context->states.mc.b_fs[0] = pipe->create_fs_state(pipe, &fs); - free(tokens); + //free(tokens); return 0; } @@ -1346,6 +1378,10 @@ static int vlCreateFragmentShaderFieldBMC(struct VL_CONTEXT *context) decl = vl_decl_output(TGSI_SEMANTIC_COLOR, 0, 0, 0); ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti); + /* decl t0-t5 */ + decl = vl_decl_temps(0, 5); + ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti); + /* * decl s0 ; Sampler for luma texture * decl s1 ; Sampler for chroma Cb texture @@ -1479,7 +1515,7 @@ static int vlCreateFragmentShaderFieldBMC(struct VL_CONTEXT *context) fs.tokens = tokens; context->states.mc.b_fs[1] = pipe->create_fs_state(pipe, &fs); - free(tokens); + //free(tokens); return 0; } @@ -1771,6 +1807,10 @@ static int vlCreateVertexShaderCSC(struct VL_CONTEXT *context) ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti); } + /* decl t0 */ + decl = vl_decl_temps(0, 0); + ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti); + /* mov o0, i0 ; Move pos in to pos out */ inst = vl_inst2(TGSI_OPCODE_MOV, TGSI_FILE_OUTPUT, 0, TGSI_FILE_INPUT, 0); ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); @@ -1789,7 +1829,7 @@ static int vlCreateVertexShaderCSC(struct VL_CONTEXT *context) vs.tokens = tokens; context->states.csc.vertex_shader = pipe->create_vs_state(pipe, &vs); - free(tokens); + //free(tokens); return 0; } @@ -1839,6 +1879,10 @@ static int vlCreateFragmentShaderCSC(struct VL_CONTEXT *context) decl = vl_decl_output(TGSI_SEMANTIC_COLOR, 0, 0, 0); ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti); + /* decl t0 */ + decl = vl_decl_temps(0, 0); + ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti); + /* decl s0 ; Sampler for tex containing picture to display */ decl = vl_decl_samplers(0, 0); ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti); @@ -1870,7 +1914,7 @@ static int vlCreateFragmentShaderCSC(struct VL_CONTEXT *context) fs.tokens = tokens; context->states.csc.fragment_shader = pipe->create_fs_state(pipe, &fs); - free(tokens); + //free(tokens); return 0; } diff --git a/src/gallium/state_trackers/g3dvl/vl_shader_build.c b/src/gallium/state_trackers/g3dvl/vl_shader_build.c index 365ad697257..1dc5be6fdbb 100644 --- a/src/gallium/state_trackers/g3dvl/vl_shader_build.c +++ b/src/gallium/state_trackers/g3dvl/vl_shader_build.c @@ -74,6 +74,18 @@ struct tgsi_full_declaration vl_decl_output(unsigned int name, unsigned int inde return decl; } +struct tgsi_full_declaration vl_decl_temps(unsigned int first, unsigned int last) +{ + struct tgsi_full_declaration decl = tgsi_default_full_declaration(); + + decl = tgsi_default_full_declaration(); + decl.Declaration.File = TGSI_FILE_TEMPORARY; + decl.DeclarationRange.First = first; + decl.DeclarationRange.Last = last; + + return decl; +} + struct tgsi_full_declaration vl_decl_samplers(unsigned int first, unsigned int last) { struct tgsi_full_declaration decl = tgsi_default_full_declaration(); diff --git a/src/gallium/state_trackers/g3dvl/vl_shader_build.h b/src/gallium/state_trackers/g3dvl/vl_shader_build.h index 9e64bbeeae0..878d7e2c457 100644 --- a/src/gallium/state_trackers/g3dvl/vl_shader_build.h +++ b/src/gallium/state_trackers/g3dvl/vl_shader_build.h @@ -14,6 +14,7 @@ struct tgsi_full_declaration vl_decl_interpolated_input ); struct tgsi_full_declaration vl_decl_constants(unsigned int name, unsigned int index, unsigned int first, unsigned int last); struct tgsi_full_declaration vl_decl_output(unsigned int name, unsigned int index, unsigned int first, unsigned int last); +struct tgsi_full_declaration vl_decl_temps(unsigned int first, unsigned int last); struct tgsi_full_declaration vl_decl_samplers(unsigned int first, unsigned int last); struct tgsi_full_instruction vl_inst2 ( diff --git a/src/gallium/state_trackers/g3dvl/vl_surface.c b/src/gallium/state_trackers/g3dvl/vl_surface.c index 145ea32892a..9b91ab4e223 100644 --- a/src/gallium/state_trackers/g3dvl/vl_surface.c +++ b/src/gallium/state_trackers/g3dvl/vl_surface.c @@ -5,6 +5,7 @@ #include <pipe/p_state.h> #include <pipe/p_format.h> #include <pipe/p_inlines.h> +#include <vl_winsys.h> #include "vl_context.h" #include "vl_defs.h" #include "vl_util.h" @@ -711,12 +712,13 @@ int vlPutSurface pipe->set_sampler_textures(pipe, 1, &surface->texture); pipe->draw_arrays(pipe, PIPE_PRIM_TRIANGLE_STRIP, 0, 4); pipe->flush(pipe, PIPE_FLUSH_RENDER_CACHE, NULL); + bind_pipe_drawable(pipe, drawable); /* TODO: Need to take destx, desty into consideration */ pipe->winsys->flush_frontbuffer ( pipe->winsys, surface->context->states.csc.framebuffer.cbufs[0], - &drawable + pipe->priv ); vlBeginRender(surface->context); 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