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authorEric Anholt <[email protected]>2013-02-13 21:21:45 -0800
committerEric Anholt <[email protected]>2013-02-14 15:14:09 -0800
commit5bb05c6e6d596d66c177e42a36128d2ca2e300aa (patch)
treeb27eea2a0234de00950e5cbe16e62ab74171f484 /src/gallium/state_trackers/egl
parent34dc4d6b67529cd65e744c4ac487d7700cd633da (diff)
i965/gen7: Set up all samplers even if samplers are sparsely used.
In GLSL, sampler indices are allocated contiguously from 0. But in the case of ARB_fragment_program (and possibly fixed function), an app that uses texture 0 and 2 will use sampler indices 0 and 2, so we were only allocating space for samplers 0 and 1 and setting up sampler 0. We would read garbage for sampler 2, resulting in flickering textures and an angry simulator. Fixes bad rendering in 0 A.D. and ETQW. This was fixed for pre-gen7 by 28f4be9eb91b12a2c6b1db6660cca71a98c486ec Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=25201 Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=58680 Reviewed-by: Kenneth Graunke <[email protected]> NOTE: This is a candidate for stable branches.
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