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authorPaul Berry <[email protected]>2013-09-27 21:29:01 -0700
committerPaul Berry <[email protected]>2013-10-01 11:06:17 -0700
commitd99b5b2d8218fee49b2305c95efb9ed386e91f74 (patch)
treef2f0d5d716ab66797a257804dda16aea8cab49b2 /src/gallium/state_trackers/egl
parent6659131be3bde0505a85e3a7d27382b273822bee (diff)
i965/gs: Fix incorrect numbering of DWORDs in 3DSTATE_GS
In commit 247f90c77e8f3894e963d796628246ba0bde27b5 (i965/gs: Set control data header size/format appropriately for EndPrimitive()), I incorrectly numbered the DWORDs in the 3DSTATE_GS command starting from 1 instead of starting from 0. This caused the control data format to be programmed into the wrong DWORD, resulting in corruption in some geometry shaders that used an output type of points. This patch numbers the DWORDs starting from 0, as we do for all other commands, which causes the control data format to be programmed into the correct DWORD. Reviewed-by: Chad Versace <[email protected]>
Diffstat (limited to 'src/gallium/state_trackers/egl')
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