diff options
author | Chia-I Wu <[email protected]> | 2010-06-23 16:14:49 +0800 |
---|---|---|
committer | Chia-I Wu <[email protected]> | 2010-06-29 17:16:19 +0800 |
commit | 982aba97c581bab0ff55dc9cae4164ab30dfbeae (patch) | |
tree | 8ce0237fb9336859616ab43a05c82135ae22048c /src/gallium/state_trackers/egl/common | |
parent | da7bd6a90e1fee5c16327338fd251c0f6be34e36 (diff) |
st_api: Remove st_context::is_visual_supported.
The callback is used by st/vega to check if a visual specifies the
depth/stencil format. It forces st/vega to be loaded by st/egl to
perform the check. As noted in EGL spec, the depth/stencil format of a
visual should not affect OpenVG. It should be better to ignore the
field and always allocate the depth/stencil texture.
Diffstat (limited to 'src/gallium/state_trackers/egl/common')
-rw-r--r-- | src/gallium/state_trackers/egl/common/egl_g3d.c | 10 |
1 files changed, 1 insertions, 9 deletions
diff --git a/src/gallium/state_trackers/egl/common/egl_g3d.c b/src/gallium/state_trackers/egl/common/egl_g3d.c index 8c7d2cb33e7..b4ca861efee 100644 --- a/src/gallium/state_trackers/egl/common/egl_g3d.c +++ b/src/gallium/state_trackers/egl/common/egl_g3d.c @@ -272,7 +272,6 @@ egl_g3d_init_config(_EGLDriver *drv, _EGLDisplay *dpy, struct egl_g3d_config *gconf = egl_g3d_config(conf); EGLint buffer_mask, api_mask; EGLBoolean valid; - EGLint i; buffer_mask = 0x0; if (nconf->buffer_mask & (1 << NATIVE_ATTACHMENT_FRONT_LEFT)) @@ -293,14 +292,7 @@ egl_g3d_init_config(_EGLDriver *drv, _EGLDisplay *dpy, gconf->stvis.render_buffer = (buffer_mask & ST_ATTACHMENT_BACK_LEFT_MASK) ? ST_ATTACHMENT_BACK_LEFT : ST_ATTACHMENT_FRONT_LEFT; - api_mask = 0; - for (i = 0; i < ST_API_COUNT; i++) { - struct st_api *stapi = gdrv->stapis[i]; - if (stapi) { - if (stapi->is_visual_supported(stapi, &gconf->stvis)) - api_mask |= egl_g3d_st_api_bit(i); - } - } + api_mask = gdrv->api_mask;; /* this is required by EGL, not by OpenGL ES */ if (nconf->window_bit && gconf->stvis.render_buffer != ST_ATTACHMENT_BACK_LEFT) |