diff options
author | Timothy Arceri <[email protected]> | 2018-08-29 15:48:47 +1000 |
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committer | Timothy Arceri <[email protected]> | 2018-08-30 09:54:40 +1000 |
commit | 9c47c39687a320bedcc0d674ab963c38390ab5c5 (patch) | |
tree | 25a9f7317b95a4be7869f04c55fcd275c7973aeb /src/gallium/state_trackers/dri | |
parent | 9ce7d79cdc503ffddfa11609ffb91e297953c2ce (diff) |
st/mesa, gallium: add a workaround for No Mans Sky
The spec seems clear this is not allowed but the Nvidia binary
forces apps to add layout qualifiers so this works around the
issue for No Mans Sky until the CTS can be sorted out.
Reviewed-by: Marek Olšák <[email protected]>
Diffstat (limited to 'src/gallium/state_trackers/dri')
-rw-r--r-- | src/gallium/state_trackers/dri/dri_screen.c | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/gallium/state_trackers/dri/dri_screen.c b/src/gallium/state_trackers/dri/dri_screen.c index 3e4de59a433..027e85024f0 100644 --- a/src/gallium/state_trackers/dri/dri_screen.c +++ b/src/gallium/state_trackers/dri/dri_screen.c @@ -85,6 +85,8 @@ dri_fill_st_options(struct dri_screen *screen) driQueryOptionb(optionCache, "force_glsl_abs_sqrt"); options->allow_glsl_cross_stage_interpolation_mismatch = driQueryOptionb(optionCache, "allow_glsl_cross_stage_interpolation_mismatch"); + options->allow_glsl_layout_qualifier_on_function_parameters = + driQueryOptionb(optionCache, "allow_glsl_layout_qualifier_on_function_parameters"); driComputeOptionsSha1(optionCache, options->config_options_sha1); } |