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authorDave Airlie <[email protected]>2011-09-27 10:08:34 +0100
committerDave Airlie <[email protected]>2011-09-27 20:02:02 +0100
commit9f61e43b4903c6cf0ac03a479ec9ed7b15fd6ccf (patch)
tree8985ff4b3c47899deb7604511ac168fa76e46f63 /src/gallium/state_trackers/d3d1x
parent0527c11d7aa42bd74f4527d7299e3c18f37c4c44 (diff)
gallium: move border color to be a color union
EXT_texture_integer also specifies border color should be a color union, the values are used according to the texture sampler format. (update docs) Signed-off-by: Dave Airlie <[email protected]> Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/gallium/state_trackers/d3d1x')
-rw-r--r--src/gallium/state_trackers/d3d1x/gd3d11/d3d11_context.h8
-rw-r--r--src/gallium/state_trackers/d3d1x/gd3d11/d3d11_screen.h2
2 files changed, 5 insertions, 5 deletions
diff --git a/src/gallium/state_trackers/d3d1x/gd3d11/d3d11_context.h b/src/gallium/state_trackers/d3d1x/gd3d11/d3d11_context.h
index 6cb19330f22..6514146e367 100644
--- a/src/gallium/state_trackers/d3d1x/gd3d11/d3d11_context.h
+++ b/src/gallium/state_trackers/d3d1x/gd3d11/d3d11_context.h
@@ -228,10 +228,10 @@ struct GalliumD3D10Device : public GalliumD3D10ScreenImpl<threadsafe>
samplerd.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
samplerd.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
samplerd.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
- samplerd.border_color[0] = 1.0f;
- samplerd.border_color[1] = 1.0f;
- samplerd.border_color[2] = 1.0f;
- samplerd.border_color[3] = 1.0f;
+ samplerd.border_color.f[0] = 1.0f;
+ samplerd.border_color.f[1] = 1.0f;
+ samplerd.border_color.f[2] = 1.0f;
+ samplerd.border_color.f[3] = 1.0f;
samplerd.min_lod = -FLT_MAX;
samplerd.max_lod = FLT_MAX;
samplerd.max_anisotropy = 1;
diff --git a/src/gallium/state_trackers/d3d1x/gd3d11/d3d11_screen.h b/src/gallium/state_trackers/d3d1x/gd3d11/d3d11_screen.h
index 3674731b1e1..4405d33ea8a 100644
--- a/src/gallium/state_trackers/d3d1x/gd3d11/d3d11_screen.h
+++ b/src/gallium/state_trackers/d3d1x/gd3d11/d3d11_screen.h
@@ -553,7 +553,7 @@ struct GalliumD3D11ScreenImpl : public GalliumD3D11Screen
state.wrap_t = d3d11_to_pipe_wrap[sampler_desc->AddressV];
state.wrap_r = d3d11_to_pipe_wrap[sampler_desc->AddressW];
state.lod_bias = sampler_desc->MipLODBias;
- memcpy(state.border_color, sampler_desc->BorderColor, sizeof(state.border_color));
+ memcpy(state.border_color.f, sampler_desc->BorderColor, sizeof(state.border_color));
state.min_lod = sampler_desc->MinLOD;
state.max_lod = sampler_desc->MaxLOD;