diff options
author | Luca Barbieri <[email protected]> | 2010-09-12 02:49:36 +0200 |
---|---|---|
committer | Luca Barbieri <[email protected]> | 2010-09-21 10:58:17 +0200 |
commit | 92617aeac109481258f0c3863d09c1b8903d438b (patch) | |
tree | d85d6a04e87d227964386ad1d6b3d6ae6954e179 /src/gallium/state_trackers/d3d1x/progs | |
parent | 894a307a91d6437ec418800952da2ec174e092f5 (diff) |
d3d1x: add new Direct3D 10/11 COM state tracker for Gallium
This is a new implementation of the Direct3D 11 COM API for Gallium.
Direct3D 10 and 10.1 implementations are also provided, which are
automatically generated with s/D3D11/D3D10/g plus a bunch of #ifs.
While this is an initial version, most of the code is there (limited
to what Gallium can express), and tri, gears and texturing demos
are working.
The primary goal is to realize Gallium's promise of multiple API
support, and provide an API that can be easily implemented with just
a very thin wrapper over Gallium, instead of the enormous amount of
complex code needed for OpenGL.
The secondary goal is to run Windows Direct3D 10/11 games on Linux
using Wine.
Wine dlls are currently not provided, but adding them should be
quite easy.
Fglrx and nvidia drivers can also be supported by writing a Gallium
driver that talks to them using OpenGL, which is a relatively easy
task.
Thanks to the great design of Direct3D 10/11 and closeness to Gallium,
this approach should not result in detectable overhead, and is the
most maintainable way to do it, providing a path to switch to the
open Gallium drivers once they are on par with the proprietary ones.
Currently Wine has a very limited Direct3D 10 implementation, and
completely lacks a Direct3D 11 implementation.
Note that Direct3D 10/11 are completely different from Direct3D 9
and earlier, and thus warrant a fully separate implementation.
The third goal is to provide a superior alternative to OpenGL for
graphics programming on non-Windows systems, particularly Linux
and other free and open systems.
Thanks to a very clean and well-though design done from scratch,
the Direct3D 10/11 APIs are vastly better than OpenGL and can be
supported with orders of magnitude less code and development time,
as you can see by comparing the lines of code of this commit and
those in the existing Mesa OpenGL implementation.
This would have been true for the Longs Peak proposal as well, but
unfortunately it was abandoned by Khronos, leaving the OpenGL
ecosystem without a graphics API with a modern design.
A binding of Direct3D 10/11 to EGL would solve this issue in the
most economical way possible, and this would be great to provide
in Mesa, since DXGI, the API used to bind Direct3D 10/11 to Windows,
is a bit suboptimal, especially on non-Windows platforms.
Finally, a mature Direct3D 10/11 implementation is intrinsically going
to be faster and more reliable than an OpenGL implementation, thanks
to the dramatically smaller API and the segregation of all nontrivial
work to object creation that the application must perform ahead of
time.
Currently, this commit contains:
- Independently created headers for Direct3D 10, 10.1, 11 and DXGI 1.1,
partially based on the existing Wine headers for D3D10 and DXGI 1.0
- A parser for Direct3D 10/11 DXBC and TokenizedProgramFormat (TPF)
- A shader translator from TokenizedProgramFormat to TGSI
- Implementation of the Direct3D 11 core interfaces
- Automatically generated implementation of Direct3D 10 and 10.1
- Implementation of DXGI using the "native" framework of the EGL st
- Demos, usable either on Windows or on this implementation
- d3d11tri, a clone of tri
- d3d11tex, a (multi)texturing demo
- d3d11gears, an improved version of glxgears
- d3d11spikysphere, a D3D11 tessellation demo (currently Windows-only)
- A downloader for the Microsoft HLSL compiler, needed to recompile
the shaders (compiled shader bytecode is also included)
To compile this, configure at least with these options:
--with-state-trackers=egl,d3d1x --with-egl-platforms=x11
plus some gallium drivers (such as softpipe with --enable-gallium-swrast)
The Wine headers (usually from a wine-dev or wine-devel package) must
be installed.
Only x86-32 has been tested.
You may need to run "make" in the subdirectories of src/gallium/winsys/sw
and you may need to manually run "sudo make install" in
src/gallium/targets/egl
To test it, run the demos in the "progs" directory.
Windows binaries are included to find out how demos should work, and to
test Wine integration when it will be done.
Enjoy, and let me know if you manage to compile and run this, or
which issues you are facing if not.
Using softpipe is recommended for now, and your mileage with hardware
drivers may vary.
However, getting this to work on hardware drivers is also obviously very
important.
Note that currently llvmpipe is buggy and causes all 3 gears to be
drawn with the same color.
Use export GALLIUM_DRIVER=softpipe to avoid this.
Thanks to all the Gallium contributors and especially the VMware
team, whose work made it possible to implement Direct3D 10/11 much
more easily than it would have been otherwise.
Diffstat (limited to 'src/gallium/state_trackers/d3d1x/progs')
46 files changed, 8441 insertions, 0 deletions
diff --git a/src/gallium/state_trackers/d3d1x/progs/Makefile b/src/gallium/state_trackers/d3d1x/progs/Makefile new file mode 100644 index 00000000000..4766d3684d0 --- /dev/null +++ b/src/gallium/state_trackers/d3d1x/progs/Makefile @@ -0,0 +1,32 @@ +LIBRARY_INCLUDES = -Id3d10app -Id3d11app -I../gd3dapi -I../d3dapi -I../w32api +LIBS= \ + ../dxgi/libdxgi.a \ + ../gd3d1x/libgd3d1x.a \ + ../d3d1xshader/libd3d1xshader.a \ + ../d3d1xstutil/libd3d1xstutil.a \ + ../../egl/libegl.a \ + ../../../auxiliary/libgallium.a \ + ../../../winsys/sw/wrapper/libwsw.a \ + ../../../winsys/sw/xlib/libws_xlib.a \ + ../../../winsys/sw/dri/libswdri.a \ + ../../../winsys/sw/fbdev/libfbdev.a \ + ../../../../../lib/libEGL.so +LIBS_D3D10 = ../dxgid3d10/libdxgid3d10.a ../gd3d10/libgd3d10.a $(LIBS) +LIBS_D3D11 = ../dxgid3d11/libdxgid3d11.a ../gd3d11/libgd3d11.a $(LIBS) +LDADD=-lGL -lXext -lXfixes -lX11 -ldrm -ldl + +all: bin/d3d10tri bin/d3d11tri bin/d3d11tex bin/d3d11gears +include ../Makefile.inc + +bin/d3d10tri: d3d10app/d3d10x11main.o d3d10tri/d3d10tri.o $(LIBS_D3D10) + $(CXX) $(LDFLAGS) $(filter %.o,$^) -o $@ -Wl,--start-group $(LIBS_D3D10) -Wl,--end-group $(LDADD) + +bin/d3d11tri: d3d11app/d3d11x11main.o d3d11tri/d3d11tri.o $(LIBS_D3D11) + $(CXX) $(LDFLAGS) $(filter %.o,$^) -o $@ -Wl,--start-group $(LIBS_D3D11) -Wl,--end-group $(LDADD) + +bin/d3d11tex: d3d11app/d3d11x11main.o d3d11tex/d3d11tex.o $(LIBS_D3D11) + $(CXX) $(LDFLAGS) $(filter %.o,$^) -o $@ -Wl,--start-group $(LIBS_D3D11) -Wl,--end-group $(LDADD) + +bin/d3d11gears: d3d11app/d3d11x11main.o d3d11gears/d3d11gears.o $(LIBS_D3D11) + $(CXX) $(LDFLAGS) $(filter %.o,$^) -o $@ -Wl,--start-group $(LIBS_D3D11) -Wl,--end-group $(LDADD) + diff --git a/src/gallium/state_trackers/d3d1x/progs/bin/d3d10tri.exe b/src/gallium/state_trackers/d3d1x/progs/bin/d3d10tri.exe Binary files differnew file mode 100755 index 00000000000..77ab03fcce0 --- /dev/null +++ b/src/gallium/state_trackers/d3d1x/progs/bin/d3d10tri.exe diff --git a/src/gallium/state_trackers/d3d1x/progs/bin/d3d11gears.exe b/src/gallium/state_trackers/d3d1x/progs/bin/d3d11gears.exe Binary files differnew file mode 100755 index 00000000000..c2cd296a40f --- /dev/null +++ b/src/gallium/state_trackers/d3d1x/progs/bin/d3d11gears.exe diff --git a/src/gallium/state_trackers/d3d1x/progs/bin/d3d11spikysphere.exe b/src/gallium/state_trackers/d3d1x/progs/bin/d3d11spikysphere.exe Binary files differnew file mode 100755 index 00000000000..c3bc667fb31 --- /dev/null +++ b/src/gallium/state_trackers/d3d1x/progs/bin/d3d11spikysphere.exe diff --git a/src/gallium/state_trackers/d3d1x/progs/bin/d3d11tex.exe b/src/gallium/state_trackers/d3d1x/progs/bin/d3d11tex.exe Binary files differnew file mode 100755 index 00000000000..0be5cb8dd72 --- /dev/null +++ b/src/gallium/state_trackers/d3d1x/progs/bin/d3d11tex.exe diff --git a/src/gallium/state_trackers/d3d1x/progs/bin/d3d11tri.exe b/src/gallium/state_trackers/d3d1x/progs/bin/d3d11tri.exe Binary files differnew file mode 100755 index 00000000000..abada5484bd --- /dev/null +++ b/src/gallium/state_trackers/d3d1x/progs/bin/d3d11tri.exe diff --git a/src/gallium/state_trackers/d3d1x/progs/d3d10app/d3d10app.h b/src/gallium/state_trackers/d3d1x/progs/d3d10app/d3d10app.h new file mode 100755 index 00000000000..c27e66ed54b --- /dev/null +++ b/src/gallium/state_trackers/d3d1x/progs/d3d10app/d3d10app.h @@ -0,0 +1,51 @@ +/**************************************************************************
+ *
+ * Copyright 2010 Luca Barbieri
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining
+ * a copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sublicense, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial
+ * portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
+ * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#ifndef D3D10APP_H
+#define D3D10APP_H
+
+#define WIN32_LEAN_AND_MEAN
+#include <windows.h>
+#include <objbase.h>
+#include <d3d10_1.h>
+#include <assert.h>
+#include <stdio.h>
+#include <float.h>
+
+#define ensure(x) do {HRESULT __hr = (x); if(!SUCCEEDED(__hr)) {fprintf(stderr, "COM error %08x\n", __hr); abort();}} while(0)
+
+struct d3d10_application
+{
+ virtual ~d3d10_application() {}
+
+ virtual void draw(ID3D10Device* ctx, ID3D10RenderTargetView* rtv, unsigned width, unsigned height, double time) = 0;
+ virtual bool init(ID3D10Device* dev, int argc, char** argv) = 0;
+};
+
+/* this is the entry point you must provide */
+extern "C" d3d10_application* d3d10_application_create();
+
+#endif
diff --git a/src/gallium/state_trackers/d3d1x/progs/d3d10app/d3d10winmain.cpp b/src/gallium/state_trackers/d3d1x/progs/d3d10app/d3d10winmain.cpp new file mode 100755 index 00000000000..ac4798a108e --- /dev/null +++ b/src/gallium/state_trackers/d3d1x/progs/d3d10app/d3d10winmain.cpp @@ -0,0 +1,188 @@ +/**************************************************************************
+ *
+ * Copyright 2010 Luca Barbieri
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining
+ * a copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sublicense, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial
+ * portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
+ * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#define INITGUID
+#include "d3d10app.h"
+#include "stdio.h"
+
+static d3d10_application* app;
+static IDXGISwapChain* swap_chain;
+static unsigned width, height;
+static DXGI_FORMAT format = DXGI_FORMAT_R8G8B8A8_UNORM;
+static ID3D10Device* dev;
+static ID3D10Device* ctx;
+static int frames = 0;
+static int buffer_count = 1;
+
+LRESULT CALLBACK WndProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
+{
+ switch (message)
+ {
+ case WM_SIZE:
+ width = lParam & 0xffff;
+ height = lParam >> 16;
+
+ swap_chain->ResizeBuffers(buffer_count, width, height, format, 0);
+ frames = 0;
+ break;
+ case WM_DESTROY:
+ PostQuitMessage(0);
+ break;
+ default:
+ return DefWindowProc(hwnd, message, wParam, lParam);
+ }
+ return 0;
+}
+
+int main(int argc, char** argv)
+{
+ HINSTANCE hInstance = GetModuleHandle(NULL);
+ WNDCLASSEXA wcex;
+
+ wcex.cbSize = sizeof(WNDCLASSEX);
+
+ wcex.style = CS_HREDRAW | CS_VREDRAW;
+ wcex.lpfnWndProc = WndProc;
+ wcex.cbClsExtra = 0;
+ wcex.cbWndExtra = 0;
+ wcex.hInstance = hInstance;
+ wcex.hIcon = 0;
+ wcex.hCursor = LoadCursor(NULL, IDC_ARROW);
+ wcex.hbrBackground = (HBRUSH)(COLOR_WINDOW+1);
+ wcex.lpszMenuName = 0;
+ wcex.lpszClassName = "d3d10";
+ wcex.hIconSm = 0;
+
+ RegisterClassExA(&wcex);
+
+ HWND hwnd = CreateWindowA("d3d10", "d3d10", WS_OVERLAPPEDWINDOW,
+ CW_USEDEFAULT, 0, CW_USEDEFAULT, 0, NULL, NULL, hInstance, NULL);
+
+ if(!hwnd)
+ return FALSE;
+
+ RECT rc;
+ GetClientRect(hwnd, &rc );
+ width = rc.right - rc.left;
+ height = rc.bottom - rc.top;
+
+ DXGI_SWAP_CHAIN_DESC swap_chain_desc;
+ memset(&swap_chain_desc, 0, sizeof(swap_chain_desc));
+ swap_chain_desc.BufferDesc.Width = width;
+ swap_chain_desc.BufferDesc.Height = height;
+ swap_chain_desc.BufferDesc.Format = format;
+ swap_chain_desc.SampleDesc.Count = 1;
+ swap_chain_desc.SampleDesc.Quality = 0;
+ swap_chain_desc.OutputWindow = hwnd;
+ swap_chain_desc.Windowed = TRUE;
+ swap_chain_desc.BufferCount = buffer_count;
+ swap_chain_desc.Flags = DXGI_SWAP_CHAIN_FLAG_ALLOW_MODE_SWITCH;
+ swap_chain_desc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
+ swap_chain_desc.SwapEffect = DXGI_SWAP_EFFECT_DISCARD;
+
+ D3D10_FEATURE_LEVEL1 feature_level = D3D10_FEATURE_LEVEL_10_0;
+
+ HRESULT hr;
+ if(1)
+ {
+ hr = D3D10CreateDeviceAndSwapChain(
+ NULL,
+ D3D10_DRIVER_TYPE_HARDWARE,
+ NULL,
+ D3D10_CREATE_DEVICE_SINGLETHREADED, // | D3D10_CREATE_DEVICE_DEBUG,
+ D3D10_SDK_VERSION,
+ &swap_chain_desc,
+ &swap_chain,
+ &dev);
+ }
+ else
+ {
+ hr = D3D10CreateDeviceAndSwapChain1(
+ NULL,
+ D3D10_DRIVER_TYPE_HARDWARE,
+ NULL,
+ D3D10_CREATE_DEVICE_SINGLETHREADED, // | D3D10_CREATE_DEVICE_DEBUG,
+ feature_level,
+ D3D10_SDK_VERSION,
+ &swap_chain_desc,
+ &swap_chain,
+ (ID3D10Device1**)&dev);
+ }
+
+ if(!SUCCEEDED(hr))
+ {
+ fprintf(stderr, "Failed to create D3D10 device (hresult %08x)\n", hr);
+ return 1;
+ }
+
+ ctx = dev;
+
+ app = d3d10_application_create();
+ if(!app->init(dev, argc, argv))
+ return 1;
+
+ ShowWindow(hwnd, SW_SHOWDEFAULT);
+ UpdateWindow(hwnd);
+
+ LARGE_INTEGER freq;
+ QueryPerformanceFrequency(&freq);
+ double period = 1.0 / (double)freq.QuadPart;
+ LARGE_INTEGER ctime_li;
+ QueryPerformanceCounter(&ctime_li);
+ double start_time = ctime_li.QuadPart * period;
+
+ MSG msg;
+ for(;;)
+ {
+ if(PeekMessage(&msg, NULL, 0, 0, PM_REMOVE))
+ {
+ if(msg.message == WM_QUIT)
+ break;
+ TranslateMessage(&msg);
+ DispatchMessage(&msg);
+ }
+ else if(width && height)
+ {
+ ID3D10Texture2D* tex;
+ static ID3D10RenderTargetView* rtv;
+ ensure(swap_chain->GetBuffer(0, __uuidof(tex), (void**)&tex));
+ ensure(dev->CreateRenderTargetView(tex, NULL, &rtv));
+
+ QueryPerformanceCounter(&ctime_li);
+ double ctime = (double)ctime_li.QuadPart * period - start_time;
+
+ app->draw(ctx, rtv, width, height, ctime);
+ ctx->OMSetRenderTargets(0, 0, 0);
+
+ swap_chain->Present(0, 0);
+ rtv->Release();
+ tex->Release();
+ }
+ else
+ WaitMessage();
+ }
+ return (int) msg.wParam;
+}
diff --git a/src/gallium/state_trackers/d3d1x/progs/d3d10app/d3d10x11main.cpp b/src/gallium/state_trackers/d3d1x/progs/d3d10app/d3d10x11main.cpp new file mode 100755 index 00000000000..4ce3dcf1c56 --- /dev/null +++ b/src/gallium/state_trackers/d3d1x/progs/d3d10app/d3d10x11main.cpp @@ -0,0 +1,164 @@ +/**************************************************************************
+ *
+ * Copyright 2010 Luca Barbieri
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining
+ * a copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sublicense, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial
+ * portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
+ * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#define INITGUID
+#include "d3d10app.h"
+#include <X11/Xlib.h>
+#include <GL/glx.h>
+#include <galliumdxgi.h>
+#include <sys/time.h>
+
+static d3d10_application* app;
+static IDXGISwapChain* swap_chain;
+unsigned width, height;
+DXGI_FORMAT format = DXGI_FORMAT_R8G8B8A8_UNORM;
+static ID3D10Device* dev;
+static ID3D10Device* ctx;
+
+static int attributeList[] = {
+ GLX_RGBA,
+ GLX_RED_SIZE, 8,
+ GLX_GREEN_SIZE, 8,
+ GLX_BLUE_SIZE, 8,
+ None
+};
+
+double get_time()
+{
+ struct timeval tv;
+ gettimeofday(&tv, 0);
+ return (double)tv.tv_sec + (double)tv.tv_usec * 0.000001;
+}
+
+int main(int argc, char** argv)
+{
+ Display* dpy = XOpenDisplay(0);
+ XVisualInfo* vi = glXChooseVisual(dpy, DefaultScreen(dpy), attributeList);
+ Colormap cmap = XCreateColormap(dpy, RootWindow(dpy, vi->screen), vi->visual, AllocNone);
+ XSetWindowAttributes swa;
+ swa.colormap = cmap;
+ swa.border_pixel = 0;
+ swa.event_mask = StructureNotifyMask;
+ width = 512;
+ height = 512;
+ Window win = XCreateWindow(dpy, RootWindow(dpy, vi->screen), 0, 0, width, height, 0, vi->depth, InputOutput, vi->visual, CWBorderPixel | CWColormap| CWEventMask, &swa);
+ XMapWindow(dpy, win);
+
+ GalliumDXGIUseX11Display(dpy, 0, 0);
+
+ DXGI_SWAP_CHAIN_DESC swap_chain_desc;
+ memset(&swap_chain_desc, 0, sizeof(swap_chain_desc));
+ swap_chain_desc.BufferDesc.Width = width;
+ swap_chain_desc.BufferDesc.Height = height;
+ swap_chain_desc.BufferDesc.Format = format;
+ swap_chain_desc.SampleDesc.Count = 1;
+ swap_chain_desc.SampleDesc.Quality = 0;
+ swap_chain_desc.OutputWindow = (HWND)win;
+ swap_chain_desc.Windowed = TRUE;
+ swap_chain_desc.BufferCount = 3;
+ swap_chain_desc.Flags = DXGI_SWAP_CHAIN_FLAG_ALLOW_MODE_SWITCH;
+ swap_chain_desc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
+
+ D3D10_FEATURE_LEVEL1 feature_level = D3D10_FEATURE_LEVEL_10_0;
+
+ HRESULT hr;
+ if(0)
+ {
+ hr = D3D10CreateDeviceAndSwapChain(
+ NULL,
+ D3D10_DRIVER_TYPE_HARDWARE,
+ NULL,
+ D3D10_CREATE_DEVICE_SINGLETHREADED,
+ D3D10_SDK_VERSION,
+ &swap_chain_desc,
+ &swap_chain,
+ &dev);
+ }
+ else
+ {
+ hr = D3D10CreateDeviceAndSwapChain1(
+ NULL,
+ D3D10_DRIVER_TYPE_HARDWARE,
+ NULL,
+ D3D10_CREATE_DEVICE_SINGLETHREADED,
+ feature_level,
+ D3D10_SDK_VERSION,
+ &swap_chain_desc,
+ &swap_chain,
+ (ID3D10Device1**)&dev);
+ }
+ if(!SUCCEEDED(hr))
+ {
+ fprintf(stderr, "Failed to create D3D10 device (hresult %08x)\n", hr);
+ return 1;
+ }
+ ctx = dev;
+
+ app = d3d10_application_create();
+ if(!app->init(dev, argc, argv))
+ return 1;
+
+ double start_time = get_time();
+
+ MSG msg;
+ for(;;)
+ {
+ XEvent event;
+ if(XPending(dpy))
+ {
+ XNextEvent(dpy, &event);
+ if(event.type == DestroyNotify)
+ break;
+ switch(event.type)
+ {
+ case ConfigureNotify:
+ width = event.xconfigure.width;
+ height = event.xconfigure.height;
+ swap_chain->ResizeBuffers(3, width, height, format, 0);
+ break;
+ }
+ }
+ else if(width && height)
+ {
+ ID3D10Texture2D* tex;
+ ID3D10RenderTargetView* rtv;
+ ensure(swap_chain->GetBuffer(0, IID_ID3D10Texture2D, (void**)&tex));
+ ensure(dev->CreateRenderTargetView(tex, NULL, &rtv));
+
+ double ctime = get_time() - start_time;
+
+ app->draw(ctx, rtv, width, height, ctime);
+ ctx->OMSetRenderTargets(0, 0, 0);
+
+ tex->Release();
+ rtv->Release();
+ swap_chain->Present(0, 0);
+ }
+ else
+ XPeekEvent(dpy, &event);
+ }
+ return (int) msg.wParam;
+}
diff --git a/src/gallium/state_trackers/d3d1x/progs/d3d10tri/d3d10tri.cpp b/src/gallium/state_trackers/d3d1x/progs/d3d10tri/d3d10tri.cpp new file mode 100755 index 00000000000..4e92f0a544c --- /dev/null +++ b/src/gallium/state_trackers/d3d1x/progs/d3d10tri/d3d10tri.cpp @@ -0,0 +1,118 @@ +/**************************************************************************
+ *
+ * Copyright 2010 Luca Barbieri
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining
+ * a copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sublicense, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial
+ * portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
+ * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#include "d3d10app.h"
+#include "d3d10tri.hlsl.ps.h"
+#include "d3d10tri.hlsl.vs.h"
+
+struct vertex {
+ float position[4];
+ float color[4];
+};
+
+static struct vertex vertices[3] =
+{
+ {
+ { 0.0f, 0.9f, 0.5f, 1.0f },
+ { 1.0f, 0.0f, 0.0f, 1.0f }
+ },
+ {
+ { 0.9f, -0.9f, 0.5f, 1.0f },
+ { 0.0f, 0.0f, 1.0f, 1.0f }
+ },
+ {
+ { -0.9f, -0.9f, 0.5f, 1.0f },
+ { 0.0f, 1.0f, 0.0f, 1.0f }
+ },
+};
+
+struct d3d10tri : public d3d10_application
+{
+ ID3D10PixelShader* ps;
+ ID3D10VertexShader* vs;
+ ID3D10InputLayout* layout;
+ ID3D10Buffer* vb;
+
+ virtual bool init(ID3D10Device* dev, int argc, char** argv)
+ {
+ ensure(dev->CreatePixelShader(g_ps, sizeof(g_ps), &ps));
+ ensure(dev->CreateVertexShader(g_vs, sizeof(g_vs), &vs));
+
+ D3D10_INPUT_ELEMENT_DESC elements[] =
+ {
+ {"POSITION", 0, DXGI_FORMAT_R32G32B32A32_FLOAT, 0, 0, D3D10_INPUT_PER_VERTEX_DATA, 0},
+ {"COLOR", 0, DXGI_FORMAT_R32G32B32A32_FLOAT, 0, 16, D3D10_INPUT_PER_VERTEX_DATA, 0},
+ };
+
+ ensure(dev->CreateInputLayout(elements, sizeof(elements) / sizeof(elements[0]), g_vs, sizeof(g_vs), &layout));
+ D3D10_BUFFER_DESC bufferd;
+ bufferd.ByteWidth = sizeof(vertices);
+ bufferd.Usage = D3D10_USAGE_IMMUTABLE;
+ bufferd.BindFlags = D3D10_BIND_VERTEX_BUFFER;
+ bufferd.CPUAccessFlags = 0;
+ bufferd.MiscFlags = 0;
+
+ D3D10_SUBRESOURCE_DATA buffersd;
+ buffersd.pSysMem = vertices;
+ buffersd.SysMemPitch = sizeof(vertices);
+ buffersd.SysMemSlicePitch = sizeof(vertices);
+
+ ensure(dev->CreateBuffer(&bufferd, &buffersd, &vb));
+
+ return true;
+ }
+
+ virtual void draw(ID3D10Device* ctx, ID3D10RenderTargetView* rtv, unsigned width, unsigned height, double time)
+ {
+ float clear_color[4] = {1, 0, 1, 1};
+ D3D10_VIEWPORT vp;
+ memset(&vp, 0, sizeof(vp));
+ vp.Width = (unsigned)width;
+ vp.Height = (unsigned)height;
+ vp.MaxDepth = 1.0f;
+
+ ctx->OMSetRenderTargets(1, &rtv, 0);
+ ctx->RSSetViewports(1, &vp);
+
+ ctx->ClearRenderTargetView(rtv, clear_color);
+
+ ctx->IASetPrimitiveTopology(D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
+ ctx->IASetInputLayout(layout);
+ unsigned stride = 2 * 4 * 4;
+ unsigned offset = 0;
+ ctx->IASetVertexBuffers(0, 1, &vb, &stride, &offset);
+
+ ctx->VSSetShader(vs);
+ ctx->PSSetShader(ps);
+
+ ctx->Draw(3, 0);
+ }
+};
+
+d3d10_application* d3d10_application_create()
+{
+ return new d3d10tri();
+}
diff --git a/src/gallium/state_trackers/d3d1x/progs/d3d10tri/d3d10tri.hlsl b/src/gallium/state_trackers/d3d1x/progs/d3d10tri/d3d10tri.hlsl new file mode 100755 index 00000000000..6bdd448ce0a --- /dev/null +++ b/src/gallium/state_trackers/d3d1x/progs/d3d10tri/d3d10tri.hlsl @@ -0,0 +1,50 @@ +/**************************************************************************
+ *
+ * Copyright 2010 Luca Barbieri
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining
+ * a copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sublicense, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial
+ * portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
+ * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+struct IA2VS
+{
+ float4 position : POSITION;
+ float4 color : COLOR;
+};
+
+struct VS2PS
+{
+ float4 position : SV_POSITION;
+ float4 color : COLOR;
+};
+
+VS2PS vs(IA2VS input)
+{
+ VS2PS result;
+ result.position = input.position;
+ result.color = input.color;
+ return result;
+}
+
+float4 ps(VS2PS input) : SV_TARGET
+{
+ return input.color;
+}
diff --git a/src/gallium/state_trackers/d3d1x/progs/d3d10tri/d3d10tri.hlsl.ps.h b/src/gallium/state_trackers/d3d1x/progs/d3d10tri/d3d10tri.hlsl.ps.h new file mode 100755 index 00000000000..3502d9f7292 --- /dev/null +++ b/src/gallium/state_trackers/d3d1x/progs/d3d10tri/d3d10tri.hlsl.ps.h @@ -0,0 +1,112 @@ +#if 0
+//
+// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
+//
+//
+// fxc /Fhd3d10tri.hlsl.ps.h /Eps /Tps_4_0 d3d10tri.hlsl
+//
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------ ------
+// SV_POSITION 0 xyzw 0 POS float
+// COLOR 0 xyzw 1 NONE float xyzw
+//
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------ ------
+// SV_TARGET 0 xyzw 0 TARGET float xyzw
+//
+ps_4_0
+dcl_input_ps linear v1.xyzw
+dcl_output o0.xyzw
+mov o0.xyzw, v1.xyzw
+ret
+// Approximately 2 instruction slots used
+#endif
+
+const BYTE g_ps[] =
+{
+ 68, 88, 66, 67, 206, 120,
+ 117, 238, 118, 127, 10, 87,
+ 80, 75, 114, 198, 95, 2,
+ 120, 102, 1, 0, 0, 0,
+ 208, 1, 0, 0, 5, 0,
+ 0, 0, 52, 0, 0, 0,
+ 140, 0, 0, 0, 224, 0,
+ 0, 0, 20, 1, 0, 0,
+ 84, 1, 0, 0, 82, 68,
+ 69, 70, 80, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 28, 0, 0, 0, 0, 4,
+ 255, 255, 0, 1, 0, 0,
+ 28, 0, 0, 0, 77, 105,
+ 99, 114, 111, 115, 111, 102,
+ 116, 32, 40, 82, 41, 32,
+ 72, 76, 83, 76, 32, 83,
+ 104, 97, 100, 101, 114, 32,
+ 67, 111, 109, 112, 105, 108,
+ 101, 114, 32, 57, 46, 50,
+ 57, 46, 57, 53, 50, 46,
+ 51, 49, 49, 49, 0, 171,
+ 171, 171, 73, 83, 71, 78,
+ 76, 0, 0, 0, 2, 0,
+ 0, 0, 8, 0, 0, 0,
+ 56, 0, 0, 0, 0, 0,
+ 0, 0, 1, 0, 0, 0,
+ 3, 0, 0, 0, 0, 0,
+ 0, 0, 15, 0, 0, 0,
+ 68, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 3, 0, 0, 0, 1, 0,
+ 0, 0, 15, 15, 0, 0,
+ 83, 86, 95, 80, 79, 83,
+ 73, 84, 73, 79, 78, 0,
+ 67, 79, 76, 79, 82, 0,
+ 171, 171, 79, 83, 71, 78,
+ 44, 0, 0, 0, 1, 0,
+ 0, 0, 8, 0, 0, 0,
+ 32, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 3, 0, 0, 0, 0, 0,
+ 0, 0, 15, 0, 0, 0,
+ 83, 86, 95, 84, 65, 82,
+ 71, 69, 84, 0, 171, 171,
+ 83, 72, 68, 82, 56, 0,
+ 0, 0, 64, 0, 0, 0,
+ 14, 0, 0, 0, 98, 16,
+ 0, 3, 242, 16, 16, 0,
+ 1, 0, 0, 0, 101, 0,
+ 0, 3, 242, 32, 16, 0,
+ 0, 0, 0, 0, 54, 0,
+ 0, 5, 242, 32, 16, 0,
+ 0, 0, 0, 0, 70, 30,
+ 16, 0, 1, 0, 0, 0,
+ 62, 0, 0, 1, 83, 84,
+ 65, 84, 116, 0, 0, 0,
+ 2, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 2, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 1, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 1, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0
+};
diff --git a/src/gallium/state_trackers/d3d1x/progs/d3d10tri/d3d10tri.hlsl.vs.h b/src/gallium/state_trackers/d3d1x/progs/d3d10tri/d3d10tri.hlsl.vs.h new file mode 100755 index 00000000000..5c941d8a9f8 --- /dev/null +++ b/src/gallium/state_trackers/d3d1x/progs/d3d10tri/d3d10tri.hlsl.vs.h @@ -0,0 +1,128 @@ +#if 0
+//
+// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
+//
+//
+// fxc /Fhd3d10tri.hlsl.vs.h /Evs /Tvs_4_0 d3d10tri.hlsl
+//
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------ ------
+// POSITION 0 xyzw 0 NONE float xyzw
+// COLOR 0 xyzw 1 NONE float xyzw
+//
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------ ------
+// SV_POSITION 0 xyzw 0 POS float xyzw
+// COLOR 0 xyzw 1 NONE float xyzw
+//
+vs_4_0
+dcl_input v0.xyzw
+dcl_input v1.xyzw
+dcl_output_siv o0.xyzw, position
+dcl_output o1.xyzw
+mov o0.xyzw, v0.xyzw
+mov o1.xyzw, v1.xyzw
+ret
+// Approximately 3 instruction slots used
+#endif
+
+const BYTE g_vs[] =
+{
+ 68, 88, 66, 67, 190, 171,
+ 186, 20, 44, 105, 95, 129,
+ 137, 204, 223, 72, 251, 159,
+ 126, 176, 1, 0, 0, 0,
+ 28, 2, 0, 0, 5, 0,
+ 0, 0, 52, 0, 0, 0,
+ 140, 0, 0, 0, 220, 0,
+ 0, 0, 48, 1, 0, 0,
+ 160, 1, 0, 0, 82, 68,
+ 69, 70, 80, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 28, 0, 0, 0, 0, 4,
+ 254, 255, 0, 1, 0, 0,
+ 28, 0, 0, 0, 77, 105,
+ 99, 114, 111, 115, 111, 102,
+ 116, 32, 40, 82, 41, 32,
+ 72, 76, 83, 76, 32, 83,
+ 104, 97, 100, 101, 114, 32,
+ 67, 111, 109, 112, 105, 108,
+ 101, 114, 32, 57, 46, 50,
+ 57, 46, 57, 53, 50, 46,
+ 51, 49, 49, 49, 0, 171,
+ 171, 171, 73, 83, 71, 78,
+ 72, 0, 0, 0, 2, 0,
+ 0, 0, 8, 0, 0, 0,
+ 56, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 3, 0, 0, 0, 0, 0,
+ 0, 0, 15, 15, 0, 0,
+ 65, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 3, 0, 0, 0, 1, 0,
+ 0, 0, 15, 15, 0, 0,
+ 80, 79, 83, 73, 84, 73,
+ 79, 78, 0, 67, 79, 76,
+ 79, 82, 0, 171, 79, 83,
+ 71, 78, 76, 0, 0, 0,
+ 2, 0, 0, 0, 8, 0,
+ 0, 0, 56, 0, 0, 0,
+ 0, 0, 0, 0, 1, 0,
+ 0, 0, 3, 0, 0, 0,
+ 0, 0, 0, 0, 15, 0,
+ 0, 0, 68, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 3, 0, 0, 0,
+ 1, 0, 0, 0, 15, 0,
+ 0, 0, 83, 86, 95, 80,
+ 79, 83, 73, 84, 73, 79,
+ 78, 0, 67, 79, 76, 79,
+ 82, 0, 171, 171, 83, 72,
+ 68, 82, 104, 0, 0, 0,
+ 64, 0, 1, 0, 26, 0,
+ 0, 0, 95, 0, 0, 3,
+ 242, 16, 16, 0, 0, 0,
+ 0, 0, 95, 0, 0, 3,
+ 242, 16, 16, 0, 1, 0,
+ 0, 0, 103, 0, 0, 4,
+ 242, 32, 16, 0, 0, 0,
+ 0, 0, 1, 0, 0, 0,
+ 101, 0, 0, 3, 242, 32,
+ 16, 0, 1, 0, 0, 0,
+ 54, 0, 0, 5, 242, 32,
+ 16, 0, 0, 0, 0, 0,
+ 70, 30, 16, 0, 0, 0,
+ 0, 0, 54, 0, 0, 5,
+ 242, 32, 16, 0, 1, 0,
+ 0, 0, 70, 30, 16, 0,
+ 1, 0, 0, 0, 62, 0,
+ 0, 1, 83, 84, 65, 84,
+ 116, 0, 0, 0, 3, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 4, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 1, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 2, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0
+};
diff --git a/src/gallium/state_trackers/d3d1x/progs/d3d10tri/d3d10tri.vcxproj b/src/gallium/state_trackers/d3d1x/progs/d3d10tri/d3d10tri.vcxproj new file mode 100755 index 00000000000..f269e3bbc15 --- /dev/null +++ b/src/gallium/state_trackers/d3d1x/progs/d3d10tri/d3d10tri.vcxproj @@ -0,0 +1,98 @@ +<?xml version="1.0" encoding="utf-8"?>
+<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <ItemGroup Label="ProjectConfigurations">
+ <ProjectConfiguration Include="Debug|Win32">
+ <Configuration>Debug</Configuration>
+ <Platform>Win32</Platform>
+ </ProjectConfiguration>
+ <ProjectConfiguration Include="Release|Win32">
+ <Configuration>Release</Configuration>
+ <Platform>Win32</Platform>
+ </ProjectConfiguration>
+ </ItemGroup>
+ <PropertyGroup Label="Globals">
+ <ProjectGuid>{5366F4FD-0E6C-40CC-B2F2-CE3D350F0729}</ProjectGuid>
+ <Keyword>Win32Proj</Keyword>
+ <RootNamespace>d3d10tri</RootNamespace>
+ </PropertyGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
+ <ConfigurationType>Application</ConfigurationType>
+ <UseDebugLibraries>true</UseDebugLibraries>
+ <CharacterSet>MultiByte</CharacterSet>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
+ <ConfigurationType>Application</ConfigurationType>
+ <UseDebugLibraries>false</UseDebugLibraries>
+ <WholeProgramOptimization>true</WholeProgramOptimization>
+ <CharacterSet>MultiByte</CharacterSet>
+ </PropertyGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
+ <ImportGroup Label="ExtensionSettings">
+ </ImportGroup>
+ <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ </ImportGroup>
+ <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ </ImportGroup>
+ <PropertyGroup Label="UserMacros" />
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+ <LinkIncremental>true</LinkIncremental>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
+ <LinkIncremental>false</LinkIncremental>
+ </PropertyGroup>
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+ <ClCompile>
+ <PrecompiledHeader>NotUsing</PrecompiledHeader>
+ <WarningLevel>Level3</WarningLevel>
+ <Optimization>Disabled</Optimization>
+ <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ <AdditionalIncludeDirectories>$(SolutionDir)\d3d10app</AdditionalIncludeDirectories>
+ </ClCompile>
+ <Link>
+ <SubSystem>Console</SubSystem>
+ <GenerateDebugInformation>true</GenerateDebugInformation>
+ <AdditionalDependencies>d3d10.lib;d3d10_1.lib;%(AdditionalDependencies)</AdditionalDependencies>
+ </Link>
+ </ItemDefinitionGroup>
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
+ <ClCompile>
+ <WarningLevel>Level3</WarningLevel>
+ <PrecompiledHeader>NotUsing</PrecompiledHeader>
+ <Optimization>MaxSpeed</Optimization>
+ <FunctionLevelLinking>true</FunctionLevelLinking>
+ <IntrinsicFunctions>true</IntrinsicFunctions>
+ <PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ <AdditionalIncludeDirectories>$(SolutionDir)\d3d10app</AdditionalIncludeDirectories>
+ </ClCompile>
+ <Link>
+ <SubSystem>Console</SubSystem>
+ <GenerateDebugInformation>true</GenerateDebugInformation>
+ <EnableCOMDATFolding>true</EnableCOMDATFolding>
+ <OptimizeReferences>true</OptimizeReferences>
+ <AdditionalDependencies>d3d10.lib;d3d10_1.lib;%(AdditionalDependencies)</AdditionalDependencies>
+ </Link>
+ </ItemDefinitionGroup>
+ <ItemGroup>
+ <CustomBuild Include="d3d10tri.hlsl">
+ <FileType>Document</FileType>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">"$(DXSDK_DIR)\Utilities\bin\x86\fxc.exe" /Fh%(Identity).ps.h /Eps /Tps_4_0 %(Identity)
+"$(DXSDK_DIR)\Utilities\bin\x86\fxc.exe" /Fh%(Identity).vs.h /Evs /Tvs_4_0 %(Identity)</Command>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(Identity).ps.h;%(Identity).vs.h;%(Outputs)</Outputs>
+ </CustomBuild>
+ </ItemGroup>
+ <ItemGroup>
+ <ClInclude Include="..\d3d10app\d3d10app.h" />
+ <ClInclude Include="d3d10tri.hlsl.ps.h" />
+ <ClInclude Include="d3d10tri.hlsl.vs.h" />
+ </ItemGroup>
+ <ItemGroup>
+ <ClCompile Include="..\d3d10app\d3d10winmain.cpp" />
+ <ClCompile Include="d3d10tri.cpp" />
+ </ItemGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
+ <ImportGroup Label="ExtensionTargets">
+ </ImportGroup>
+</Project>
\ No newline at end of file diff --git a/src/gallium/state_trackers/d3d1x/progs/d3d11app/d3d11app.h b/src/gallium/state_trackers/d3d1x/progs/d3d11app/d3d11app.h new file mode 100755 index 00000000000..9eb69d6f5d8 --- /dev/null +++ b/src/gallium/state_trackers/d3d1x/progs/d3d11app/d3d11app.h @@ -0,0 +1,51 @@ +/**************************************************************************
+ *
+ * Copyright 2010 Luca Barbieri
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining
+ * a copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sublicense, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial
+ * portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
+ * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#ifndef D3D11APP_H
+#define D3D11APP_H
+
+#define WIN32_LEAN_AND_MEAN
+#include <windows.h>
+#include <objbase.h>
+#include <d3d11.h>
+#include <assert.h>
+#include <stdio.h>
+#include <float.h>
+
+#define ensure(x) do {HRESULT __hr = (x); if(!SUCCEEDED(__hr)) {fprintf(stderr, "COM error %08x\n", __hr); abort();}} while(0)
+
+struct d3d11_application
+{
+ virtual ~d3d11_application() {}
+
+ virtual void draw(ID3D11DeviceContext* ctx, ID3D11RenderTargetView* rtv, unsigned width, unsigned height, double time) = 0;
+ virtual bool init(ID3D11Device* dev, int argc, char** argv) = 0;
+};
+
+/* this is the entry point you must provide */
+extern "C" d3d11_application* d3d11_application_create();
+
+#endif
diff --git a/src/gallium/state_trackers/d3d1x/progs/d3d11app/d3d11blit.hlsl b/src/gallium/state_trackers/d3d1x/progs/d3d11app/d3d11blit.hlsl new file mode 100755 index 00000000000..4075160d170 --- /dev/null +++ b/src/gallium/state_trackers/d3d1x/progs/d3d11app/d3d11blit.hlsl @@ -0,0 +1,53 @@ +/**************************************************************************
+ *
+ * Copyright 2010 Luca Barbieri
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining
+ * a copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sublicense, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial
+ * portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
+ * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+Texture2D tex;
+sampler samp;
+
+struct IA2VS
+{
+ float4 position : POSITION;
+ float2 texcoord : TEXCOORD;
+};
+
+struct VS2PS
+{
+ float4 position : SV_POSITION;
+ float2 texcoord : TEXCOORD;
+};
+
+VS2PS vs_blit(IA2VS input)
+{
+ VS2PS result;
+ result.position = input.position;
+ result.texcoord = input.texcoord;
+ return result;
+}
+
+float4 ps_blit(VS2PS input) : SV_TARGET
+{
+ return tex.Sample(samp, input.texcoord);
+}
diff --git a/src/gallium/state_trackers/d3d1x/progs/d3d11app/d3d11blit.hlsl.ps.h b/src/gallium/state_trackers/d3d1x/progs/d3d11app/d3d11blit.hlsl.ps.h new file mode 100755 index 00000000000..d034c872224 --- /dev/null +++ b/src/gallium/state_trackers/d3d1x/progs/d3d11app/d3d11blit.hlsl.ps.h @@ -0,0 +1,142 @@ +#if 0
+//
+// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
+//
+//
+// fxc /Fhd3d11blit.hlsl.ps.h /Eps_blit /Tps_4_0 d3d11blit.hlsl
+//
+//
+// Resource Bindings:
+//
+// Name Type Format Dim Slot Elements
+// ------------------------------ ---------- ------- ----------- ---- --------
+// samp sampler NA NA 0 1
+// tex texture float4 2d 0 1
+//
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------ ------
+// SV_POSITION 0 xyzw 0 POS float
+// TEXCOORD 0 xy 1 NONE float xy
+//
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------ ------
+// SV_TARGET 0 xyzw 0 TARGET float xyzw
+//
+ps_4_0
+dcl_sampler s0, mode_default
+dcl_resource_texture2d (float,float,float,float) t0
+dcl_input_ps linear v1.xy
+dcl_output o0.xyzw
+sample o0.xyzw, v1.xyxx, t0.xyzw, s0
+ret
+// Approximately 2 instruction slots used
+#endif
+
+const BYTE g_ps_blit[] =
+{
+ 68, 88, 66, 67, 183, 100,
+ 39, 89, 244, 20, 241, 39,
+ 36, 169, 159, 230, 234, 214,
+ 114, 11, 1, 0, 0, 0,
+ 72, 2, 0, 0, 5, 0,
+ 0, 0, 52, 0, 0, 0,
+ 212, 0, 0, 0, 44, 1,
+ 0, 0, 96, 1, 0, 0,
+ 204, 1, 0, 0, 82, 68,
+ 69, 70, 152, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 2, 0, 0, 0,
+ 28, 0, 0, 0, 0, 4,
+ 255, 255, 0, 1, 0, 0,
+ 101, 0, 0, 0, 92, 0,
+ 0, 0, 3, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 1, 0,
+ 0, 0, 0, 0, 0, 0,
+ 97, 0, 0, 0, 2, 0,
+ 0, 0, 5, 0, 0, 0,
+ 4, 0, 0, 0, 255, 255,
+ 255, 255, 0, 0, 0, 0,
+ 1, 0, 0, 0, 12, 0,
+ 0, 0, 115, 97, 109, 112,
+ 0, 116, 101, 120, 0, 77,
+ 105, 99, 114, 111, 115, 111,
+ 102, 116, 32, 40, 82, 41,
+ 32, 72, 76, 83, 76, 32,
+ 83, 104, 97, 100, 101, 114,
+ 32, 67, 111, 109, 112, 105,
+ 108, 101, 114, 32, 57, 46,
+ 50, 57, 46, 57, 53, 50,
+ 46, 51, 49, 49, 49, 0,
+ 171, 171, 73, 83, 71, 78,
+ 80, 0, 0, 0, 2, 0,
+ 0, 0, 8, 0, 0, 0,
+ 56, 0, 0, 0, 0, 0,
+ 0, 0, 1, 0, 0, 0,
+ 3, 0, 0, 0, 0, 0,
+ 0, 0, 15, 0, 0, 0,
+ 68, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 3, 0, 0, 0, 1, 0,
+ 0, 0, 3, 3, 0, 0,
+ 83, 86, 95, 80, 79, 83,
+ 73, 84, 73, 79, 78, 0,
+ 84, 69, 88, 67, 79, 79,
+ 82, 68, 0, 171, 171, 171,
+ 79, 83, 71, 78, 44, 0,
+ 0, 0, 1, 0, 0, 0,
+ 8, 0, 0, 0, 32, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 3, 0,
+ 0, 0, 0, 0, 0, 0,
+ 15, 0, 0, 0, 83, 86,
+ 95, 84, 65, 82, 71, 69,
+ 84, 0, 171, 171, 83, 72,
+ 68, 82, 100, 0, 0, 0,
+ 64, 0, 0, 0, 25, 0,
+ 0, 0, 90, 0, 0, 3,
+ 0, 96, 16, 0, 0, 0,
+ 0, 0, 88, 24, 0, 4,
+ 0, 112, 16, 0, 0, 0,
+ 0, 0, 85, 85, 0, 0,
+ 98, 16, 0, 3, 50, 16,
+ 16, 0, 1, 0, 0, 0,
+ 101, 0, 0, 3, 242, 32,
+ 16, 0, 0, 0, 0, 0,
+ 69, 0, 0, 9, 242, 32,
+ 16, 0, 0, 0, 0, 0,
+ 70, 16, 16, 0, 1, 0,
+ 0, 0, 70, 126, 16, 0,
+ 0, 0, 0, 0, 0, 96,
+ 16, 0, 0, 0, 0, 0,
+ 62, 0, 0, 1, 83, 84,
+ 65, 84, 116, 0, 0, 0,
+ 2, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 2, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 1, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 1, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0
+};
diff --git a/src/gallium/state_trackers/d3d1x/progs/d3d11app/d3d11blit.hlsl.vs.h b/src/gallium/state_trackers/d3d1x/progs/d3d11app/d3d11blit.hlsl.vs.h new file mode 100755 index 00000000000..8e884d92484 --- /dev/null +++ b/src/gallium/state_trackers/d3d1x/progs/d3d11app/d3d11blit.hlsl.vs.h @@ -0,0 +1,130 @@ +#if 0
+//
+// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
+//
+//
+// fxc /Fhd3d11blit.hlsl.vs.h /Evs_blit /Tvs_4_0 d3d11blit.hlsl
+//
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------ ------
+// POSITION 0 xyzw 0 NONE float xyzw
+// TEXCOORD 0 xy 1 NONE float xy
+//
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------ ------
+// SV_POSITION 0 xyzw 0 POS float xyzw
+// TEXCOORD 0 xy 1 NONE float xy
+//
+vs_4_0
+dcl_input v0.xyzw
+dcl_input v1.xy
+dcl_output_siv o0.xyzw, position
+dcl_output o1.xy
+mov o0.xyzw, v0.xyzw
+mov o1.xy, v1.xyxx
+ret
+// Approximately 3 instruction slots used
+#endif
+
+const BYTE g_vs_blit[] =
+{
+ 68, 88, 66, 67, 142, 11,
+ 173, 22, 73, 47, 224, 51,
+ 147, 83, 148, 177, 56, 17,
+ 72, 237, 1, 0, 0, 0,
+ 36, 2, 0, 0, 5, 0,
+ 0, 0, 52, 0, 0, 0,
+ 140, 0, 0, 0, 224, 0,
+ 0, 0, 56, 1, 0, 0,
+ 168, 1, 0, 0, 82, 68,
+ 69, 70, 80, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 28, 0, 0, 0, 0, 4,
+ 254, 255, 0, 1, 0, 0,
+ 28, 0, 0, 0, 77, 105,
+ 99, 114, 111, 115, 111, 102,
+ 116, 32, 40, 82, 41, 32,
+ 72, 76, 83, 76, 32, 83,
+ 104, 97, 100, 101, 114, 32,
+ 67, 111, 109, 112, 105, 108,
+ 101, 114, 32, 57, 46, 50,
+ 57, 46, 57, 53, 50, 46,
+ 51, 49, 49, 49, 0, 171,
+ 171, 171, 73, 83, 71, 78,
+ 76, 0, 0, 0, 2, 0,
+ 0, 0, 8, 0, 0, 0,
+ 56, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 3, 0, 0, 0, 0, 0,
+ 0, 0, 15, 15, 0, 0,
+ 65, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 3, 0, 0, 0, 1, 0,
+ 0, 0, 3, 3, 0, 0,
+ 80, 79, 83, 73, 84, 73,
+ 79, 78, 0, 84, 69, 88,
+ 67, 79, 79, 82, 68, 0,
+ 171, 171, 79, 83, 71, 78,
+ 80, 0, 0, 0, 2, 0,
+ 0, 0, 8, 0, 0, 0,
+ 56, 0, 0, 0, 0, 0,
+ 0, 0, 1, 0, 0, 0,
+ 3, 0, 0, 0, 0, 0,
+ 0, 0, 15, 0, 0, 0,
+ 68, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 3, 0, 0, 0, 1, 0,
+ 0, 0, 3, 12, 0, 0,
+ 83, 86, 95, 80, 79, 83,
+ 73, 84, 73, 79, 78, 0,
+ 84, 69, 88, 67, 79, 79,
+ 82, 68, 0, 171, 171, 171,
+ 83, 72, 68, 82, 104, 0,
+ 0, 0, 64, 0, 1, 0,
+ 26, 0, 0, 0, 95, 0,
+ 0, 3, 242, 16, 16, 0,
+ 0, 0, 0, 0, 95, 0,
+ 0, 3, 50, 16, 16, 0,
+ 1, 0, 0, 0, 103, 0,
+ 0, 4, 242, 32, 16, 0,
+ 0, 0, 0, 0, 1, 0,
+ 0, 0, 101, 0, 0, 3,
+ 50, 32, 16, 0, 1, 0,
+ 0, 0, 54, 0, 0, 5,
+ 242, 32, 16, 0, 0, 0,
+ 0, 0, 70, 30, 16, 0,
+ 0, 0, 0, 0, 54, 0,
+ 0, 5, 50, 32, 16, 0,
+ 1, 0, 0, 0, 70, 16,
+ 16, 0, 1, 0, 0, 0,
+ 62, 0, 0, 1, 83, 84,
+ 65, 84, 116, 0, 0, 0,
+ 3, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 4, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 1, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 2, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0
+};
diff --git a/src/gallium/state_trackers/d3d1x/progs/d3d11app/d3d11u.h b/src/gallium/state_trackers/d3d1x/progs/d3d11app/d3d11u.h new file mode 100755 index 00000000000..3b0644a573d --- /dev/null +++ b/src/gallium/state_trackers/d3d1x/progs/d3d11app/d3d11u.h @@ -0,0 +1,424 @@ +/**************************************************************************
+ *
+ * Copyright 2010 Luca Barbieri
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining
+ * a copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sublicense, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial
+ * portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
+ * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#include <vector>
+
+#include "d3d11blit.hlsl.ps.h"
+#include "d3d11blit.hlsl.vs.h"
+
+template<typename index_type = unsigned>
+struct triangle_list_indices : public std::vector<index_type>
+{
+ unsigned base;
+ bool flip;
+
+ triangle_list_indices()
+ : base(0), flip(false)
+ {}
+
+ void poly(unsigned a, unsigned b, unsigned c)
+ {
+ this->push_back(base + a);
+ this->push_back(base + (flip ? c : b));
+ this->push_back(base + (flip ? b : c));
+ }
+
+ void poly(unsigned a, unsigned b, unsigned c, unsigned d)
+ {
+ poly(a, b, c);
+ poly(a, c, d);
+ }
+
+ void poly(unsigned a, unsigned b, unsigned c, unsigned d, unsigned e)
+ {
+ poly(a, b, c, d);
+ poly(a, d, e);
+ }
+
+ void poly(unsigned a, unsigned b, unsigned c, unsigned d, unsigned e, unsigned f)
+ {
+ poly(a, b, c, d, e);
+ poly(a, e, f);
+ }
+
+ void poly(unsigned a, unsigned b, unsigned c, unsigned d, unsigned e, unsigned f, unsigned g)
+ {
+ poly(a, b, c, d, e, f);
+ poly(a, f, g);
+ }
+
+ void poly(unsigned a, unsigned b, unsigned c, unsigned d, unsigned e, unsigned f, unsigned g, unsigned h)
+ {
+ poly(a, b, c, d, e, f, g);
+ poly(a, g, h);
+ }
+};
+
+struct mesh
+{
+ ID3D11InputLayout* layout;
+ ID3D11Buffer* buffer;
+ D3D11_PRIMITIVE_TOPOLOGY topology;
+ unsigned vertex_size;
+ unsigned draw_count;
+ DXGI_FORMAT index_format;
+ unsigned index_offset;
+
+ mesh(ID3D11Device* dev, D3D11_PRIMITIVE_TOPOLOGY topology,
+ const D3D11_INPUT_ELEMENT_DESC *elements, unsigned num_elements,
+ const void* vs, unsigned vs_size,
+ const void* vertices, unsigned vertex_size, unsigned num_vertices,
+ const void* indices = 0, unsigned index_size = 0, unsigned num_indices = 0)
+ : topology(topology), vertex_size(vertex_size), draw_count(index_size ? num_indices : num_vertices)
+ {
+ dev->CreateInputLayout(elements, num_elements, vs, vs_size, &layout);
+ if(index_size == 2)
+ index_format = DXGI_FORMAT_R16_UINT;
+ else if(index_size == 4)
+ index_format = DXGI_FORMAT_R32_UINT;
+ else
+ index_format = DXGI_FORMAT_UNKNOWN;
+ this->vertex_size = vertex_size;
+ index_offset = vertex_size * num_vertices;
+
+ D3D11_BUFFER_DESC bufferd;
+ memset(&bufferd, 0, sizeof(bufferd));
+ bufferd.Usage = D3D11_USAGE_IMMUTABLE;
+ bufferd.BindFlags = D3D11_BIND_VERTEX_BUFFER;
+ if(index_format)
+ bufferd.BindFlags |= D3D11_BIND_INDEX_BUFFER;
+ bufferd.ByteWidth = index_offset + index_format * num_indices;
+
+ char* data = (char*)malloc(bufferd.ByteWidth);
+ memcpy(data, vertices, vertex_size * num_vertices);
+ memcpy(data + index_offset, indices, index_size * num_indices);
+
+ D3D11_SUBRESOURCE_DATA buffersd;
+ buffersd.pSysMem = data;
+
+ ensure(dev->CreateBuffer(&bufferd, &buffersd, &buffer));
+ free(data);
+ }
+
+ ~mesh()
+ {
+ layout->Release();
+ buffer->Release();
+ }
+
+ void bind(ID3D11DeviceContext* ctx)
+ {
+ unsigned offset = 0;
+ ctx->IASetPrimitiveTopology(topology);
+ ctx->IASetInputLayout(layout);
+ if(index_format)
+ ctx->IASetIndexBuffer(buffer, index_format, index_offset);
+ ctx->IASetVertexBuffers(0, 1, &buffer, &vertex_size, &offset);
+ }
+
+ void draw_bound(ID3D11DeviceContext* ctx)
+ {
+ if(index_format)
+ ctx->DrawIndexed(draw_count, 0, 0);
+ else
+ ctx->Draw(draw_count, 0);
+ }
+
+ void bind_and_draw(ID3D11DeviceContext* ctx)
+ {
+ bind(ctx);
+ draw_bound(ctx);
+ }
+};
+
+mesh* create_tex_quad(ID3D11Device* dev, const BYTE* vs, unsigned vs_size)
+{
+ float quad_data[] = {
+ -1, -1, 0, 1,
+ -1, 1, 0, 0,
+ 1, -1, 1, 1,
+ 1, 1, 1, 0,
+ };
+
+ D3D11_INPUT_ELEMENT_DESC elements[2] =
+ {
+ {"POSITION", 0, DXGI_FORMAT_R32G32_FLOAT, 0, 0, D3D11_INPUT_PER_VERTEX_DATA, 0},
+ {"TEXCOORD", 0, DXGI_FORMAT_R32G32_FLOAT, 0, 8, D3D11_INPUT_PER_VERTEX_DATA, 0},
+ };
+
+ return new mesh(dev, D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP,
+ elements, 2,
+ vs, vs_size,
+ quad_data, 4 * sizeof(float), 4,
+ 0, 0, 0);
+}
+
+struct d3d11_blitter
+{
+ mesh* quad;
+ ID3D11VertexShader* vs;
+ ID3D11PixelShader* ps;
+ ID3D11SamplerState* sampler[2];
+
+ d3d11_blitter(ID3D11Device* dev)
+ {
+ quad = create_tex_quad(dev, g_vs_blit, sizeof(g_vs_blit));
+
+ dev->CreateVertexShader(g_vs_blit, sizeof(g_vs_blit), 0, &vs);
+ dev->CreatePixelShader(g_ps_blit, sizeof(g_ps_blit), 0, &ps);
+
+ for(unsigned i = 0; i < 2; ++i)
+ {
+ D3D11_SAMPLER_DESC samplerd;
+ memset(&samplerd, 0, sizeof(samplerd));
+ samplerd.Filter = i ? D3D11_FILTER_MIN_MAG_MIP_LINEAR : D3D11_FILTER_MIN_MAG_MIP_LINEAR;
+ samplerd.AddressU = samplerd.AddressV = samplerd.AddressW = D3D11_TEXTURE_ADDRESS_CLAMP;
+ dev->CreateSamplerState(&samplerd, &sampler[i]);
+ }
+ }
+
+ void bind(ID3D11DeviceContext* ctx, ID3D11ShaderResourceView* srv, ID3D11RenderTargetView* rtv, float x, float y, float width, float height, bool linear)
+ {
+ D3D11_VIEWPORT vp;
+ vp.TopLeftX = x;
+ vp.TopLeftY = y;
+ vp.Width = width;
+ vp.Height = height;
+ vp.MinDepth = 0;
+ vp.MaxDepth = 1;
+ ctx->RSSetViewports(1, &vp);
+ ctx->RSSetState(0);
+ ctx->OMSetBlendState(0, 0, ~0);
+ ctx->OMSetDepthStencilState(0, 0);
+ ctx->OMSetRenderTargets(1, &rtv, 0);
+ ctx->VSSetShader(vs, 0, 0);
+ ctx->PSSetShader(ps, 0, 0);
+ ctx->PSSetShaderResources(0, 1, &srv);
+ ctx->PSSetSamplers(0, 1, &sampler[!!linear]);
+ quad->bind(ctx);
+ }
+
+ void draw_bound(ID3D11DeviceContext* ctx)
+ {
+ quad->draw_bound(ctx);
+ }
+
+ void bind_draw_and_unbind(ID3D11DeviceContext* ctx, ID3D11ShaderResourceView* srv, ID3D11RenderTargetView* rtv, float x, float y, float width, float height, bool linear)
+ {
+ bind(ctx, srv, rtv, x, y, width, height, linear);
+ draw_bound(ctx);
+ unbind(ctx);
+ }
+
+ void unbind(ID3D11DeviceContext* ctx)
+ {
+ void* null = 0;
+ ctx->PSSetShaderResources(0, 1, (ID3D11ShaderResourceView**)&null);
+ ctx->PSSetSamplers(0, 1, (ID3D11SamplerState**)&null);
+ }
+};
+
+template<typename T, unsigned n>
+struct vec_t
+{
+ T v[n];
+
+ T& operator [](unsigned i)
+ {
+ return v[i];
+ }
+
+ const T& operator [](unsigned i) const
+ {
+ return v[i];
+ }
+};
+
+template<typename T, unsigned n>
+vec_t<T, n> operator -(const vec_t<T, n> a)
+{
+ vec_t<T, n> r;
+ for(unsigned i = 0; i < n; ++i)
+ r[i] = -a[i];
+ return r;
+}
+
+template<typename T, unsigned n>
+vec_t<T, n> operator +(const vec_t<T, n>& a, const vec_t<T, n>& b)
+{
+ vec_t<T, n> r;
+ for(unsigned i = 0; i < n; ++i)
+ r[i] = a[i] + b[i];
+ return r;
+}
+
+template<typename T, unsigned n>
+vec_t<T, n>& operator +=(vec_t<T, n>& a, const vec_t<T, n>& b)
+{
+ for(unsigned i = 0; i < n; ++i)
+ a[i] += b[i];
+ return a;
+}
+
+template<typename T, unsigned r, unsigned c>
+struct mat_t : public vec_t<vec_t<T, r>, c>
+{};
+
+template<typename T, unsigned n>
+vec_t<T, n> operator *(const vec_t<T, n>& a, const T& b)
+{
+ vec_t<T, n> r;
+ for(unsigned i = 0; i < n; ++i)
+ r[i] = a[i] * b;
+ return r;
+}
+
+template<typename T, unsigned n>
+vec_t<T, n> operator *(const T& b, const vec_t<T, n>& a)
+{
+ vec_t<T, n> r;
+ for(unsigned i = 0; i < n; ++i)
+ r[i] = a[i] * b;
+ return r;
+}
+
+template<typename T, unsigned d, unsigned e>
+vec_t<T, e> operator *(const mat_t<T, e, d>& m, const vec_t<T, d>& b)
+{
+ vec_t<T, e> r;
+ r = m[0] * b[0];
+ for(unsigned i = 1; i < d; ++i)
+ r += m[i] * b[i];
+ return r;
+}
+
+template<typename T, unsigned d, unsigned e, unsigned f>
+mat_t<T, e, f> operator *(const mat_t<T, e, d>& m, const mat_t<T, d, f>& b)
+{
+ mat_t<T, e, f> r;
+ for(unsigned i = 0; i < d; ++i)
+ r[i] = m * b[i];
+ return r;
+}
+
+template<typename T>
+vec_t<T, 3> vec(T a, T b, T c)
+{
+ vec_t<T, 4> v;
+ v[0] = a;
+ v[1] = b;
+ v[2] = c;
+ return v;
+}
+
+template<typename T>
+vec_t<T, 4> vec(T a, T b, T c, T d)
+{
+ vec_t<T, 4> v;
+ v[0] = a;
+ v[1] = b;
+ v[2] = c;
+ v[3] = d;
+ return v;
+}
+
+typedef mat_t<float, 4, 4> float4x4;
+typedef mat_t<float, 4, 3> float4x3;
+typedef mat_t<float, 3, 4> float3x4;
+typedef mat_t<float, 3, 3> float3x3;
+
+typedef vec_t<float, 3> float3;
+typedef vec_t<float, 4> float4;
+
+template<typename T>
+mat_t<T, 4, 4> mat4x4_frustum(T left, T right, T bottom, T top, T nearval, T farval)
+{
+ T x = (2.0f * nearval) / (right - left);
+ T y = (2.0f * nearval) / (top - bottom);
+ T a = (right + left) / (right - left);
+ T b = (top + bottom) / (top - bottom);
+ T c = -(farval + nearval) / (farval - nearval);
+ T d = -(2.0f * farval * nearval) / (farval - nearval);
+ T _0 = (T)0;
+
+ mat_t<T, 4, 4> m;
+ m[0] = vec(x, _0, _0, _0);
+ m[1] = vec(_0, y, _0, _0);
+ m[2] = vec(a, b, c, (T)-1);
+ m[3] = vec(_0, _0, d, _0);
+ return m;
+}
+
+template<typename T>
+mat_t<T, 3, 3> mat3x3_diag(T v)
+{
+ mat_t<T, 3, 3> m;
+ T _0 = (T)0;
+ m[0] = vec(v, _0, _0);
+ m[1] = vec(_0, v, _0);
+ m[2] = vec(_0, _0, v);
+ return m;
+}
+
+template<typename T>
+mat_t<T, 4, 4> mat4x4_diag(T v)
+{
+ mat_t<T, 4, 4> m;
+ T _0 = (T)0;
+ m[0] = vec(v, _0, _0, _0);
+ m[1] = vec(_0, v, _0, _0);
+ m[2] = vec(_0, _0, v, _0);
+ m[3] = vec(_0, _0, _0, v);
+ return m;
+}
+
+template<typename T, unsigned n>
+mat_t<T, n, n> mat_push_rotate(const mat_t<T, n, n>& m, unsigned axis, T angle)
+{
+ T s = (T)sin(angle);
+ T c = (T)cos(angle);
+
+ mat_t<T, n, n> r = m;
+ unsigned a = (axis + 1) % 3;
+ unsigned b = (axis + 2) % 3;
+ r[a] = (m[a] * c) + (m[b] * s);
+ r[b] = -(m[a] * s) + (m[b] * c);
+ return r;
+}
+
+template<typename T, unsigned n>
+mat_t<T, n, n> mat_push_translate(const mat_t<T, n, n>& m, float x, float y, float z)
+{
+ mat_t<T, n, n> r = m;
+ vec_t<T, n> v;
+ v[0] = x;
+ v[1] = y;
+ v[2] = z;
+ if(n >= 4)
+ v[3] = (T)0;
+ r[3] += m * v;
+ return r;
+}
diff --git a/src/gallium/state_trackers/d3d1x/progs/d3d11app/d3d11winmain.cpp b/src/gallium/state_trackers/d3d1x/progs/d3d11app/d3d11winmain.cpp new file mode 100755 index 00000000000..76903e57f09 --- /dev/null +++ b/src/gallium/state_trackers/d3d1x/progs/d3d11app/d3d11winmain.cpp @@ -0,0 +1,172 @@ +/**************************************************************************
+ *
+ * Copyright 2010 Luca Barbieri
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining
+ * a copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sublicense, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial
+ * portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
+ * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#define INITGUID
+#include "d3d11app.h"
+#include "stdio.h"
+
+static d3d11_application* app;
+static IDXGISwapChain* swap_chain;
+static unsigned width, height;
+static DXGI_FORMAT format = DXGI_FORMAT_R8G8B8A8_UNORM;
+static ID3D11Device* dev;
+static ID3D11DeviceContext* ctx;
+static int frames = 0;
+static int buffer_count = 1;
+
+LRESULT CALLBACK WndProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
+{
+ switch (message)
+ {
+ case WM_SIZE:
+ width = lParam & 0xffff;
+ height = lParam >> 16;
+
+ swap_chain->ResizeBuffers(buffer_count, width, height, format, 0);
+ frames = 0;
+ break;
+ case WM_DESTROY:
+ PostQuitMessage(0);
+ break;
+ default:
+ return DefWindowProc(hwnd, message, wParam, lParam);
+ }
+ return 0;
+}
+
+int main(int argc, char** argv)
+{
+ HINSTANCE hInstance = GetModuleHandle(NULL);
+ WNDCLASSEXA wcex;
+
+ wcex.cbSize = sizeof(WNDCLASSEX);
+
+ wcex.style = CS_HREDRAW | CS_VREDRAW;
+ wcex.lpfnWndProc = WndProc;
+ wcex.cbClsExtra = 0;
+ wcex.cbWndExtra = 0;
+ wcex.hInstance = hInstance;
+ wcex.hIcon = 0;
+ wcex.hCursor = LoadCursor(NULL, IDC_ARROW);
+ wcex.hbrBackground = (HBRUSH)(COLOR_WINDOW+1);
+ wcex.lpszMenuName = 0;
+ wcex.lpszClassName = "d3d11";
+ wcex.hIconSm = 0;
+
+ RegisterClassExA(&wcex);
+
+ HWND hwnd = CreateWindowA("d3d11", "d3d11", WS_OVERLAPPEDWINDOW,
+ CW_USEDEFAULT, 0, CW_USEDEFAULT, 0, NULL, NULL, hInstance, NULL);
+
+ if(!hwnd)
+ return FALSE;
+
+ RECT rc;
+ GetClientRect(hwnd, &rc );
+ width = rc.right - rc.left;
+ height = rc.bottom - rc.top;
+
+ DXGI_SWAP_CHAIN_DESC swap_chain_desc;
+ memset(&swap_chain_desc, 0, sizeof(swap_chain_desc));
+ swap_chain_desc.BufferDesc.Width = width;
+ swap_chain_desc.BufferDesc.Height = height;
+ swap_chain_desc.BufferDesc.Format = format;
+ swap_chain_desc.SampleDesc.Count = 1;
+ swap_chain_desc.SampleDesc.Quality = 0;
+ swap_chain_desc.OutputWindow = hwnd;
+ swap_chain_desc.Windowed = TRUE;
+ swap_chain_desc.BufferCount = buffer_count;
+ swap_chain_desc.Flags = DXGI_SWAP_CHAIN_FLAG_ALLOW_MODE_SWITCH;
+ swap_chain_desc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
+ swap_chain_desc.SwapEffect = DXGI_SWAP_EFFECT_DISCARD;
+
+ D3D_FEATURE_LEVEL feature_level = D3D_FEATURE_LEVEL_10_0;
+
+ HRESULT hr = D3D11CreateDeviceAndSwapChain(
+ NULL,
+ D3D_DRIVER_TYPE_HARDWARE,
+ NULL,
+ D3D11_CREATE_DEVICE_SINGLETHREADED, // | D3D11_CREATE_DEVICE_DEBUG,
+ NULL,
+ 0,
+ D3D11_SDK_VERSION,
+ &swap_chain_desc,
+ &swap_chain,
+ &dev,
+ &feature_level,
+ &ctx);
+ if(!SUCCEEDED(hr))
+ {
+ fprintf(stderr, "Failed to create D3D11 device (hresult %08x)\n", hr);
+ return 1;
+ }
+
+ app = d3d11_application_create();
+ if(!app->init(dev, argc, argv))
+ return 1;
+
+ ShowWindow(hwnd, SW_SHOWDEFAULT);
+ UpdateWindow(hwnd);
+
+ LARGE_INTEGER freq;
+ QueryPerformanceFrequency(&freq);
+ double period = 1.0 / (double)freq.QuadPart;
+ LARGE_INTEGER ctime_li;
+ QueryPerformanceCounter(&ctime_li);
+ double start_time = ctime_li.QuadPart * period;
+
+ MSG msg;
+ for(;;)
+ {
+ if(PeekMessage(&msg, NULL, 0, 0, PM_REMOVE))
+ {
+ if(msg.message == WM_QUIT)
+ break;
+ TranslateMessage(&msg);
+ DispatchMessage(&msg);
+ }
+ else if(width && height)
+ {
+ ID3D11Texture2D* tex;
+ static ID3D11RenderTargetView* rtv;
+ ensure(swap_chain->GetBuffer(0, __uuidof(tex), (void**)&tex));
+ ensure(dev->CreateRenderTargetView(tex, NULL, &rtv));
+
+ QueryPerformanceCounter(&ctime_li);
+ double ctime = (double)ctime_li.QuadPart * period - start_time;
+
+ app->draw(ctx, rtv, width, height, ctime);
+ ctx->OMSetRenderTargets(0, 0, 0);
+
+ swap_chain->Present(0, 0);
+ rtv->Release();
+ tex->Release();
+ }
+ else
+ WaitMessage();
+ }
+ return (int) msg.wParam;
+}
diff --git a/src/gallium/state_trackers/d3d1x/progs/d3d11app/d3d11x11main.cpp b/src/gallium/state_trackers/d3d1x/progs/d3d11app/d3d11x11main.cpp new file mode 100755 index 00000000000..9dcb32537e7 --- /dev/null +++ b/src/gallium/state_trackers/d3d1x/progs/d3d11app/d3d11x11main.cpp @@ -0,0 +1,124 @@ +#define INITGUID
+#include "d3d11app.h"
+#include <X11/Xlib.h>
+#include <GL/glx.h>
+#include <galliumdxgi.h>
+#include <sys/time.h>
+
+static d3d11_application* app;
+static IDXGISwapChain* swap_chain;
+unsigned width, height;
+DXGI_FORMAT format = DXGI_FORMAT_R8G8B8A8_UNORM;
+static ID3D11Device* dev;
+static ID3D11DeviceContext* ctx;
+
+static int attributeList[] = {
+ GLX_RGBA,
+ GLX_RED_SIZE, 8,
+ GLX_GREEN_SIZE, 8,
+ GLX_BLUE_SIZE, 8,
+ None
+};
+
+double get_time()
+{
+ struct timeval tv;
+ gettimeofday(&tv, 0);
+ return (double)tv.tv_sec + (double)tv.tv_usec * 0.000001;
+}
+
+int main(int argc, char** argv)
+{
+ Display* dpy = XOpenDisplay(0);
+ XVisualInfo* vi = glXChooseVisual(dpy, DefaultScreen(dpy), attributeList);
+ Colormap cmap = XCreateColormap(dpy, RootWindow(dpy, vi->screen), vi->visual, AllocNone);
+ XSetWindowAttributes swa;
+ swa.colormap = cmap;
+ swa.border_pixel = 0;
+ swa.event_mask = StructureNotifyMask;
+ width = 512;
+ height = 512;
+ Window win = XCreateWindow(dpy, RootWindow(dpy, vi->screen), 0, 0, width, height, 0, vi->depth, InputOutput, vi->visual, CWBorderPixel | CWColormap| CWEventMask, &swa);
+ XMapWindow(dpy, win);
+
+ GalliumDXGIUseX11Display(dpy, 0, 0);
+
+ DXGI_SWAP_CHAIN_DESC swap_chain_desc;
+ memset(&swap_chain_desc, 0, sizeof(swap_chain_desc));
+ swap_chain_desc.BufferDesc.Width = width;
+ swap_chain_desc.BufferDesc.Height = height;
+ swap_chain_desc.BufferDesc.Format = format;
+ swap_chain_desc.SampleDesc.Count = 1;
+ swap_chain_desc.SampleDesc.Quality = 0;
+ swap_chain_desc.OutputWindow = (HWND)win;
+ swap_chain_desc.Windowed = TRUE;
+ swap_chain_desc.BufferCount = 3;
+ swap_chain_desc.Flags = DXGI_SWAP_CHAIN_FLAG_ALLOW_MODE_SWITCH;
+ swap_chain_desc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
+
+ D3D_FEATURE_LEVEL feature_level = D3D_FEATURE_LEVEL_10_0;
+
+ HRESULT hr =D3D11CreateDeviceAndSwapChain(
+ NULL,
+ D3D_DRIVER_TYPE_HARDWARE,
+ NULL,
+ D3D11_CREATE_DEVICE_SINGLETHREADED,
+ NULL,
+ 0,
+ D3D11_SDK_VERSION,
+ &swap_chain_desc,
+ &swap_chain,
+ &dev,
+ &feature_level,
+ &ctx);
+ if(!SUCCEEDED(hr))
+ {
+ fprintf(stderr, "Failed to create D3D11 device (hresult %08x)\n", hr);
+ return 1;
+ }
+
+ app = d3d11_application_create();
+ if(!app->init(dev, argc, argv))
+ return 1;
+
+ double start_time = get_time();
+
+ MSG msg;
+ for(;;)
+ {
+ XEvent event;
+ if(XPending(dpy))
+ {
+ XNextEvent(dpy, &event);
+ if(event.type == DestroyNotify)
+ break;
+ switch(event.type)
+ {
+ case ConfigureNotify:
+ width = event.xconfigure.width;
+ height = event.xconfigure.height;
+ swap_chain->ResizeBuffers(3, width, height, format, 0);
+ break;
+ }
+ }
+ else if(width && height)
+ {
+ ID3D11Texture2D* tex;
+ ID3D11RenderTargetView* rtv;
+ ensure(swap_chain->GetBuffer(0, IID_ID3D11Texture2D, (void**)&tex));
+ ensure(dev->CreateRenderTargetView(tex, NULL, &rtv));
+
+ double ctime = get_time() - start_time;
+
+ app->draw(ctx, rtv, width, height, ctime);
+ ctx->OMSetRenderTargets(0, 0, 0);
+
+ tex->Release();
+ rtv->Release();
+ swap_chain->Present(0, 0);
+ }
+ else
+ XPeekEvent(dpy, &event);
+ }
+ return (int) msg.wParam;
+}
diff --git a/src/gallium/state_trackers/d3d1x/progs/d3d11gears/d3d11gears.cpp b/src/gallium/state_trackers/d3d1x/progs/d3d11gears/d3d11gears.cpp new file mode 100755 index 00000000000..32a63ae6dd5 --- /dev/null +++ b/src/gallium/state_trackers/d3d1x/progs/d3d11gears/d3d11gears.cpp @@ -0,0 +1,573 @@ +/*
+* Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
+* Copyright (C) 2009-2010 Luca Barbieri All Rights Reserved.
+*
+* Permission is hereby granted, free of charge, to any person obtaining a
+* copy of this software and associated documentation files (the "Software"),
+* to deal in the Software without restriction, including without limitation
+* the rights to use, copy, modify, merge, publish, distribute, sublicense,
+* and/or sell copies of the Software, and to permit persons to whom the
+* Software is furnished to do so, subject to the following conditions:
+*.
+* The above copyright notice and this permission notice shall be included
+* in all copies or substantial portions of the Software.
+*
+* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+*/
+
+/*
+* This is a port of the infamous "glxgears" demo to straight EGL
+* Port by Dane Rushton 10 July 2005
+*
+* This a rewrite of the 'eglgears' demo in straight Gallium
+* Port by Luca Barbieri
+*
+* This a port of the 'galliumgears' demo to Direct3D 11
+* Port by Luca Barbieri
+*/
+
+#define _USE_MATH_DEFINES
+#include "d3d11app.h"
+#include "d3d11u.h"
+#include "d3d11gears.hlsl.ps.h"
+#include "d3d11gears.hlsl.vs.h"
+
+#include <stdlib.h>
+#include <stdio.h>
+#include <math.h>
+#include <float.h>
+
+struct gear
+{
+ struct mesh* mesh;
+ float x;
+ float y;
+ float t0;
+ float wmul;
+ float4 color;
+};
+
+struct cbuf_t
+{
+ float4x4 projection;
+ float4x4 modelview;
+ float4 light;
+ float4 diffuse;
+ float4 specular;
+ float specular_power;
+ float padding[3];
+};
+
+struct gear gears[3];
+
+struct vertex
+{
+ float position[3];
+ float normal[3];
+
+ vertex(float x, float y, float z, float nx, float ny, float nz)
+ {
+ position[0] = x;
+ position[1] = y;
+ position[2] = z;
+ normal[0] = nx;
+ normal[1] = ny;
+ normal[2] = nz;
+ }
+};
+
+#define VERT(x, y, z) vertices.push_back(vertex((x), (y), (z), (nx), (ny), (nz)))
+
+static mesh* build_gear(ID3D11Device* dev, int triangle_budget, float inner_radius, float outer_radius, float width, int teeth, float tooth_depth)
+{
+ int i, j, k;
+ float r0, r1, r2;
+ float da;
+ float nx, ny, nz;
+ int face;
+ int segs = 4;
+ int base_triangles = teeth * segs * 2 * 2;
+ int divs0 = (triangle_budget / base_triangles) - 1;
+ int divs = (divs0 > 0) ? divs0 : 1;
+ float* c = (float*)malloc(teeth * segs * sizeof(float));
+ float* s = (float*)malloc(teeth * segs * sizeof(float));
+ float* dc = (float*)malloc(teeth * segs * divs * sizeof(float));
+ float* ds = (float*)malloc(teeth * segs * divs * sizeof(float));
+ int num_vertices = teeth * segs * 2 * (3 + 2 * divs);
+ int num_triangles = base_triangles * (1 + divs);
+ printf("Creating gear with %i teeth using %i vertices used in %i triangles\n", teeth, num_vertices, num_triangles);
+ triangle_list_indices<> indices;
+ std::vector<vertex> vertices;
+
+ r0 = inner_radius;
+ r1 = outer_radius - tooth_depth / 2.0f;
+ r2 = outer_radius + tooth_depth / 2.0f;
+
+ da = (float)(2.0 * M_PI / (teeth * segs * divs));
+ for(i = 0; i < teeth * segs * divs; ++i) {
+ float angle = da * i;
+ ds[i] = sin(angle);
+ dc[i] = cos(angle);
+ }
+
+ for(i = 0; i < teeth * segs; ++i) {
+ s[i] = ds[i * divs];
+ c[i] = dc[i * divs];
+ }
+
+ /* faces */
+ for(face = -1; face <= 1; face += 2) {
+ float z = width * face * 0.5f;
+ nx = 0.0f;
+ ny = 0.0f;
+ nz = (float)face;
+
+ indices.flip = face > 0;
+
+ assert(segs == 4);
+ for(i = 0; i < teeth; ++i) {
+ VERT(r1 * c[segs * i], r1 * s[segs * i], z);
+ VERT(r2 * c[segs * i + 1], r2 * s[segs * i + 1], z);
+ VERT(r2 * c[segs * i + 2], r2 * s[segs * i + 2], z);
+ VERT(r1 * c[segs * i + 3], r1 * s[segs * i + 3], z);
+ }
+
+ for(i = 0; i < teeth * segs * divs; ++i) {
+ VERT(r0 * dc[i], r0 * ds[i], z);
+ }
+
+ for(i = 0; i < teeth; ++i) {
+ for(j = i * segs; j < (i + 1) * segs; ++j) {
+ int nextj = j + 1;
+ if(nextj == teeth * segs)
+ nextj = 0;
+
+ for(k = j * divs; k < (j + 1) * divs; ++k) {
+ int nextk = k + 1;
+ if(nextk == teeth * segs * divs)
+ nextk = 0;
+ indices.poly(teeth * segs + k, j, teeth * segs + nextk);
+ }
+
+ indices.poly(teeth * segs + nextj * divs, j, nextj);
+ }
+ }
+
+ indices.base += teeth * segs * (1 + divs);
+ }
+
+ /* teeth faces */
+ indices.flip = true;
+ float z = width * 0.5f;
+
+ float* coords = (float*)malloc((segs + 1) * 2 * sizeof(float));
+ nz = 0;
+ for(i = 0; i < teeth; i++) {
+ int next = i + 1;
+ if(next == teeth)
+ next = 0;
+
+ coords[0] = r1 * c[segs * i];
+ coords[1] = r1 * s[segs * i];
+ coords[2] = r2 * c[segs * i + 1];
+ coords[3] = r2 * s[segs * i + 1];
+ coords[4] = r2 * c[segs * i + 2];
+ coords[5] = r2 * s[segs * i + 2];
+ coords[6] = r1 * c[segs * i + 3];
+ coords[7] = r1 * s[segs * i + 3];
+ coords[8] = r1 * c[segs * next];
+ coords[9] = r1 * s[segs * next];
+
+ for(int j = 0; j < segs; ++j) {
+ float dx = coords[j * 2] - coords[j * 2 + 2];
+ float dy = coords[j * 2 + 1] - coords[j * 2 + 3];
+ float len = hypotf(dx, dy);
+ nx = -dy / len;
+ ny = dx / len;
+ VERT(coords[j * 2], coords[j * 2 + 1], z);
+ VERT(coords[j * 2], coords[j * 2 + 1], -z);
+ VERT(coords[j * 2 + 2], coords[j * 2 + 3], z);
+ VERT(coords[j * 2 + 2], coords[j * 2 + 3], -z);
+
+ indices.poly(0, 1, 3, 2);
+ indices.base += 4;
+ }
+ }
+ free(coords);
+
+ /* inner part - simulate a cylinder */
+ indices.flip = true;
+ for(i = 0; i < teeth * segs * divs; i++) {
+ int next = i + 1;
+ if(next == teeth * segs * divs)
+ next = 0;
+
+ nx = -dc[i];
+ ny = -ds[i];
+ VERT(r0 * dc[i], r0 * ds[i], -width * 0.5f);
+ VERT(r0 * dc[i], r0 * ds[i], width * 0.5f);
+
+ indices.poly(i * 2, i * 2 + 1, next * 2 + 1, next * 2);
+ }
+
+ indices.base += teeth * segs * divs * 2;
+ free(c);
+ free(s);
+ free(dc);
+ free(ds);
+
+ D3D11_INPUT_ELEMENT_DESC elements[2] =
+ {
+ {"POSITION", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0, 0, D3D11_INPUT_PER_VERTEX_DATA, 0},
+ {"NORMAL", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0, 12, D3D11_INPUT_PER_VERTEX_DATA, 0},
+ };
+
+ return new mesh(dev, D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST,
+ elements, 2,
+ g_vs, sizeof(g_vs),
+ &vertices[0], sizeof(vertices[0]), vertices.size(),
+ &indices[0], sizeof(indices[0]), indices.size());
+}
+
+struct d3d11gears : public d3d11_application
+{
+ float view_rotx;
+ float view_roty;
+ float view_rotz;
+ int wireframe;
+ int triangles;
+ float speed;
+ float period;
+ unsigned impressions;
+ bool blue_only;
+
+ float last_time;
+
+ int cur_width;
+ int cur_height;
+
+ ID3D11DepthStencilView* zsv;
+ ID3D11RenderTargetView* offscreen_rtv;
+ ID3D11ShaderResourceView* offscreen_srv;
+
+ ID3D11Device* dev;
+ ID3D11BlendState* blend;
+ ID3D11DepthStencilState* zsa;
+
+ ID3D11PixelShader* ps;
+ ID3D11VertexShader* vs;
+ ID3D11Buffer* cb;
+
+ d3d11_blitter* blitter;
+
+ d3d11gears()
+ : cur_width(-1), cur_height(-1), zsv(0), offscreen_rtv(0), offscreen_srv(0)
+ {
+ view_rotx = (float)(M_PI / 9.0);
+ view_roty = (float)(M_PI / 6.0);
+ view_rotz = 0.0f;
+ wireframe = 0;
+ triangles = 3200;
+ speed = 1.0f;
+ period = -1.0f;
+ impressions = 1;
+ blue_only = false;
+ }
+
+ void draw_one(ID3D11DeviceContext* ctx, cbuf_t& cbd, const float4x4& modelview, float angle)
+ {
+ for(unsigned i = blue_only ? 2 : 0; i < 3; ++i)
+ {
+ float4x4 m2 = modelview;
+ m2 = mat_push_translate(m2, gears[i].x, gears[i].y, 0.0f);
+ m2 = mat_push_rotate(m2, 2, angle * gears[i].wmul + gears[i].t0);
+
+ cbd.modelview = m2;
+ cbd.diffuse = gears[i].color;
+ cbd.specular = gears[i].color;
+ cbd.specular_power = 5.0f;
+
+ ctx->UpdateSubresource(cb, 0, 0, &cbd, 0, 0);
+
+ gears[i].mesh->bind_and_draw(ctx);
+ }
+ }
+
+ float get_angle(double time)
+ {
+ // designed so that 1 = original glxgears speed
+ float mod_speed = M_PI * 70.0f / 180.0f * speed;
+ if(period < 0)
+ return (float)(time * mod_speed);
+ else
+ return (float)(cos(time / period) * period * mod_speed);
+ }
+
+ void init_for_dimensions(unsigned width, unsigned height)
+ {
+ if(zsv)
+ zsv->Release();
+ ID3D11Texture2D* zsbuf;
+ D3D11_TEXTURE2D_DESC zsbufd;
+ memset(&zsbufd, 0, sizeof(zsbufd));
+ zsbufd.Width = width;
+ zsbufd.Height = height;
+ zsbufd.Format = DXGI_FORMAT_D24_UNORM_S8_UINT;
+ zsbufd.ArraySize = 1;
+ zsbufd.MipLevels = 1;
+ zsbufd.SampleDesc.Count = 1;
+ zsbufd.BindFlags = D3D11_BIND_DEPTH_STENCIL;
+ ensure(dev->CreateTexture2D(&zsbufd, 0, &zsbuf));
+ ensure(dev->CreateDepthStencilView(zsbuf, 0, &zsv));
+ zsbuf->Release();
+
+ ID3D11Texture2D* offscreen;
+ if(offscreen_rtv)
+ {
+ offscreen_rtv->Release();
+ offscreen_srv->Release();
+ offscreen_rtv = 0;
+ offscreen_srv = 0;
+ }
+
+ if(impressions > 1)
+ {
+ DXGI_FORMAT formats[] = {
+ DXGI_FORMAT_R32G32B32A32_FLOAT,
+ DXGI_FORMAT_R16G16B16A16_UNORM,
+ DXGI_FORMAT_R16G16B16A16_FLOAT,
+ DXGI_FORMAT_R10G10B10A2_UNORM,
+ };
+ DXGI_FORMAT format = DXGI_FORMAT_R8G8B8A8_UNORM; // this won't work well at all
+ unsigned needed_support = D3D11_FORMAT_SUPPORT_RENDER_TARGET | D3D11_FORMAT_SUPPORT_BLENDABLE | D3D11_FORMAT_SUPPORT_SHADER_SAMPLE;
+ for(unsigned i = 0; i < sizeof(formats); ++i)
+ {
+ unsigned support;
+ dev->CheckFormatSupport(DXGI_FORMAT_R32G32B32A32_FLOAT, &support);
+ if((support & needed_support) == needed_support)
+ {
+ format = formats[i];
+ break;
+ }
+ }
+
+
+ D3D11_TEXTURE2D_DESC offscreend;
+ memset(&offscreend, 0, sizeof(offscreend));
+ offscreend.Width = width;
+ offscreend.Height = height;
+
+ offscreend.Format = format;
+ offscreend.MipLevels = 1;
+ offscreend.ArraySize = 1;
+ offscreend.SampleDesc.Count = 1;
+ offscreend.BindFlags = D3D11_BIND_SHADER_RESOURCE | D3D11_BIND_RENDER_TARGET;
+ ensure(dev->CreateTexture2D(&offscreend, 0, &offscreen));
+ ensure(dev->CreateRenderTargetView(offscreen, 0, &offscreen_rtv));
+ ensure(dev->CreateShaderResourceView(offscreen, 0, &offscreen_srv));
+ offscreen->Release();
+ }
+
+ cur_width = width;
+ cur_height = height;
+ }
+
+ void draw(ID3D11DeviceContext* ctx, ID3D11RenderTargetView* rtv, unsigned width, unsigned height, double time)
+ {
+ D3D11_VIEWPORT vp;
+ memset(&vp, 0, sizeof(vp));
+ vp.Width = (float)width;
+ vp.Height = (float)height;
+ vp.MaxDepth = 1.0f;
+
+ if((int)width != cur_width || (int)height != cur_height)
+ init_for_dimensions(width, height);
+
+ float4 lightpos = vec(5.0f, 5.0f, 10.0f, 0.0f);
+ float black[4] = {0.0, 0.0, 0.0, 0};
+
+ float4x4 proj;
+ float4x4 m;
+
+ float xr = (float)width / (float)height;
+ float yr = 1.0f;
+ if(xr < 1.0f) {
+ yr /= xr;
+ xr = 1.0f;
+ }
+ proj = mat4x4_frustum(-xr, xr, -yr, yr, 5.0f, 60.0f);
+
+ m = mat4x4_diag(1.0f);
+ m = mat_push_translate(m, 0.0f, 0.0f, -40.0f);
+ m = mat_push_rotate(m, 0, view_rotx);
+ m = mat_push_rotate(m, 1, view_roty);
+ m = mat_push_rotate(m, 2, view_rotz);
+
+ cbuf_t cbd;
+
+ cbd.projection = proj;
+ cbd.light = lightpos;
+
+ float blend_factor[4] = {1.0f / (float)impressions, 1.0f / (float)impressions, 1.0f / (float)impressions, 1.0f / (float)impressions};
+
+ ID3D11RenderTargetView* render_rtv;
+ if(impressions == 1)
+ render_rtv = rtv;
+ else
+ render_rtv = offscreen_rtv;
+
+ ctx->RSSetViewports(1, &vp);
+ ctx->ClearRenderTargetView(render_rtv, black);
+
+ ctx->PSSetShader(ps, 0, 0);
+ ctx->VSSetShader(vs, 0, 0);
+
+ ctx->PSSetConstantBuffers(0, 1, &cb);
+ ctx->VSSetConstantBuffers(0, 1, &cb);
+
+ if(impressions == 1)
+ {
+ ctx->OMSetBlendState(0, 0, ~0);
+ ctx->OMSetDepthStencilState(0, 0);
+ ctx->OMSetRenderTargets(1, &rtv, zsv);
+ ctx->ClearDepthStencilView(zsv, D3D11_CLEAR_DEPTH | D3D11_CLEAR_STENCIL, 1.0, 0);
+ draw_one(ctx, cbd, m, get_angle(time));
+ }
+ else
+ {
+ ctx->OMSetBlendState(blend, blend_factor, ~0);
+
+ float time_delta = (float)time - last_time;
+ float time_delta_per_impression = time_delta / impressions;
+ float base_time = last_time + time_delta_per_impression / 2;
+ for(unsigned impression = 0; impression < impressions; ++impression)
+ {
+ float impression_time = base_time + time_delta_per_impression * impression;
+
+ ctx->ClearDepthStencilView(zsv, D3D11_CLEAR_DEPTH | D3D11_CLEAR_STENCIL, 1.0, 0);
+
+ // do early z-pass since we must not write any pixel more than once due to blending
+ for(unsigned pass = 0; pass < 2; ++pass)
+ {
+ if(pass == 0)
+ {
+ ctx->OMSetRenderTargets(0, 0, zsv);
+ ctx->OMSetDepthStencilState(0, 0);
+ }
+ else
+ {
+ ctx->OMSetRenderTargets(1, &render_rtv, zsv);
+ ctx->OMSetDepthStencilState(zsa, 0);
+ }
+
+ draw_one(ctx, cbd, m, get_angle(impression_time));
+ }
+ }
+
+ blitter->bind_draw_and_unbind(ctx, offscreen_srv, rtv, 0, 0, (float)width, (float)height, false);
+ }
+ last_time = (float)time;
+ }
+
+ bool init(ID3D11Device* dev, int argc, char** argv)
+ {
+ this->dev = dev;
+
+ for(char** p = argv + 1; *p; ++p) {
+ if(!strcmp(*p, "-w"))
+ wireframe = 1;
+ else if(!strcmp(*p, "-b"))
+ blue_only = true;
+ else if(!strcmp(*p, "-t"))
+ triangles = atoi(*++p);
+ else if(!strcmp(*p, "-m"))
+ impressions = (float)atof(*++p);
+ else if(!strcmp(*p, "-p"))
+ period = (float)atof(*++p);
+ else if(!strcmp(*p, "-s"))
+ speed = (float)atof(*++p);
+ else {
+ fprintf(stderr, "Usage: d3d11gears [-v|-w] [-t TRIANGLES]\n");
+ fprintf(stderr, "d3d11gears is an enhanced port of glxgears to Direct3D 11\n");
+ fprintf(stderr, "\n");
+ //fprintf(stderr, "-v\t\tuse per-vertex diffuse-only lighting (classic glxgears look)\n");
+ fprintf(stderr, "-w\t\twireframe mode\n");
+ fprintf(stderr, "-t TRIANGLES\ttriangle budget (default is 3200)\n");
+ fprintf(stderr, "-m IMPRESSIONS\tmotion blur impressions (default is 1)\n");
+ fprintf(stderr, "-p PERIOD\tspeed reversal period (default is infinite)\n");
+ fprintf(stderr, "-s SPEED\tgear speed (default is 1.0)\n");
+ fprintf(stderr, "-b\tonly show blue gear (for faster motion blur)\n");
+ return false;
+ }
+ }
+
+ ensure(dev->CreatePixelShader(g_ps, sizeof(g_ps), NULL, &ps));
+ ensure(dev->CreateVertexShader(g_vs, sizeof(g_vs), NULL, &vs));
+
+ gears[0].color = vec(0.8f, 0.1f, 0.0f, 1.0f);
+ gears[1].color = vec(0.0f, 0.8f, 0.2f, 1.0f);
+ gears[2].color = vec(0.2f, 0.2f, 1.0f, 1.0f);
+
+ gears[0].mesh = build_gear(dev, triangles / 2, 1.0f, 4.0f, 1.0f, 20, 0.7f);
+ gears[1].mesh = build_gear(dev, triangles / 4, 0.5f, 2.0f, 2.0f, 10, 0.7f);
+ gears[2].mesh = build_gear(dev, triangles / 4, 1.3f, 2.0f, 0.5f, 10, 0.7f);
+
+ gears[0].x = -3.0f;
+ gears[0].y = -2.0f;
+ gears[0].wmul = 1.0f;
+ gears[0].t0 = 0.0 * M_PI / 180.0f;
+
+ gears[1].x = 3.1f;
+ gears[1].y = -2.0f;
+ gears[1].wmul = -2.0f;
+ gears[1].t0 = -9.0f * (float)M_PI / 180.0f;
+
+ gears[2].x = -3.1f;
+ gears[2].y = 4.2f;
+ gears[2].wmul = -2.0f;
+ gears[2].t0 = -25.0f * (float)M_PI / 180.0f;
+
+ D3D11_BUFFER_DESC bufferd;
+ memset(&bufferd, 0, sizeof(bufferd));
+ bufferd.ByteWidth = sizeof(cbuf_t);
+ bufferd.Usage = D3D11_USAGE_DEFAULT;
+ bufferd.BindFlags = D3D11_BIND_CONSTANT_BUFFER;
+ ensure(dev->CreateBuffer(&bufferd, 0, &cb));
+
+ if(impressions > 1)
+ {
+ D3D11_BLEND_DESC blendd;
+ memset(&blendd, 0, sizeof(blendd));
+ blendd.RenderTarget[0].BlendEnable = TRUE;
+ blendd.RenderTarget[0].BlendOp = blendd.RenderTarget[0].BlendOpAlpha
+ = D3D11_BLEND_OP_ADD;
+ blendd.RenderTarget[0].SrcBlend = blendd.RenderTarget[0].SrcBlendAlpha
+ = D3D11_BLEND_BLEND_FACTOR;
+ blendd.RenderTarget[0].DestBlend = blendd.RenderTarget[0].DestBlendAlpha
+ = D3D11_BLEND_ONE;
+ blendd.RenderTarget[0].RenderTargetWriteMask = D3D11_COLOR_WRITE_ENABLE_ALL;
+ ensure(dev->CreateBlendState(&blendd, &blend));
+
+ D3D11_DEPTH_STENCIL_DESC zsad;
+ memset(&zsad, 0, sizeof(zsad));
+ zsad.DepthEnable = TRUE;
+ zsad.DepthWriteMask = D3D11_DEPTH_WRITE_MASK_ZERO;
+ zsad.DepthFunc = D3D11_COMPARISON_EQUAL;
+ ensure(dev->CreateDepthStencilState(&zsad, &zsa));
+
+ blitter = new d3d11_blitter(dev);
+ }
+
+ return true;
+ }
+};
+
+d3d11_application* d3d11_application_create()
+{
+ return new d3d11gears();
+}
diff --git a/src/gallium/state_trackers/d3d1x/progs/d3d11gears/d3d11gears.hlsl b/src/gallium/state_trackers/d3d1x/progs/d3d11gears/d3d11gears.hlsl new file mode 100755 index 00000000000..679d417cd78 --- /dev/null +++ b/src/gallium/state_trackers/d3d1x/progs/d3d11gears/d3d11gears.hlsl @@ -0,0 +1,75 @@ +/**************************************************************************
+ *
+ * Copyright 2010 Luca Barbieri
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining
+ * a copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sublicense, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial
+ * portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
+ * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+cbuffer cb
+{
+ float4x4 proj;
+ float4x4 modelview;
+ float4 light;
+ float4 diffuse;
+ float4 specular;
+ float specular_power;
+};
+
+struct IA2VS
+{
+ float4 position : POSITION;
+ float3 normal : NORMAL;
+};
+
+struct VS2PS
+{
+ float4 position : SV_POSITION;
+ float3 normal : NORMAL;
+ float3 eye : EYE;
+ float3 light : LIGHT;
+};
+
+VS2PS vs(IA2VS input)
+{
+ VS2PS result;
+
+ float3 view = mul((float3x4)modelview, input.position);
+ result.position = mul((float4x4)proj, float4(view, 1));
+ result.light = light - view;
+ result.eye = -view;
+ result.normal = mul((float3x3)modelview, input.normal);
+
+ return result;
+}
+
+float4 ps(VS2PS input) : SV_TARGET
+{
+ float3 nlight = normalize(input.light);
+ float3 nnormal = normalize(input.normal);
+
+ float diffuse_c = saturate(dot(nnormal, nlight));
+ float specular_c = pow(saturate(dot(nnormal, normalize(normalize(input.eye) + nlight))), specular_power);
+
+ return diffuse * diffuse_c + specular * specular_c;
+}
+
+
diff --git a/src/gallium/state_trackers/d3d1x/progs/d3d11gears/d3d11gears.hlsl.ps.h b/src/gallium/state_trackers/d3d1x/progs/d3d11gears/d3d11gears.hlsl.ps.h new file mode 100755 index 00000000000..890b1af276b --- /dev/null +++ b/src/gallium/state_trackers/d3d1x/progs/d3d11gears/d3d11gears.hlsl.ps.h @@ -0,0 +1,309 @@ +#if 0
+//
+// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
+//
+//
+// fxc /Fhd3d11gears.hlsl.ps.h /Eps /Tps_4_0 d3d11gears.hlsl
+//
+//
+// Buffer Definitions:
+//
+// cbuffer cb
+// {
+//
+// float4x4 proj; // Offset: 0 Size: 64 [unused]
+// float4x4 modelview; // Offset: 64 Size: 64 [unused]
+// float4 light; // Offset: 128 Size: 16 [unused]
+// float4 diffuse; // Offset: 144 Size: 16
+// float4 specular; // Offset: 160 Size: 16
+// float specular_power; // Offset: 176 Size: 4
+//
+// }
+//
+//
+// Resource Bindings:
+//
+// Name Type Format Dim Slot Elements
+// ------------------------------ ---------- ------- ----------- ---- --------
+// cb cbuffer NA NA 0 1
+//
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------ ------
+// SV_POSITION 0 xyzw 0 POS float
+// NORMAL 0 xyz 1 NONE float xyz
+// EYE 0 xyz 2 NONE float xyz
+// LIGHT 0 xyz 3 NONE float xyz
+//
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------ ------
+// SV_TARGET 0 xyzw 0 TARGET float xyzw
+//
+ps_4_0
+dcl_constantbuffer cb0[12], immediateIndexed
+dcl_input_ps linear v1.xyz
+dcl_input_ps linear v2.xyz
+dcl_input_ps linear v3.xyz
+dcl_output o0.xyzw
+dcl_temps 3
+dp3 r0.x, v2.xyzx, v2.xyzx
+rsq r0.x, r0.x
+dp3 r0.y, v3.xyzx, v3.xyzx
+rsq r0.y, r0.y
+mul r0.yzw, r0.yyyy, v3.xxyz
+mad r1.xyz, v2.xyzx, r0.xxxx, r0.yzwy
+dp3 r0.x, r1.xyzx, r1.xyzx
+rsq r0.x, r0.x
+mul r1.xyz, r0.xxxx, r1.xyzx
+dp3 r0.x, v1.xyzx, v1.xyzx
+rsq r0.x, r0.x
+mul r2.xyz, r0.xxxx, v1.xyzx
+dp3_sat r0.x, r2.xyzx, r1.xyzx
+dp3_sat r0.y, r2.xyzx, r0.yzwy
+log r0.x, r0.x
+mul r0.x, r0.x, cb0[11].x
+exp r0.x, r0.x
+mul r1.xyzw, r0.xxxx, cb0[10].xyzw
+mad o0.xyzw, cb0[9].xyzw, r0.yyyy, r1.xyzw
+ret
+// Approximately 20 instruction slots used
+#endif
+
+const BYTE g_ps[] =
+{
+ 68, 88, 66, 67, 91, 23,
+ 206, 102, 23, 38, 122, 59,
+ 55, 123, 215, 57, 98, 213,
+ 215, 191, 1, 0, 0, 0,
+ 92, 5, 0, 0, 5, 0,
+ 0, 0, 52, 0, 0, 0,
+ 192, 1, 0, 0, 80, 2,
+ 0, 0, 132, 2, 0, 0,
+ 224, 4, 0, 0, 82, 68,
+ 69, 70, 132, 1, 0, 0,
+ 1, 0, 0, 0, 64, 0,
+ 0, 0, 1, 0, 0, 0,
+ 28, 0, 0, 0, 0, 4,
+ 255, 255, 0, 1, 0, 0,
+ 80, 1, 0, 0, 60, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 1, 0,
+ 0, 0, 0, 0, 0, 0,
+ 99, 98, 0, 171, 60, 0,
+ 0, 0, 6, 0, 0, 0,
+ 88, 0, 0, 0, 192, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 232, 0,
+ 0, 0, 0, 0, 0, 0,
+ 64, 0, 0, 0, 0, 0,
+ 0, 0, 240, 0, 0, 0,
+ 0, 0, 0, 0, 0, 1,
+ 0, 0, 64, 0, 0, 0,
+ 64, 0, 0, 0, 0, 0,
+ 0, 0, 240, 0, 0, 0,
+ 0, 0, 0, 0, 10, 1,
+ 0, 0, 128, 0, 0, 0,
+ 16, 0, 0, 0, 0, 0,
+ 0, 0, 16, 1, 0, 0,
+ 0, 0, 0, 0, 32, 1,
+ 0, 0, 144, 0, 0, 0,
+ 16, 0, 0, 0, 2, 0,
+ 0, 0, 16, 1, 0, 0,
+ 0, 0, 0, 0, 40, 1,
+ 0, 0, 160, 0, 0, 0,
+ 16, 0, 0, 0, 2, 0,
+ 0, 0, 16, 1, 0, 0,
+ 0, 0, 0, 0, 49, 1,
+ 0, 0, 176, 0, 0, 0,
+ 4, 0, 0, 0, 2, 0,
+ 0, 0, 64, 1, 0, 0,
+ 0, 0, 0, 0, 112, 114,
+ 111, 106, 0, 171, 171, 171,
+ 3, 0, 3, 0, 4, 0,
+ 4, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 109, 111,
+ 100, 101, 108, 118, 105, 101,
+ 119, 0, 108, 105, 103, 104,
+ 116, 0, 1, 0, 3, 0,
+ 1, 0, 4, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 100, 105, 102, 102, 117, 115,
+ 101, 0, 115, 112, 101, 99,
+ 117, 108, 97, 114, 0, 115,
+ 112, 101, 99, 117, 108, 97,
+ 114, 95, 112, 111, 119, 101,
+ 114, 0, 0, 0, 3, 0,
+ 1, 0, 1, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 77, 105, 99, 114, 111, 115,
+ 111, 102, 116, 32, 40, 82,
+ 41, 32, 72, 76, 83, 76,
+ 32, 83, 104, 97, 100, 101,
+ 114, 32, 67, 111, 109, 112,
+ 105, 108, 101, 114, 32, 57,
+ 46, 50, 57, 46, 57, 53,
+ 50, 46, 51, 49, 49, 49,
+ 0, 171, 171, 171, 73, 83,
+ 71, 78, 136, 0, 0, 0,
+ 4, 0, 0, 0, 8, 0,
+ 0, 0, 104, 0, 0, 0,
+ 0, 0, 0, 0, 1, 0,
+ 0, 0, 3, 0, 0, 0,
+ 0, 0, 0, 0, 15, 0,
+ 0, 0, 116, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 3, 0, 0, 0,
+ 1, 0, 0, 0, 7, 7,
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+ 0, 0, 83, 86, 95, 80,
+ 79, 83, 73, 84, 73, 79,
+ 78, 0, 78, 79, 82, 77,
+ 65, 76, 0, 69, 89, 69,
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+ 0, 171, 171, 171, 79, 83,
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+ 0, 0, 32, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 3, 0, 0, 0,
+ 0, 0, 0, 0, 15, 0,
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+ 65, 82, 71, 69, 84, 0,
+ 171, 171, 83, 72, 68, 82,
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+ 16, 0, 0, 0, 0, 0,
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+ 0, 0, 20, 0, 0, 0,
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+ 0, 0, 4, 0, 0, 0,
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+ 0, 0, 0, 0, 0, 0,
+ 1, 0, 0, 0, 0, 0,
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+ 0, 0, 0, 0, 0, 0,
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+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0
+};
diff --git a/src/gallium/state_trackers/d3d1x/progs/d3d11gears/d3d11gears.hlsl.vs.h b/src/gallium/state_trackers/d3d1x/progs/d3d11gears/d3d11gears.hlsl.vs.h new file mode 100755 index 00000000000..3170d3a0b65 --- /dev/null +++ b/src/gallium/state_trackers/d3d1x/progs/d3d11gears/d3d11gears.hlsl.vs.h @@ -0,0 +1,308 @@ +#if 0
+//
+// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
+//
+//
+// fxc /Fhd3d11gears.hlsl.vs.h /Evs /Tvs_4_0 d3d11gears.hlsl
+//
+//
+// Buffer Definitions:
+//
+// cbuffer cb
+// {
+//
+// float4x4 proj; // Offset: 0 Size: 64
+// float4x4 modelview; // Offset: 64 Size: 64
+// float4 light; // Offset: 128 Size: 16
+// float4 diffuse; // Offset: 144 Size: 16 [unused]
+// float4 specular; // Offset: 160 Size: 16 [unused]
+// float specular_power; // Offset: 176 Size: 4 [unused]
+//
+// }
+//
+//
+// Resource Bindings:
+//
+// Name Type Format Dim Slot Elements
+// ------------------------------ ---------- ------- ----------- ---- --------
+// cb cbuffer NA NA 0 1
+//
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------ ------
+// POSITION 0 xyzw 0 NONE float xyzw
+// NORMAL 0 xyz 1 NONE float xyz
+//
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------ ------
+// SV_POSITION 0 xyzw 0 POS float xyzw
+// NORMAL 0 xyz 1 NONE float xyz
+// EYE 0 xyz 2 NONE float xyz
+// LIGHT 0 xyz 3 NONE float xyz
+//
+vs_4_0
+dcl_constantbuffer cb0[9], immediateIndexed
+dcl_input v0.xyzw
+dcl_input v1.xyz
+dcl_output_siv o0.xyzw, position
+dcl_output o1.xyz
+dcl_output o2.xyz
+dcl_output o3.xyz
+dcl_temps 2
+mul r0.xyz, v0.yyyy, cb0[5].xyzx
+mad r0.xyz, cb0[4].xyzx, v0.xxxx, r0.xyzx
+mad r0.xyz, cb0[6].xyzx, v0.zzzz, r0.xyzx
+mad r0.xyz, cb0[7].xyzx, v0.wwww, r0.xyzx
+mul r1.xyzw, r0.yyyy, cb0[1].xyzw
+mad r1.xyzw, cb0[0].xyzw, r0.xxxx, r1.xyzw
+mad r1.xyzw, cb0[2].xyzw, r0.zzzz, r1.xyzw
+add o0.xyzw, r1.xyzw, cb0[3].xyzw
+mul r1.xyz, v1.yyyy, cb0[5].xyzx
+mad r1.xyz, cb0[4].xyzx, v1.xxxx, r1.xyzx
+mad o1.xyz, cb0[6].xyzx, v1.zzzz, r1.xyzx
+mov o2.xyz, -r0.xyzx
+add o3.xyz, -r0.xyzx, cb0[8].xyzx
+ret
+// Approximately 14 instruction slots used
+#endif
+
+const BYTE g_vs[] =
+{
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+ 65, 114, 135, 66, 139, 83,
+ 7, 10, 20, 121, 102, 38,
+ 44, 36, 1, 0, 0, 0,
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+ 0, 0, 160, 2, 0, 0,
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+ 1, 0, 0, 0, 64, 0,
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+ 254, 255, 0, 1, 0, 0,
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+ 101, 0, 115, 112, 101, 99,
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+ 1, 0, 1, 0, 0, 0,
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+ 111, 102, 116, 32, 40, 82,
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+ 32, 83, 104, 97, 100, 101,
+ 114, 32, 67, 111, 109, 112,
+ 105, 108, 101, 114, 32, 57,
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+ 0, 0, 65, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
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+ 0, 0, 80, 79, 83, 73,
+ 84, 73, 79, 78, 0, 78,
+ 79, 82, 77, 65, 76, 0,
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+ 0, 0, 4, 0, 0, 0,
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+ 0, 0, 0, 0, 0, 0,
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+ 15, 0, 0, 0, 116, 0,
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+ 0, 0, 1, 0, 0, 0,
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+ 0, 0, 0, 0, 3, 0,
+ 0, 0, 2, 0, 0, 0,
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+ 0, 0, 3, 0, 0, 0,
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+ 95, 80, 79, 83, 73, 84,
+ 73, 79, 78, 0, 78, 79,
+ 82, 77, 65, 76, 0, 69,
+ 89, 69, 0, 76, 73, 71,
+ 72, 84, 0, 171, 171, 171,
+ 83, 72, 68, 82, 68, 2,
+ 0, 0, 64, 0, 1, 0,
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+ 0, 0, 0, 0, 9, 0,
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+ 242, 16, 16, 0, 0, 0,
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+ 0, 0, 103, 0, 0, 4,
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+ 101, 0, 0, 3, 114, 32,
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+ 101, 0, 0, 3, 114, 32,
+ 16, 0, 3, 0, 0, 0,
+ 104, 0, 0, 2, 2, 0,
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+ 0, 0, 86, 21, 16, 0,
+ 0, 0, 0, 0, 70, 130,
+ 32, 0, 0, 0, 0, 0,
+ 5, 0, 0, 0, 50, 0,
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+ 32, 0, 0, 0, 0, 0,
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+ 114, 0, 16, 0, 0, 0,
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+ 16, 0, 0, 0, 0, 0,
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+ 0, 0, 0, 0, 0, 8,
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+ 32, 0, 0, 0, 0, 0,
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+ 32, 0, 0, 0, 0, 0,
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+ 16, 0, 1, 0, 0, 0,
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+ 65, 0, 0, 0, 0, 0,
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+ 0, 0, 0, 0, 8, 0,
+ 0, 0, 62, 0, 0, 1,
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+ 0, 0, 14, 0, 0, 0,
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+ 5, 0, 0, 0, 0, 0,
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+ 1, 0, 0, 0, 0, 0,
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+ 0, 0, 0, 0, 0, 0,
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+ 1, 0, 0, 0, 0, 0,
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+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0
+};
diff --git a/src/gallium/state_trackers/d3d1x/progs/d3d11gears/d3d11gears.vcxproj b/src/gallium/state_trackers/d3d1x/progs/d3d11gears/d3d11gears.vcxproj new file mode 100755 index 00000000000..eb2c37a9615 --- /dev/null +++ b/src/gallium/state_trackers/d3d1x/progs/d3d11gears/d3d11gears.vcxproj @@ -0,0 +1,100 @@ +<?xml version="1.0" encoding="utf-8"?>
+<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <ItemGroup Label="ProjectConfigurations">
+ <ProjectConfiguration Include="Debug|Win32">
+ <Configuration>Debug</Configuration>
+ <Platform>Win32</Platform>
+ </ProjectConfiguration>
+ <ProjectConfiguration Include="Release|Win32">
+ <Configuration>Release</Configuration>
+ <Platform>Win32</Platform>
+ </ProjectConfiguration>
+ </ItemGroup>
+ <PropertyGroup Label="Globals">
+ <ProjectGuid>{706313AB-8F2C-48D2-9F67-31AA043F48C9}</ProjectGuid>
+ <Keyword>Win32Proj</Keyword>
+ <RootNamespace>d3d11gears</RootNamespace>
+ </PropertyGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
+ <ConfigurationType>Application</ConfigurationType>
+ <UseDebugLibraries>true</UseDebugLibraries>
+ <CharacterSet>MultiByte</CharacterSet>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
+ <ConfigurationType>Application</ConfigurationType>
+ <UseDebugLibraries>false</UseDebugLibraries>
+ <WholeProgramOptimization>true</WholeProgramOptimization>
+ <CharacterSet>MultiByte</CharacterSet>
+ </PropertyGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
+ <ImportGroup Label="ExtensionSettings">
+ </ImportGroup>
+ <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ </ImportGroup>
+ <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ </ImportGroup>
+ <PropertyGroup Label="UserMacros" />
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+ <LinkIncremental>true</LinkIncremental>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
+ <LinkIncremental>false</LinkIncremental>
+ </PropertyGroup>
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+ <ClCompile>
+ <PrecompiledHeader>
+ </PrecompiledHeader>
+ <WarningLevel>Level3</WarningLevel>
+ <Optimization>Disabled</Optimization>
+ <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ <AdditionalIncludeDirectories>$(SolutionDir)\d3d11app</AdditionalIncludeDirectories>
+ </ClCompile>
+ <Link>
+ <SubSystem>Console</SubSystem>
+ <GenerateDebugInformation>true</GenerateDebugInformation>
+ <AdditionalDependencies>d3d11.lib;%(AdditionalDependencies)</AdditionalDependencies>
+ </Link>
+ </ItemDefinitionGroup>
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
+ <ClCompile>
+ <WarningLevel>Level3</WarningLevel>
+ <PrecompiledHeader>
+ </PrecompiledHeader>
+ <Optimization>MaxSpeed</Optimization>
+ <FunctionLevelLinking>true</FunctionLevelLinking>
+ <IntrinsicFunctions>true</IntrinsicFunctions>
+ <PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ <AdditionalIncludeDirectories>$(SolutionDir)\d3d11app</AdditionalIncludeDirectories>
+ </ClCompile>
+ <Link>
+ <SubSystem>Console</SubSystem>
+ <GenerateDebugInformation>true</GenerateDebugInformation>
+ <EnableCOMDATFolding>true</EnableCOMDATFolding>
+ <OptimizeReferences>true</OptimizeReferences>
+ <AdditionalDependencies>d3d11.lib;%(AdditionalDependencies)</AdditionalDependencies>
+ </Link>
+ </ItemDefinitionGroup>
+ <ItemGroup>
+ <ClCompile Include="..\d3d11app\d3d11winmain.cpp" />
+ <ClCompile Include="d3d11gears.cpp" />
+ </ItemGroup>
+ <ItemGroup>
+ <CustomBuild Include="d3d11gears.hlsl">
+ <FileType>Document</FileType>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">"$(DXSDK_DIR)\Utilities\bin\x86\fxc.exe" /Fh%(Identity).ps.h /Eps /Tps_4_0 %(Identity)
+"$(DXSDK_DIR)\Utilities\bin\x86\fxc.exe" /Fh%(Identity).vs.h /Evs /Tvs_4_0 %(Identity)</Command>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(Identity).ps.h;%(Identity).vs.h;%(Outputs)</Outputs>
+ </CustomBuild>
+ </ItemGroup>
+ <ItemGroup>
+ <ClInclude Include="..\d3d11app\d3d11app.h" />
+ <ClInclude Include="d3d11gears.hlsl.ps.h" />
+ <ClInclude Include="d3d11gears.hlsl.vs.h" />
+ </ItemGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
+ <ImportGroup Label="ExtensionTargets">
+ </ImportGroup>
+</Project>
\ No newline at end of file diff --git a/src/gallium/state_trackers/d3d1x/progs/d3d11spikysphere/d3d11spikysphere.cpp b/src/gallium/state_trackers/d3d1x/progs/d3d11spikysphere/d3d11spikysphere.cpp new file mode 100755 index 00000000000..31af95ca2c4 --- /dev/null +++ b/src/gallium/state_trackers/d3d1x/progs/d3d11spikysphere/d3d11spikysphere.cpp @@ -0,0 +1,227 @@ +/**************************************************************************
+ *
+ * Copyright 2010 Luca Barbieri
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining
+ * a copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sublicense, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial
+ * portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
+ * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#define _USE_MATH_DEFINES
+#include "d3d11app.h"
+#include "d3d11spikysphere.hlsl.vs.h"
+#include "d3d11spikysphere.hlsl.hs.h"
+#include "d3d11spikysphere.hlsl.ds.h"
+#include "d3d11spikysphere.hlsl.ps.h"
+
+#include <stdlib.h>
+#include <stdio.h>
+#include <math.h>
+#include <float.h>
+#include <D3DX10math.h>
+
+struct cb_frame_t
+{
+ D3DXMATRIX model;
+ D3DXMATRIX view_proj;
+ float disp_scale;
+ float disp_freq;
+ float tess_factor;
+};
+
+static float vertex_data[] =
+{
+ 1.0, 0.0, 0.0,
+ 0.0, 1.0, 0.0,
+ 0.0, 0.0, 1.0,
+
+ 0.0, 1.0, 0.0,
+ -1.0, 0.0, 0.0,
+ 0.0, 0.0, 1.0,
+
+ 0.0, -1.0, 0.0,
+ 1.0, 0.0, 0.0,
+ 0.0, 0.0, 1.0,
+
+ -1.0, 0.0, 0.0,
+ 0.0, -1.0, 0.0,
+ 0.0, 0.0, 1.0,
+
+ 0.0, 1.0, 0.0,
+ 1.0, 0.0, 0.0,
+ 0.0, 0.0, -1.0,
+
+ -1.0, 0.0, 0.0,
+ 0.0, 1.0, 0.0,
+ 0.0, 0.0, -1.0,
+
+ 1.0, 0.0, 0.0,
+ 0.0, -1.0, 0.0,
+ 0.0, 0.0, -1.0,
+
+ 0.0, -1.0, 0.0,
+ -1.0, 0.0, 0.0,
+ 0.0, 0.0, -1.0,
+};
+
+struct d3d11spikysphere : public d3d11_application
+{
+ ID3D11Device* dev;
+ ID3D11PixelShader* ps;
+ ID3D11DomainShader* ds;
+ ID3D11HullShader* hs;
+ ID3D11VertexShader* vs;
+ ID3D11InputLayout* layout;
+ ID3D11Buffer* vb;
+ ID3D11RenderTargetView* rtv;
+ ID3D11DepthStencilView* zsv;
+ ID3D11Buffer* cb_frame;
+
+ int cur_width;
+ int cur_height;
+
+ d3d11spikysphere()
+ : cur_width(-1), cur_height(-1), zsv(0)
+ {}
+
+ bool init(ID3D11Device* dev, int argc, char** argv)
+ {
+ this->dev = dev;
+ ensure(dev->CreateVertexShader(g_vs, sizeof(g_vs), NULL, &vs));
+ ensure(dev->CreateHullShader(g_hs, sizeof(g_hs), NULL, &hs));
+ ensure(dev->CreateDomainShader(g_ds, sizeof(g_ds), NULL, &ds));
+ ensure(dev->CreatePixelShader(g_ps, sizeof(g_ps), NULL, &ps));
+
+ D3D11_INPUT_ELEMENT_DESC elements[1] =
+ {
+ {"POSITION", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0,
+ 0, D3D11_INPUT_PER_VERTEX_DATA, 0},
+ };
+
+ ensure(dev->CreateInputLayout(elements, 1, g_vs, sizeof(g_vs), &layout));
+
+ D3D11_BUFFER_DESC bufferd;
+ bufferd.ByteWidth = sizeof(vertex_data);
+ bufferd.Usage = D3D11_USAGE_IMMUTABLE;
+ bufferd.BindFlags = D3D11_BIND_VERTEX_BUFFER;
+ bufferd.CPUAccessFlags = 0;
+ bufferd.MiscFlags = 0;
+ bufferd.StructureByteStride = 0;
+
+ D3D11_SUBRESOURCE_DATA buffersd;
+ buffersd.pSysMem = vertex_data;
+
+ ensure(dev->CreateBuffer(&bufferd, &buffersd, &vb));
+
+ D3D11_BUFFER_DESC cbd;
+ cbd.ByteWidth = (sizeof(cb_frame_t) + 15) & ~15;
+ cbd.Usage = D3D11_USAGE_DYNAMIC;
+ cbd.BindFlags = D3D11_BIND_CONSTANT_BUFFER;
+ cbd.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
+ cbd.MiscFlags = 0;
+ cbd.StructureByteStride = 0;
+
+ ensure(dev->CreateBuffer(&cbd, NULL, &cb_frame));
+ return true;
+ }
+
+ void draw(ID3D11DeviceContext* ctx, ID3D11RenderTargetView* rtv, unsigned width, unsigned height, double time)
+ {
+ D3D11_VIEWPORT vp;
+ memset(&vp, 0, sizeof(vp));
+ vp.Width = (float)width;
+ vp.Height = (float)height;
+ vp.MaxDepth = 1.0f;
+
+ if(width != cur_width || height != cur_height)
+ {
+ if(zsv)
+ zsv->Release();
+ ID3D11Texture2D* zsbuf;
+ D3D11_TEXTURE2D_DESC zsbufd;
+ memset(&zsbufd, 0, sizeof(zsbufd));
+ zsbufd.Width = width;
+ zsbufd.Height = height;
+ zsbufd.Format = DXGI_FORMAT_D32_FLOAT;
+ zsbufd.ArraySize = 1;
+ zsbufd.MipLevels = 1;
+ zsbufd.SampleDesc.Count = 1;
+ zsbufd.BindFlags = D3D11_BIND_DEPTH_STENCIL;
+ ensure(dev->CreateTexture2D(&zsbufd, 0, &zsbuf));
+ ensure(dev->CreateDepthStencilView(zsbuf, 0, &zsv));
+ zsbuf->Release();
+ }
+
+ float black[4] = {0, 0, 0, 0};
+
+ D3D11_MAPPED_SUBRESOURCE map;
+ ensure(ctx->Map(cb_frame, 0, D3D11_MAP_WRITE_DISCARD, 0, &map));
+ cb_frame_t* cb_frame_data = (cb_frame_t*)map.pData;
+ D3DXMatrixIdentity(&cb_frame_data->model);
+
+ D3DXMATRIX view;
+ D3DXVECTOR3 eye(2.0f * (float)sin(time), 0.0f, 2.0f * (float)cos(time));
+ D3DXVECTOR3 at(0, 0, 0);
+ D3DXVECTOR3 up(0, 1, 0);
+ D3DXMatrixLookAtLH(&view, &eye, &at, &up);
+ D3DXMATRIX proj;
+ D3DXMatrixPerspectiveLH(&proj, 1.1f, 1.1f, 1.0f, 3.0f);
+
+ cb_frame_data->view_proj = view * proj;
+ float min_tess_factor = 1.0f;
+ cb_frame_data->tess_factor = (1.0f - (float)cos(time)) * ((64.0f - min_tess_factor) / 2.0f) + min_tess_factor;
+ cb_frame_data->disp_scale = 0.9f;
+ //cb_frame_data->disp_scale = (sin(time) + 1.0) / 2.0;
+ cb_frame_data->disp_freq = 5.0f * (float)M_PI;
+ //cb_frame_data->disp_freq = (4.0 + 4.0 * cos(time / 5.0)) * PI;
+ ctx->Unmap(cb_frame, 0);
+
+ ctx->HSSetConstantBuffers(0, 1, &cb_frame);
+ ctx->DSSetConstantBuffers(0, 1, &cb_frame);
+
+ //ctx->OMSetBlendState(bs, black, ~0);
+ //ctx->OMSetDepthStencilState(dss, 0);
+ ctx->OMSetRenderTargets(1, &rtv, zsv);
+ //ctx->RSSetState(rs);
+ ctx->RSSetViewports(1, &vp);
+
+ ctx->IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_3_CONTROL_POINT_PATCHLIST);
+ ctx->IASetInputLayout(layout);
+ unsigned stride = 3 * 4;
+ unsigned offset = 0;
+ ctx->IASetVertexBuffers(0, 1, &vb, &stride, &offset);
+
+ ctx->VSSetShader(vs, NULL, 0);
+ ctx->HSSetShader(hs, NULL, 0);
+ ctx->DSSetShader(ds, NULL, 0);
+ ctx->GSSetShader(NULL, NULL, 0);
+ ctx->PSSetShader(ps, NULL, 0);
+
+ ctx->ClearRenderTargetView(rtv, black);
+ ctx->ClearDepthStencilView(zsv, D3D11_CLEAR_DEPTH, 1.0f, 0);
+
+ ctx->Draw(3 * 8, 0);
+ }
+};
+
+d3d11_application* d3d11_application_create()
+{
+ return new d3d11spikysphere();
+}
diff --git a/src/gallium/state_trackers/d3d1x/progs/d3d11spikysphere/d3d11spikysphere.hlsl b/src/gallium/state_trackers/d3d1x/progs/d3d11spikysphere/d3d11spikysphere.hlsl new file mode 100755 index 00000000000..1edf42f7693 --- /dev/null +++ b/src/gallium/state_trackers/d3d1x/progs/d3d11spikysphere/d3d11spikysphere.hlsl @@ -0,0 +1,193 @@ +/**************************************************************************
+ *
+ * Copyright 2010 Luca Barbieri
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining
+ * a copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sublicense, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial
+ * portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
+ * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#define INPUT_PATCH_SIZE 3
+#define OUTPUT_PATCH_SIZE 3
+
+static const float PI = 3.141592653589793238462643f;
+
+cbuffer cb_frame
+{
+ float4x4 model;
+ float4x4 view_proj;
+ float disp_scale;
+ float disp_freq;
+ float tess_factor;
+};
+
+struct IA2VS
+{
+ float3 position : POSITION;
+};
+
+struct VS2HS
+{
+ float3 position : POSITION;
+};
+
+VS2HS vs(IA2VS input)
+{
+ VS2HS result;
+ result.position = input.position;
+ return result;
+}
+
+struct HS2DS_PATCH
+{
+ float tessouter[3] : SV_TessFactor;
+ float tessinner[1] : SV_InsideTessFactor;
+};
+
+struct HS2DS
+{
+ float3 position : POSITION;
+};
+
+HS2DS_PATCH hs_patch(InputPatch<VS2HS, INPUT_PATCH_SIZE> ip)
+{
+ HS2DS_PATCH result;
+
+ result.tessouter[0] = result.tessouter[1] = result.tessouter[2]
+ = result.tessinner[0] = tess_factor;
+ return result;
+}
+
+[domain("tri")]
+[partitioning("fractional_even")]
+[outputtopology("triangle_cw")]
+[outputcontrolpoints(OUTPUT_PATCH_SIZE)]
+[patchconstantfunc("hs_patch")]
+HS2DS hs(InputPatch<VS2HS, INPUT_PATCH_SIZE> p, uint i : SV_OutputControlPointID)
+{
+ HS2DS result;
+ result.position = p[i].position;
+ return result;
+}
+
+struct DS2PS
+{
+ float4 position : SV_POSITION;
+ float3 objpos : OBJPOS;
+ // float3 worldpos : WORLDPOS;
+ float3 objnormal : OBJNORMAL;
+ float3 worldnormal : WORLDNORMAL;
+};
+
+float3 dnormf_dt(float3 f, float3 dfdt)
+{
+ float ff = dot(f, f);
+ return (ff * dfdt - dot(f, dfdt) * f) / (ff * sqrt(ff));
+}
+
+float3 map(float3 p, float3 q, float3 r, float3 k)
+{
+ return normalize(p * k.x + q * k.y + r * k.z);
+}
+
+float3 dmap_du(float3 p, float3 q, float3 r, float3 k)
+{
+ return dnormf_dt(p * k.x + q * k.y + r * k.z, p);
+}
+
+float dispf(float v)
+{
+ return cos(v * disp_freq);
+}
+
+float ddispf(float v)
+{
+ return -sin(v * disp_freq) * disp_freq;
+}
+
+float disp(float3 k)
+{
+ return dispf(k.x) * dispf(k.y) * dispf(k.z);
+}
+
+float ddisp_du(float3 k)
+{
+ return ddispf(k.x) * dispf(k.y) * dispf(k.z);
+}
+
+float3 ddisp(float3 k)
+{
+ float3 f = float3(dispf(k.x), dispf(k.y), dispf(k.z));
+ return float3(ddispf(k.x) * f.y * f.z, ddispf(k.y) * f.z * f.x, ddispf(k.z) * f.x * f.y);
+}
+
+[domain("tri")]
+DS2PS ds(HS2DS_PATCH input,
+ float3 k : SV_DomainLocation,
+ const OutputPatch<HS2DS, OUTPUT_PATCH_SIZE> patch)
+{
+ DS2PS result;
+
+ float3 s = map(patch[0].position, patch[1].position, patch[2].position, k);
+ float3 d = 1.0 + disp(s) * disp_scale;
+ result.objpos = s * d;
+ result.objpos /= (1.0 + disp_scale);
+ float3 worldpos = mul(model, float4(result.objpos, 1.0f));
+ result.position = mul(view_proj, float4(worldpos, 1.0f));
+
+ float3 dd = ddisp(s) * disp_scale;
+
+ /*
+ float3 ds_du = dmap_du(patch[0].position, patch[1].position, patch[2].position, k);
+ float3 ds_dv = dmap_du(patch[1].position, patch[2].position, patch[0].position, k.yzx);
+ float3 ds_dw = dmap_du(patch[2].position, patch[0].position, patch[1].position, k.zxy);
+
+ float3 ds_dU = ds_du - ds_dw;
+ float3 ds_dV = ds_dv - ds_dw;
+
+ float3 dc_dU = s * dot(dd, ds_dU) + ds_dU * d;
+ float3 dc_dV = s * dot(dd, ds_dV) + ds_dV * d;
+ */
+
+ // this should be faster
+ float3 _u = normalize((abs(s.x) > abs(s.y)) ? float3(-s.z, 0, s.x) : float3(0, -s.z, s.y));
+ float3 _v = normalize(cross(s, _u));
+ float3 dc_dU = s * dot(dd, _u) + _u * d;
+ float3 dc_dV = s * dot(dd, _v) + _v * d;
+
+ result.objnormal = normalize(cross(dc_dU, dc_dV));
+ result.worldnormal = mul(model, result.objnormal);
+ return result;
+}
+
+float4 ps(DS2PS input) : SV_TARGET
+{
+ float3 pseudoambient = float3(0.4, 0.4, 0.6);
+ float3 diffuse = float3(0.6, 0.6, 0.4);
+ float3 light = normalize(float3(0, 1, -1));
+
+ float4 r;
+// r.xyz = normalize(input.objpos + 2 * input.objnormal);
+ r.xyz = pseudoambient * saturate(dot(normalize(input.objnormal), normalize(input.objpos)));
+ r.xyz += saturate(dot(light, normalize(input.worldnormal))) * diffuse;
+
+ r.w = 1;
+ return r;
+}
diff --git a/src/gallium/state_trackers/d3d1x/progs/d3d11spikysphere/d3d11spikysphere.hlsl.ds.h b/src/gallium/state_trackers/d3d1x/progs/d3d11spikysphere/d3d11spikysphere.hlsl.ds.h new file mode 100755 index 00000000000..4ec1f6b87e3 --- /dev/null +++ b/src/gallium/state_trackers/d3d1x/progs/d3d11spikysphere/d3d11spikysphere.hlsl.ds.h @@ -0,0 +1,623 @@ +#if 0
+//
+// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
+//
+//
+// fxc /Fhd3d11spikysphere.hlsl.ds.h /Eds /Tds_5_0 d3d11spikysphere.hlsl
+//
+//
+// Buffer Definitions:
+//
+// cbuffer cb_frame
+// {
+//
+// float4x4 model; // Offset: 0 Size: 64
+// float4x4 view_proj; // Offset: 64 Size: 64
+// float disp_scale; // Offset: 128 Size: 4
+// float disp_freq; // Offset: 132 Size: 4
+// float tess_factor; // Offset: 136 Size: 4 [unused]
+//
+// }
+//
+//
+// Resource Bindings:
+//
+// Name Type Format Dim Slot Elements
+// ------------------------------ ---------- ------- ----------- ---- --------
+// cb_frame cbuffer NA NA 0 1
+//
+//
+//
+// Patch Constant signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------ ------
+// SV_TessFactor 0 x 0 TRIEDGE float
+// SV_TessFactor 1 x 1 TRIEDGE float
+// SV_TessFactor 2 x 2 TRIEDGE float
+// SV_InsideTessFactor 0 x 3 TRIINT float
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------ ------
+// POSITION 0 xyz 0 NONE float xyz
+//
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------ ------
+// SV_POSITION 0 xyzw 0 POS float xyzw
+// OBJPOS 0 xyz 1 NONE float xyz
+// OBJNORMAL 0 xyz 2 NONE float xyz
+// WORLDNORMAL 0 xyz 3 NONE float xyz
+//
+// Tessellation Domain # of control points
+// -------------------- --------------------
+// Triangle 3
+//
+ds_5_0
+dcl_input_control_point_count 3
+dcl_tessellator_domain domain_tri
+dcl_globalFlags refactoringAllowed
+dcl_constantbuffer cb0[9], immediateIndexed
+dcl_input vDomain.xyz
+dcl_input vicp[3][0].xyz
+dcl_output_siv o0.xyzw, position
+dcl_output o1.xyz
+dcl_output o2.xyz
+dcl_output o3.xyz
+dcl_temps 5
+add r0.x, cb0[8].x, l(1.000000)
+mul r0.yzw, vDomain.yyyy, vicp[1][0].yyzx
+mad r0.yzw, vicp[0][0].yyzx, vDomain.xxxx, r0.yyzw
+mad r0.yzw, vicp[2][0].yyzx, vDomain.zzzz, r0.yyzw
+dp3 r1.x, r0.yzwy, r0.yzwy
+rsq r1.x, r1.x
+mul r0.yzw, r0.yyzw, r1.xxxx
+mul r1.xyz, r0.wyzw, cb0[8].yyyy
+sincos null, r2.xyz, r1.zxyz
+sincos r1.xyz, null, -r1.xyzx
+mul r1.xyz, r1.xyzx, cb0[8].yyyy
+mul r1.xyz, r2.zxyz, r1.xyzx
+mul r1.xyz, r2.xyzx, r1.xyzx
+mul r1.xyz, r1.xyzx, cb0[8].xxxx
+mul r1.w, r2.z, r2.y
+mul r1.w, r2.x, r1.w
+mad r1.w, r1.w, cb0[8].x, l(1.000000)
+mul r2.xyz, r0.wyzw, r1.wwww
+div r2.xyz, r2.xyzx, r0.xxxx
+mul r3.xyz, r2.yyyy, cb0[1].xyzx
+mad r3.xyz, cb0[0].xyzx, r2.xxxx, r3.xyzx
+mad r3.xyz, cb0[2].xyzx, r2.zzzz, r3.xyzx
+mov o1.xyz, r2.xyzx
+add r2.xyz, r3.xyzx, cb0[3].xyzx
+mul r3.xyzw, r2.yyyy, cb0[5].xyzw
+mad r3.xyzw, cb0[4].xyzw, r2.xxxx, r3.xyzw
+mad r2.xyzw, cb0[6].xyzw, r2.zzzz, r3.xyzw
+add o0.xyzw, r2.xyzw, cb0[7].xyzw
+mov r2.y, l(0)
+lt r0.x, |r0.y|, |r0.w|
+mul r2.xz, r0.zzwz, l(-1.000000, 0.000000, 1.000000, 0.000000)
+mov r2.w, r0.y
+movc r2.xyz, r0.xxxx, r2.zxyz, r2.wyxw
+dp3 r0.x, r2.xyzx, r2.xyzx
+rsq r0.x, r0.x
+mul r2.xyz, r0.xxxx, r2.xyzx
+mul r3.xyz, r0.wyzw, r2.xyzx
+mad r3.xyz, r0.zwyz, r2.yzxy, -r3.xyzx
+dp3 r0.x, r3.xyzx, r3.xyzx
+rsq r0.x, r0.x
+mul r3.xyz, r0.xxxx, r3.xyzx
+dp3 r0.x, r1.yzxy, r3.xyzx
+mul r3.xyz, r1.wwww, r3.xyzx
+mul r4.xyz, r1.wwww, r2.xyzx
+dp3 r1.x, r1.zxyz, r2.xyzx
+mad r1.xyz, r0.zwyz, r1.xxxx, r4.xyzx
+mad r0.xyz, r0.yzwy, r0.xxxx, r3.xyzx
+mul r2.xyz, r0.xyzx, r1.xyzx
+mad r0.xyz, r1.zxyz, r0.yzxy, -r2.xyzx
+dp3 r0.w, r0.xyzx, r0.xyzx
+rsq r0.w, r0.w
+mul r0.xyz, r0.wwww, r0.xyzx
+mov o2.xyz, r0.xyzx
+mul r1.xyz, r0.yyyy, cb0[1].xyzx
+mad r0.xyw, cb0[0].xyxz, r0.xxxx, r1.xyxz
+mad o3.xyz, cb0[2].xyzx, r0.zzzz, r0.xywx
+ret
+// Approximately 57 instruction slots used
+#endif
+
+const BYTE g_ds[] =
+{
+ 68, 88, 66, 67, 0, 128,
+ 111, 5, 170, 61, 238, 30,
+ 169, 104, 139, 245, 182, 233,
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diff --git a/src/gallium/state_trackers/d3d1x/progs/d3d11spikysphere/d3d11spikysphere.hlsl.hs.h b/src/gallium/state_trackers/d3d1x/progs/d3d11spikysphere/d3d11spikysphere.hlsl.hs.h new file mode 100755 index 00000000000..316bcdfedd7 --- /dev/null +++ b/src/gallium/state_trackers/d3d1x/progs/d3d11spikysphere/d3d11spikysphere.hlsl.hs.h @@ -0,0 +1,297 @@ +#if 0
+//
+// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
+//
+//
+// fxc /Fhd3d11spikysphere.hlsl.hs.h /Ehs /Ths_5_0 d3d11spikysphere.hlsl
+//
+//
+// Buffer Definitions:
+//
+// cbuffer cb_frame
+// {
+//
+// float4x4 model; // Offset: 0 Size: 64 [unused]
+// float4x4 view_proj; // Offset: 64 Size: 64 [unused]
+// float disp_scale; // Offset: 128 Size: 4 [unused]
+// float disp_freq; // Offset: 132 Size: 4 [unused]
+// float tess_factor; // Offset: 136 Size: 4
+//
+// }
+//
+//
+// Resource Bindings:
+//
+// Name Type Format Dim Slot Elements
+// ------------------------------ ---------- ------- ----------- ---- --------
+// cb_frame cbuffer NA NA 0 1
+//
+//
+//
+// Patch Constant signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------ ------
+// SV_TessFactor 0 x 0 TRIEDGE float x
+// SV_TessFactor 1 x 1 TRIEDGE float x
+// SV_TessFactor 2 x 2 TRIEDGE float x
+// SV_InsideTessFactor 0 x 3 TRIINT float x
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------ ------
+// POSITION 0 xyz 0 NONE float xyz
+//
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------ ------
+// POSITION 0 xyz 0 NONE float xyz
+//
+// Tessellation Domain # of control points
+// -------------------- --------------------
+// Triangle 3
+//
+// Tessellation Output Primitive Partitioning Type
+// ------------------------------ ------------------
+// Clockwise Triangles Even Fractional
+//
+hs_5_0
+hs_decls
+dcl_input_control_point_count 3
+dcl_output_control_point_count 3
+dcl_tessellator_domain domain_tri
+dcl_tessellator_partitioning partitioning_fractional_even
+dcl_tessellator_output_primitive output_triangle_cw
+dcl_globalFlags refactoringAllowed
+dcl_constantbuffer cb0[9], immediateIndexed
+hs_fork_phase
+dcl_hs_fork_phase_instance_count 3
+dcl_input vForkInstanceID
+dcl_output_siv o0.x, finalTriUeq0EdgeTessFactor
+dcl_output_siv o1.x, finalTriVeq0EdgeTessFactor
+dcl_output_siv o2.x, finalTriWeq0EdgeTessFactor
+dcl_temps 1
+dcl_indexrange o0.x 3
+mov r0.x, vForkInstanceID.x
+mov o[r0.x + 0].x, cb0[8].z
+ret
+hs_fork_phase
+dcl_output_siv o3.x, finalTriInsideTessFactor
+mov o3.x, cb0[8].z
+ret
+// Approximately 5 instruction slots used
+#endif
+
+const BYTE g_hs[] =
+{
+ 68, 88, 66, 67, 174, 23,
+ 253, 184, 171, 234, 181, 122,
+ 114, 17, 23, 172, 69, 130,
+ 17, 19, 1, 0, 0, 0,
+ 212, 4, 0, 0, 6, 0,
+ 0, 0, 56, 0, 0, 0,
+ 68, 2, 0, 0, 120, 2,
+ 0, 0, 172, 2, 0, 0,
+ 64, 3, 0, 0, 56, 4,
+ 0, 0, 82, 68, 69, 70,
+ 4, 2, 0, 0, 1, 0,
+ 0, 0, 104, 0, 0, 0,
+ 1, 0, 0, 0, 60, 0,
+ 0, 0, 0, 5, 83, 72,
+ 0, 1, 0, 0, 210, 1,
+ 0, 0, 82, 68, 49, 49,
+ 60, 0, 0, 0, 24, 0,
+ 0, 0, 32, 0, 0, 0,
+ 40, 0, 0, 0, 36, 0,
+ 0, 0, 12, 0, 0, 0,
+ 0, 0, 0, 0, 92, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 1, 0,
+ 0, 0, 0, 0, 0, 0,
+ 99, 98, 95, 102, 114, 97,
+ 109, 101, 0, 171, 171, 171,
+ 92, 0, 0, 0, 5, 0,
+ 0, 0, 128, 0, 0, 0,
+ 144, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 72, 1, 0, 0, 0, 0,
+ 0, 0, 64, 0, 0, 0,
+ 0, 0, 0, 0, 88, 1,
+ 0, 0, 0, 0, 0, 0,
+ 255, 255, 255, 255, 0, 0,
+ 0, 0, 255, 255, 255, 255,
+ 0, 0, 0, 0, 124, 1,
+ 0, 0, 64, 0, 0, 0,
+ 64, 0, 0, 0, 0, 0,
+ 0, 0, 88, 1, 0, 0,
+ 0, 0, 0, 0, 255, 255,
+ 255, 255, 0, 0, 0, 0,
+ 255, 255, 255, 255, 0, 0,
+ 0, 0, 134, 1, 0, 0,
+ 128, 0, 0, 0, 4, 0,
+ 0, 0, 0, 0, 0, 0,
+ 152, 1, 0, 0, 0, 0,
+ 0, 0, 255, 255, 255, 255,
+ 0, 0, 0, 0, 255, 255,
+ 255, 255, 0, 0, 0, 0,
+ 188, 1, 0, 0, 132, 0,
+ 0, 0, 4, 0, 0, 0,
+ 0, 0, 0, 0, 152, 1,
+ 0, 0, 0, 0, 0, 0,
+ 255, 255, 255, 255, 0, 0,
+ 0, 0, 255, 255, 255, 255,
+ 0, 0, 0, 0, 198, 1,
+ 0, 0, 136, 0, 0, 0,
+ 4, 0, 0, 0, 2, 0,
+ 0, 0, 152, 1, 0, 0,
+ 0, 0, 0, 0, 255, 255,
+ 255, 255, 0, 0, 0, 0,
+ 255, 255, 255, 255, 0, 0,
+ 0, 0, 109, 111, 100, 101,
+ 108, 0, 102, 108, 111, 97,
+ 116, 52, 120, 52, 0, 171,
+ 3, 0, 3, 0, 4, 0,
+ 4, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 78, 1, 0, 0,
+ 118, 105, 101, 119, 95, 112,
+ 114, 111, 106, 0, 100, 105,
+ 115, 112, 95, 115, 99, 97,
+ 108, 101, 0, 102, 108, 111,
+ 97, 116, 0, 171, 0, 0,
+ 3, 0, 1, 0, 1, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 145, 1, 0, 0, 100, 105,
+ 115, 112, 95, 102, 114, 101,
+ 113, 0, 116, 101, 115, 115,
+ 95, 102, 97, 99, 116, 111,
+ 114, 0, 77, 105, 99, 114,
+ 111, 115, 111, 102, 116, 32,
+ 40, 82, 41, 32, 72, 76,
+ 83, 76, 32, 83, 104, 97,
+ 100, 101, 114, 32, 67, 111,
+ 109, 112, 105, 108, 101, 114,
+ 32, 57, 46, 50, 57, 46,
+ 57, 53, 50, 46, 51, 49,
+ 49, 49, 0, 171, 73, 83,
+ 71, 78, 44, 0, 0, 0,
+ 1, 0, 0, 0, 8, 0,
+ 0, 0, 32, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 3, 0, 0, 0,
+ 0, 0, 0, 0, 7, 7,
+ 0, 0, 80, 79, 83, 73,
+ 84, 73, 79, 78, 0, 171,
+ 171, 171, 79, 83, 71, 78,
+ 44, 0, 0, 0, 1, 0,
+ 0, 0, 8, 0, 0, 0,
+ 32, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 3, 0, 0, 0, 0, 0,
+ 0, 0, 7, 8, 0, 0,
+ 80, 79, 83, 73, 84, 73,
+ 79, 78, 0, 171, 171, 171,
+ 80, 67, 83, 71, 140, 0,
+ 0, 0, 4, 0, 0, 0,
+ 8, 0, 0, 0, 104, 0,
+ 0, 0, 0, 0, 0, 0,
+ 13, 0, 0, 0, 3, 0,
+ 0, 0, 0, 0, 0, 0,
+ 1, 14, 0, 0, 104, 0,
+ 0, 0, 1, 0, 0, 0,
+ 13, 0, 0, 0, 3, 0,
+ 0, 0, 1, 0, 0, 0,
+ 1, 14, 0, 0, 104, 0,
+ 0, 0, 2, 0, 0, 0,
+ 13, 0, 0, 0, 3, 0,
+ 0, 0, 2, 0, 0, 0,
+ 1, 14, 0, 0, 118, 0,
+ 0, 0, 0, 0, 0, 0,
+ 14, 0, 0, 0, 3, 0,
+ 0, 0, 3, 0, 0, 0,
+ 1, 14, 0, 0, 83, 86,
+ 95, 84, 101, 115, 115, 70,
+ 97, 99, 116, 111, 114, 0,
+ 83, 86, 95, 73, 110, 115,
+ 105, 100, 101, 84, 101, 115,
+ 115, 70, 97, 99, 116, 111,
+ 114, 0, 171, 171, 83, 72,
+ 69, 88, 240, 0, 0, 0,
+ 80, 0, 3, 0, 60, 0,
+ 0, 0, 113, 0, 0, 1,
+ 147, 24, 0, 1, 148, 24,
+ 0, 1, 149, 16, 0, 1,
+ 150, 32, 0, 1, 151, 24,
+ 0, 1, 106, 8, 0, 1,
+ 89, 0, 0, 4, 70, 142,
+ 32, 0, 0, 0, 0, 0,
+ 9, 0, 0, 0, 115, 0,
+ 0, 1, 153, 0, 0, 2,
+ 3, 0, 0, 0, 95, 0,
+ 0, 2, 0, 112, 1, 0,
+ 103, 0, 0, 4, 18, 32,
+ 16, 0, 0, 0, 0, 0,
+ 17, 0, 0, 0, 103, 0,
+ 0, 4, 18, 32, 16, 0,
+ 1, 0, 0, 0, 18, 0,
+ 0, 0, 103, 0, 0, 4,
+ 18, 32, 16, 0, 2, 0,
+ 0, 0, 19, 0, 0, 0,
+ 104, 0, 0, 2, 1, 0,
+ 0, 0, 91, 0, 0, 4,
+ 18, 32, 16, 0, 0, 0,
+ 0, 0, 3, 0, 0, 0,
+ 54, 0, 0, 4, 18, 0,
+ 16, 0, 0, 0, 0, 0,
+ 10, 112, 1, 0, 54, 0,
+ 0, 7, 18, 32, 144, 0,
+ 10, 0, 16, 0, 0, 0,
+ 0, 0, 42, 128, 32, 0,
+ 0, 0, 0, 0, 8, 0,
+ 0, 0, 62, 0, 0, 1,
+ 115, 0, 0, 1, 103, 0,
+ 0, 4, 18, 32, 16, 0,
+ 3, 0, 0, 0, 20, 0,
+ 0, 0, 54, 0, 0, 6,
+ 18, 32, 16, 0, 3, 0,
+ 0, 0, 42, 128, 32, 0,
+ 0, 0, 0, 0, 8, 0,
+ 0, 0, 62, 0, 0, 1,
+ 83, 84, 65, 84, 148, 0,
+ 0, 0, 5, 0, 0, 0,
+ 1, 0, 0, 0, 0, 0,
+ 0, 0, 4, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 10, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 3, 0, 0, 0,
+ 3, 0, 0, 0, 4, 0,
+ 0, 0, 2, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0
+};
diff --git a/src/gallium/state_trackers/d3d1x/progs/d3d11spikysphere/d3d11spikysphere.hlsl.ps.h b/src/gallium/state_trackers/d3d1x/progs/d3d11spikysphere/d3d11spikysphere.hlsl.ps.h new file mode 100755 index 00000000000..df0ad052880 --- /dev/null +++ b/src/gallium/state_trackers/d3d1x/progs/d3d11spikysphere/d3d11spikysphere.hlsl.ps.h @@ -0,0 +1,211 @@ +#if 0
+//
+// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
+//
+//
+// fxc /Fhd3d11spikysphere.hlsl.ps.h /Eps /Tps_4_0 d3d11spikysphere.hlsl
+//
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------ ------
+// SV_POSITION 0 xyzw 0 POS float
+// OBJPOS 0 xyz 1 NONE float xyz
+// OBJNORMAL 0 xyz 2 NONE float xyz
+// WORLDNORMAL 0 xyz 3 NONE float xyz
+//
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------ ------
+// SV_TARGET 0 xyzw 0 TARGET float xyzw
+//
+ps_4_0
+dcl_input_ps linear v1.xyz
+dcl_input_ps linear v2.xyz
+dcl_input_ps linear v3.xyz
+dcl_output o0.xyzw
+dcl_temps 2
+dp3 r0.x, v2.xyzx, v2.xyzx
+rsq r0.x, r0.x
+mul r0.xyz, r0.xxxx, v2.xyzx
+dp3 r0.w, v1.xyzx, v1.xyzx
+rsq r0.w, r0.w
+mul r1.xyz, r0.wwww, v1.xyzx
+dp3_sat r0.x, r0.xyzx, r1.xyzx
+dp3 r0.y, v3.xyzx, v3.xyzx
+rsq r0.y, r0.y
+mul r0.yz, r0.yyyy, v3.yyzy
+dp2_sat r0.y, l(0.707107, -0.707107, 0.000000, 0.000000), r0.yzyy
+mul r0.yzw, r0.yyyy, l(0.000000, 0.600000, 0.600000, 0.400000)
+mad o0.xyz, r0.xxxx, l(0.400000, 0.400000, 0.600000, 0.000000), r0.yzwy
+mov o0.w, l(1.000000)
+ret
+// Approximately 15 instruction slots used
+#endif
+
+const BYTE g_ps[] =
+{
+ 68, 88, 66, 67, 211, 117,
+ 143, 38, 226, 40, 181, 77,
+ 39, 255, 33, 137, 74, 241,
+ 40, 100, 1, 0, 0, 0,
+ 184, 3, 0, 0, 5, 0,
+ 0, 0, 52, 0, 0, 0,
+ 140, 0, 0, 0, 40, 1,
+ 0, 0, 92, 1, 0, 0,
+ 60, 3, 0, 0, 82, 68,
+ 69, 70, 80, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 28, 0, 0, 0, 0, 4,
+ 255, 255, 0, 1, 0, 0,
+ 28, 0, 0, 0, 77, 105,
+ 99, 114, 111, 115, 111, 102,
+ 116, 32, 40, 82, 41, 32,
+ 72, 76, 83, 76, 32, 83,
+ 104, 97, 100, 101, 114, 32,
+ 67, 111, 109, 112, 105, 108,
+ 101, 114, 32, 57, 46, 50,
+ 57, 46, 57, 53, 50, 46,
+ 51, 49, 49, 49, 0, 171,
+ 171, 171, 73, 83, 71, 78,
+ 148, 0, 0, 0, 4, 0,
+ 0, 0, 8, 0, 0, 0,
+ 104, 0, 0, 0, 0, 0,
+ 0, 0, 1, 0, 0, 0,
+ 3, 0, 0, 0, 0, 0,
+ 0, 0, 15, 0, 0, 0,
+ 116, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 3, 0, 0, 0, 1, 0,
+ 0, 0, 7, 7, 0, 0,
+ 123, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 3, 0, 0, 0, 2, 0,
+ 0, 0, 7, 7, 0, 0,
+ 133, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 3, 0, 0, 0, 3, 0,
+ 0, 0, 7, 7, 0, 0,
+ 83, 86, 95, 80, 79, 83,
+ 73, 84, 73, 79, 78, 0,
+ 79, 66, 74, 80, 79, 83,
+ 0, 79, 66, 74, 78, 79,
+ 82, 77, 65, 76, 0, 87,
+ 79, 82, 76, 68, 78, 79,
+ 82, 77, 65, 76, 0, 171,
+ 171, 171, 79, 83, 71, 78,
+ 44, 0, 0, 0, 1, 0,
+ 0, 0, 8, 0, 0, 0,
+ 32, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 3, 0, 0, 0, 0, 0,
+ 0, 0, 15, 0, 0, 0,
+ 83, 86, 95, 84, 65, 82,
+ 71, 69, 84, 0, 171, 171,
+ 83, 72, 68, 82, 216, 1,
+ 0, 0, 64, 0, 0, 0,
+ 118, 0, 0, 0, 98, 16,
+ 0, 3, 114, 16, 16, 0,
+ 1, 0, 0, 0, 98, 16,
+ 0, 3, 114, 16, 16, 0,
+ 2, 0, 0, 0, 98, 16,
+ 0, 3, 114, 16, 16, 0,
+ 3, 0, 0, 0, 101, 0,
+ 0, 3, 242, 32, 16, 0,
+ 0, 0, 0, 0, 104, 0,
+ 0, 2, 2, 0, 0, 0,
+ 16, 0, 0, 7, 18, 0,
+ 16, 0, 0, 0, 0, 0,
+ 70, 18, 16, 0, 2, 0,
+ 0, 0, 70, 18, 16, 0,
+ 2, 0, 0, 0, 68, 0,
+ 0, 5, 18, 0, 16, 0,
+ 0, 0, 0, 0, 10, 0,
+ 16, 0, 0, 0, 0, 0,
+ 56, 0, 0, 7, 114, 0,
+ 16, 0, 0, 0, 0, 0,
+ 6, 0, 16, 0, 0, 0,
+ 0, 0, 70, 18, 16, 0,
+ 2, 0, 0, 0, 16, 0,
+ 0, 7, 130, 0, 16, 0,
+ 0, 0, 0, 0, 70, 18,
+ 16, 0, 1, 0, 0, 0,
+ 70, 18, 16, 0, 1, 0,
+ 0, 0, 68, 0, 0, 5,
+ 130, 0, 16, 0, 0, 0,
+ 0, 0, 58, 0, 16, 0,
+ 0, 0, 0, 0, 56, 0,
+ 0, 7, 114, 0, 16, 0,
+ 1, 0, 0, 0, 246, 15,
+ 16, 0, 0, 0, 0, 0,
+ 70, 18, 16, 0, 1, 0,
+ 0, 0, 16, 32, 0, 7,
+ 18, 0, 16, 0, 0, 0,
+ 0, 0, 70, 2, 16, 0,
+ 0, 0, 0, 0, 70, 2,
+ 16, 0, 1, 0, 0, 0,
+ 16, 0, 0, 7, 34, 0,
+ 16, 0, 0, 0, 0, 0,
+ 70, 18, 16, 0, 3, 0,
+ 0, 0, 70, 18, 16, 0,
+ 3, 0, 0, 0, 68, 0,
+ 0, 5, 34, 0, 16, 0,
+ 0, 0, 0, 0, 26, 0,
+ 16, 0, 0, 0, 0, 0,
+ 56, 0, 0, 7, 98, 0,
+ 16, 0, 0, 0, 0, 0,
+ 86, 5, 16, 0, 0, 0,
+ 0, 0, 86, 22, 16, 0,
+ 3, 0, 0, 0, 15, 32,
+ 0, 10, 34, 0, 16, 0,
+ 0, 0, 0, 0, 2, 64,
+ 0, 0, 243, 4, 53, 63,
+ 243, 4, 53, 191, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 150, 5, 16, 0, 0, 0,
+ 0, 0, 56, 0, 0, 10,
+ 226, 0, 16, 0, 0, 0,
+ 0, 0, 86, 5, 16, 0,
+ 0, 0, 0, 0, 2, 64,
+ 0, 0, 0, 0, 0, 0,
+ 154, 153, 25, 63, 154, 153,
+ 25, 63, 205, 204, 204, 62,
+ 50, 0, 0, 12, 114, 32,
+ 16, 0, 0, 0, 0, 0,
+ 6, 0, 16, 0, 0, 0,
+ 0, 0, 2, 64, 0, 0,
+ 205, 204, 204, 62, 205, 204,
+ 204, 62, 154, 153, 25, 63,
+ 0, 0, 0, 0, 150, 7,
+ 16, 0, 0, 0, 0, 0,
+ 54, 0, 0, 5, 130, 32,
+ 16, 0, 0, 0, 0, 0,
+ 1, 64, 0, 0, 0, 0,
+ 128, 63, 62, 0, 0, 1,
+ 83, 84, 65, 84, 116, 0,
+ 0, 0, 15, 0, 0, 0,
+ 2, 0, 0, 0, 0, 0,
+ 0, 0, 4, 0, 0, 0,
+ 12, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 1, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 1, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0
+};
diff --git a/src/gallium/state_trackers/d3d1x/progs/d3d11spikysphere/d3d11spikysphere.hlsl.vs.h b/src/gallium/state_trackers/d3d1x/progs/d3d11spikysphere/d3d11spikysphere.hlsl.vs.h new file mode 100755 index 00000000000..15a4663c0db --- /dev/null +++ b/src/gallium/state_trackers/d3d1x/progs/d3d11spikysphere/d3d11spikysphere.hlsl.vs.h @@ -0,0 +1,105 @@ +#if 0
+//
+// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
+//
+//
+// fxc /Fhd3d11spikysphere.hlsl.vs.h /Evs /Tvs_4_0 d3d11spikysphere.hlsl
+//
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------ ------
+// POSITION 0 xyz 0 NONE float xyz
+//
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------ ------
+// POSITION 0 xyz 0 NONE float xyz
+//
+vs_4_0
+dcl_input v0.xyz
+dcl_output o0.xyz
+mov o0.xyz, v0.xyzx
+ret
+// Approximately 2 instruction slots used
+#endif
+
+const BYTE g_vs[] =
+{
+ 68, 88, 66, 67, 71, 140,
+ 219, 201, 207, 71, 236, 3,
+ 158, 208, 157, 229, 54, 227,
+ 221, 132, 1, 0, 0, 0,
+ 176, 1, 0, 0, 5, 0,
+ 0, 0, 52, 0, 0, 0,
+ 140, 0, 0, 0, 192, 0,
+ 0, 0, 244, 0, 0, 0,
+ 52, 1, 0, 0, 82, 68,
+ 69, 70, 80, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 28, 0, 0, 0, 0, 4,
+ 254, 255, 0, 1, 0, 0,
+ 28, 0, 0, 0, 77, 105,
+ 99, 114, 111, 115, 111, 102,
+ 116, 32, 40, 82, 41, 32,
+ 72, 76, 83, 76, 32, 83,
+ 104, 97, 100, 101, 114, 32,
+ 67, 111, 109, 112, 105, 108,
+ 101, 114, 32, 57, 46, 50,
+ 57, 46, 57, 53, 50, 46,
+ 51, 49, 49, 49, 0, 171,
+ 171, 171, 73, 83, 71, 78,
+ 44, 0, 0, 0, 1, 0,
+ 0, 0, 8, 0, 0, 0,
+ 32, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 3, 0, 0, 0, 0, 0,
+ 0, 0, 7, 7, 0, 0,
+ 80, 79, 83, 73, 84, 73,
+ 79, 78, 0, 171, 171, 171,
+ 79, 83, 71, 78, 44, 0,
+ 0, 0, 1, 0, 0, 0,
+ 8, 0, 0, 0, 32, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 3, 0,
+ 0, 0, 0, 0, 0, 0,
+ 7, 8, 0, 0, 80, 79,
+ 83, 73, 84, 73, 79, 78,
+ 0, 171, 171, 171, 83, 72,
+ 68, 82, 56, 0, 0, 0,
+ 64, 0, 1, 0, 14, 0,
+ 0, 0, 95, 0, 0, 3,
+ 114, 16, 16, 0, 0, 0,
+ 0, 0, 101, 0, 0, 3,
+ 114, 32, 16, 0, 0, 0,
+ 0, 0, 54, 0, 0, 5,
+ 114, 32, 16, 0, 0, 0,
+ 0, 0, 70, 18, 16, 0,
+ 0, 0, 0, 0, 62, 0,
+ 0, 1, 83, 84, 65, 84,
+ 116, 0, 0, 0, 2, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 2, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 1, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 1, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0
+};
diff --git a/src/gallium/state_trackers/d3d1x/progs/d3d11spikysphere/d3d11spikysphere.vcxproj b/src/gallium/state_trackers/d3d1x/progs/d3d11spikysphere/d3d11spikysphere.vcxproj new file mode 100755 index 00000000000..0cf8c709d4e --- /dev/null +++ b/src/gallium/state_trackers/d3d1x/progs/d3d11spikysphere/d3d11spikysphere.vcxproj @@ -0,0 +1,102 @@ +<?xml version="1.0" encoding="utf-8"?>
+<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <ItemGroup Label="ProjectConfigurations">
+ <ProjectConfiguration Include="Debug|Win32">
+ <Configuration>Debug</Configuration>
+ <Platform>Win32</Platform>
+ </ProjectConfiguration>
+ <ProjectConfiguration Include="Release|Win32">
+ <Configuration>Release</Configuration>
+ <Platform>Win32</Platform>
+ </ProjectConfiguration>
+ </ItemGroup>
+ <PropertyGroup Label="Globals">
+ <ProjectGuid>{64988608-72A3-4125-8A31-45E1EACE8F0A}</ProjectGuid>
+ <Keyword>Win32Proj</Keyword>
+ <RootNamespace>d3d11spikysphere</RootNamespace>
+ </PropertyGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
+ <ConfigurationType>Application</ConfigurationType>
+ <UseDebugLibraries>true</UseDebugLibraries>
+ <CharacterSet>MultiByte</CharacterSet>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
+ <ConfigurationType>Application</ConfigurationType>
+ <UseDebugLibraries>false</UseDebugLibraries>
+ <WholeProgramOptimization>true</WholeProgramOptimization>
+ <CharacterSet>MultiByte</CharacterSet>
+ </PropertyGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
+ <ImportGroup Label="ExtensionSettings">
+ </ImportGroup>
+ <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ </ImportGroup>
+ <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ </ImportGroup>
+ <PropertyGroup Label="UserMacros" />
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+ <LinkIncremental>true</LinkIncremental>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
+ <LinkIncremental>false</LinkIncremental>
+ </PropertyGroup>
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+ <ClCompile>
+ <PrecompiledHeader>
+ </PrecompiledHeader>
+ <WarningLevel>Level3</WarningLevel>
+ <Optimization>Disabled</Optimization>
+ <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ <AdditionalIncludeDirectories>$(SolutionDir)\d3d11app</AdditionalIncludeDirectories>
+ </ClCompile>
+ <Link>
+ <SubSystem>Console</SubSystem>
+ <GenerateDebugInformation>true</GenerateDebugInformation>
+ <AdditionalDependencies>d3d11.lib;d3dx10.lib;%(AdditionalDependencies)</AdditionalDependencies>
+ </Link>
+ </ItemDefinitionGroup>
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
+ <ClCompile>
+ <WarningLevel>Level3</WarningLevel>
+ <PrecompiledHeader>
+ </PrecompiledHeader>
+ <Optimization>MaxSpeed</Optimization>
+ <FunctionLevelLinking>true</FunctionLevelLinking>
+ <IntrinsicFunctions>true</IntrinsicFunctions>
+ <PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ <AdditionalIncludeDirectories>$(SolutionDir)\d3d11app</AdditionalIncludeDirectories>
+ </ClCompile>
+ <Link>
+ <SubSystem>Console</SubSystem>
+ <GenerateDebugInformation>true</GenerateDebugInformation>
+ <EnableCOMDATFolding>true</EnableCOMDATFolding>
+ <OptimizeReferences>true</OptimizeReferences>
+ <AdditionalDependencies>d3d11.lib;d3dx10.lib;%(AdditionalDependencies)</AdditionalDependencies>
+ </Link>
+ </ItemDefinitionGroup>
+ <ItemGroup>
+ <ClCompile Include="..\d3d11app\d3d11winmain.cpp" />
+ <ClCompile Include="d3d11spikysphere.cpp" />
+ </ItemGroup>
+ <ItemGroup>
+ <CustomBuild Include="d3d11spikysphere.hlsl">
+ <FileType>Document</FileType>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">"$(DXSDK_DIR)\Utilities\bin\x86\fxc.exe" /Fh%(Identity).ps.h /Eps /Tps_4_0 %(Identity)
+"$(DXSDK_DIR)\Utilities\bin\x86\fxc.exe" /Fh%(Identity).vs.h /Evs /Tvs_4_0 %(Identity)</Command>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(Identity).ps.h;%(Identity).vs.h;%(Outputs)</Outputs>
+ </CustomBuild>
+ </ItemGroup>
+ <ItemGroup>
+ <ClInclude Include="..\d3d11app\d3d11app.h" />
+ <ClInclude Include="d3d11spikysphere.hlsl.ds.h" />
+ <ClInclude Include="d3d11spikysphere.hlsl.hs.h" />
+ <ClInclude Include="d3d11spikysphere.hlsl.ps.h" />
+ <ClInclude Include="d3d11spikysphere.hlsl.vs.h" />
+ </ItemGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
+ <ImportGroup Label="ExtensionTargets">
+ </ImportGroup>
+</Project>
\ No newline at end of file diff --git a/src/gallium/state_trackers/d3d1x/progs/d3d11tex/d3d11tex.cpp b/src/gallium/state_trackers/d3d1x/progs/d3d11tex/d3d11tex.cpp new file mode 100755 index 00000000000..db3742e2f12 --- /dev/null +++ b/src/gallium/state_trackers/d3d1x/progs/d3d11tex/d3d11tex.cpp @@ -0,0 +1,116 @@ +/**************************************************************************
+ *
+ * Copyright 2010 Luca Barbieri
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining
+ * a copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sublicense, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial
+ * portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
+ * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#include "d3d11app.h"
+#include "d3d11u.h"
+#include "d3d11tex.hlsl.ps.h"
+#include "d3d11tex.hlsl.vs.h"
+#include "../data/cornell_box_image.h"
+#include "../data/tux_image.h"
+
+struct d3d11tex : public d3d11_application
+{
+ ID3D11PixelShader* ps;
+ ID3D11VertexShader* vs;
+ mesh* quad;
+ ID3D11ShaderResourceView* srv[2];
+ ID3D11SamplerState* samp[2];
+
+ virtual bool init(ID3D11Device* dev, int argc, char** argv)
+ {
+ ensure(dev->CreatePixelShader(g_ps, sizeof(g_ps), NULL, &ps));
+ ensure(dev->CreateVertexShader(g_vs, sizeof(g_vs), NULL, &vs));
+
+ quad = create_tex_quad(dev, g_vs, sizeof(g_vs));
+
+ D3D11_TEXTURE2D_DESC texd;
+ memset(&texd, 0, sizeof(texd));
+ texd.BindFlags = D3D11_BIND_SHADER_RESOURCE;
+ texd.Usage = D3D11_USAGE_IMMUTABLE;
+ texd.SampleDesc.Count = 1;
+ texd.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
+ texd.Width = 32;
+ texd.Height = 32;
+ texd.ArraySize = 1;
+ texd.MipLevels = 1;
+
+ D3D11_SUBRESOURCE_DATA texsd;
+ texsd.SysMemPitch = 32 * 4;
+ texsd.SysMemSlicePitch = 32 * 32 * 4;
+
+ ID3D11Texture2D* tex;
+
+ texsd.pSysMem = g_cornell_box_image;
+ ensure(dev->CreateTexture2D(&texd, &texsd, &tex));
+ ensure(dev->CreateShaderResourceView(tex, 0, &srv[0]));
+ tex->Release();
+
+ texsd.pSysMem = g_tux_image;
+ ensure(dev->CreateTexture2D(&texd, &texsd, &tex));
+ ensure(dev->CreateShaderResourceView(tex, 0, &srv[1]));
+ tex->Release();
+
+ D3D11_SAMPLER_DESC sampd;
+ memset(&sampd, 0, sizeof(sampd));
+ sampd.AddressU = D3D11_TEXTURE_ADDRESS_WRAP;
+ sampd.AddressV = D3D11_TEXTURE_ADDRESS_WRAP;
+ sampd.AddressW = D3D11_TEXTURE_ADDRESS_WRAP;
+ sampd.MinLOD = -FLT_MAX;
+ sampd.MaxLOD = FLT_MAX;
+
+ sampd.Filter = D3D11_FILTER_MIN_MAG_MIP_POINT;
+ dev->CreateSamplerState(&sampd, &samp[0]);
+
+ sampd.Filter = D3D11_FILTER_MIN_MAG_LINEAR_MIP_POINT;
+ dev->CreateSamplerState(&sampd, &samp[1]);
+ return true;
+ }
+
+ virtual void draw(ID3D11DeviceContext* ctx, ID3D11RenderTargetView* rtv, unsigned width, unsigned height, double time)
+ {
+ D3D11_VIEWPORT vp;
+ memset(&vp, 0, sizeof(vp));
+ vp.Width = (float)width;
+ vp.Height = (float)height;
+ vp.MaxDepth = 1.0f;
+
+ ctx->OMSetRenderTargets(1, &rtv, 0);
+ ctx->RSSetViewports(1, &vp);
+
+ ctx->VSSetShader(vs, NULL, 0);
+ ctx->PSSetShader(ps, NULL, 0);
+
+ ctx->PSSetShaderResources(0, 2, srv);
+ ctx->PSSetSamplers(0, 2, samp);
+
+ quad->bind_and_draw(ctx);
+ }
+};
+
+d3d11_application* d3d11_application_create()
+{
+ return new d3d11tex();
+}
diff --git a/src/gallium/state_trackers/d3d1x/progs/d3d11tex/d3d11tex.hlsl b/src/gallium/state_trackers/d3d1x/progs/d3d11tex/d3d11tex.hlsl new file mode 100755 index 00000000000..1a6990cc396 --- /dev/null +++ b/src/gallium/state_trackers/d3d1x/progs/d3d11tex/d3d11tex.hlsl @@ -0,0 +1,66 @@ +/**************************************************************************
+ *
+ * Copyright 2010 Luca Barbieri
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining
+ * a copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sublicense, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial
+ * portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
+ * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+Texture2D tex0;
+Texture2D tex1;
+sampler samp0;
+sampler samp1;
+
+struct IA2VS
+{
+ float4 position : POSITION;
+ float2 texcoord : TEXCOORD;
+};
+
+struct VS2PS
+{
+ float4 position : SV_POSITION;
+ float2 texcoord : TEXCOORD;
+ float4 factors : FACTORS;
+};
+
+VS2PS vs(IA2VS input)
+{
+ VS2PS result;
+ result.position = input.position;
+ result.texcoord = input.texcoord * 8;
+ result.factors.xy = input.texcoord;
+ result.factors.zw = 1 - input.texcoord;
+ return result;
+}
+
+float4 ps(VS2PS input) : SV_TARGET
+{
+ float4 a0 = tex0.Sample(samp0, input.texcoord);
+ float4 a1 = tex0.Sample(samp1, input.texcoord);
+ float4 a = a0 * input.factors.z + a1 * input.factors.x;
+
+ float4 b0 = tex1.Sample(samp0, input.texcoord);
+ float4 b1 = tex1.Sample(samp1, input.texcoord);
+ float4 b = b0 * input.factors.z + b1 * input.factors.x;
+
+ return a * input.factors.w + b * input.factors.y;
+}
diff --git a/src/gallium/state_trackers/d3d1x/progs/d3d11tex/d3d11tex.hlsl.ps.h b/src/gallium/state_trackers/d3d1x/progs/d3d11tex/d3d11tex.hlsl.ps.h new file mode 100755 index 00000000000..722ed9afd0f --- /dev/null +++ b/src/gallium/state_trackers/d3d1x/progs/d3d11tex/d3d11tex.hlsl.ps.h @@ -0,0 +1,234 @@ +#if 0
+//
+// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
+//
+//
+// fxc /Fhd3d11tex.hlsl.ps.h /Eps /Tps_4_0 d3d11tex.hlsl
+//
+//
+// Resource Bindings:
+//
+// Name Type Format Dim Slot Elements
+// ------------------------------ ---------- ------- ----------- ---- --------
+// samp0 sampler NA NA 0 1
+// samp1 sampler NA NA 1 1
+// tex0 texture float4 2d 0 1
+// tex1 texture float4 2d 1 1
+//
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------ ------
+// SV_POSITION 0 xyzw 0 POS float
+// TEXCOORD 0 xy 1 NONE float xy
+// FACTORS 0 xyzw 2 NONE float xyzw
+//
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------ ------
+// SV_TARGET 0 xyzw 0 TARGET float xyzw
+//
+ps_4_0
+dcl_sampler s0, mode_default
+dcl_sampler s1, mode_default
+dcl_resource_texture2d (float,float,float,float) t0
+dcl_resource_texture2d (float,float,float,float) t1
+dcl_input_ps linear v1.xy
+dcl_input_ps linear v2.xyzw
+dcl_output o0.xyzw
+dcl_temps 3
+sample r0.xyzw, v1.xyxx, t1.xyzw, s1
+mul r0.xyzw, r0.xyzw, v2.xxxx
+sample r1.xyzw, v1.xyxx, t1.xyzw, s0
+mad r0.xyzw, r1.xyzw, v2.zzzz, r0.xyzw
+mul r0.xyzw, r0.xyzw, v2.yyyy
+sample r1.xyzw, v1.xyxx, t0.xyzw, s1
+mul r1.xyzw, r1.xyzw, v2.xxxx
+sample r2.xyzw, v1.xyxx, t0.xyzw, s0
+mad r1.xyzw, r2.xyzw, v2.zzzz, r1.xyzw
+mad o0.xyzw, r1.xyzw, v2.wwww, r0.xyzw
+ret
+// Approximately 11 instruction slots used
+#endif
+
+const BYTE g_ps[] =
+{
+ 68, 88, 66, 67, 139, 203,
+ 114, 37, 104, 101, 201, 12,
+ 197, 147, 116, 98, 80, 214,
+ 173, 207, 1, 0, 0, 0,
+ 16, 4, 0, 0, 5, 0,
+ 0, 0, 52, 0, 0, 0,
+ 32, 1, 0, 0, 152, 1,
+ 0, 0, 204, 1, 0, 0,
+ 148, 3, 0, 0, 82, 68,
+ 69, 70, 228, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 4, 0, 0, 0,
+ 28, 0, 0, 0, 0, 4,
+ 255, 255, 0, 1, 0, 0,
+ 178, 0, 0, 0, 156, 0,
+ 0, 0, 3, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 1, 0,
+ 0, 0, 0, 0, 0, 0,
+ 162, 0, 0, 0, 3, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 1, 0, 0, 0,
+ 1, 0, 0, 0, 0, 0,
+ 0, 0, 168, 0, 0, 0,
+ 2, 0, 0, 0, 5, 0,
+ 0, 0, 4, 0, 0, 0,
+ 255, 255, 255, 255, 0, 0,
+ 0, 0, 1, 0, 0, 0,
+ 12, 0, 0, 0, 173, 0,
+ 0, 0, 2, 0, 0, 0,
+ 5, 0, 0, 0, 4, 0,
+ 0, 0, 255, 255, 255, 255,
+ 1, 0, 0, 0, 1, 0,
+ 0, 0, 12, 0, 0, 0,
+ 115, 97, 109, 112, 48, 0,
+ 115, 97, 109, 112, 49, 0,
+ 116, 101, 120, 48, 0, 116,
+ 101, 120, 49, 0, 77, 105,
+ 99, 114, 111, 115, 111, 102,
+ 116, 32, 40, 82, 41, 32,
+ 72, 76, 83, 76, 32, 83,
+ 104, 97, 100, 101, 114, 32,
+ 67, 111, 109, 112, 105, 108,
+ 101, 114, 32, 57, 46, 50,
+ 57, 46, 57, 53, 50, 46,
+ 51, 49, 49, 49, 0, 171,
+ 73, 83, 71, 78, 112, 0,
+ 0, 0, 3, 0, 0, 0,
+ 8, 0, 0, 0, 80, 0,
+ 0, 0, 0, 0, 0, 0,
+ 1, 0, 0, 0, 3, 0,
+ 0, 0, 0, 0, 0, 0,
+ 15, 0, 0, 0, 92, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 3, 0,
+ 0, 0, 1, 0, 0, 0,
+ 3, 3, 0, 0, 101, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 3, 0,
+ 0, 0, 2, 0, 0, 0,
+ 15, 15, 0, 0, 83, 86,
+ 95, 80, 79, 83, 73, 84,
+ 73, 79, 78, 0, 84, 69,
+ 88, 67, 79, 79, 82, 68,
+ 0, 70, 65, 67, 84, 79,
+ 82, 83, 0, 171, 171, 171,
+ 79, 83, 71, 78, 44, 0,
+ 0, 0, 1, 0, 0, 0,
+ 8, 0, 0, 0, 32, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 3, 0,
+ 0, 0, 0, 0, 0, 0,
+ 15, 0, 0, 0, 83, 86,
+ 95, 84, 65, 82, 71, 69,
+ 84, 0, 171, 171, 83, 72,
+ 68, 82, 192, 1, 0, 0,
+ 64, 0, 0, 0, 112, 0,
+ 0, 0, 90, 0, 0, 3,
+ 0, 96, 16, 0, 0, 0,
+ 0, 0, 90, 0, 0, 3,
+ 0, 96, 16, 0, 1, 0,
+ 0, 0, 88, 24, 0, 4,
+ 0, 112, 16, 0, 0, 0,
+ 0, 0, 85, 85, 0, 0,
+ 88, 24, 0, 4, 0, 112,
+ 16, 0, 1, 0, 0, 0,
+ 85, 85, 0, 0, 98, 16,
+ 0, 3, 50, 16, 16, 0,
+ 1, 0, 0, 0, 98, 16,
+ 0, 3, 242, 16, 16, 0,
+ 2, 0, 0, 0, 101, 0,
+ 0, 3, 242, 32, 16, 0,
+ 0, 0, 0, 0, 104, 0,
+ 0, 2, 3, 0, 0, 0,
+ 69, 0, 0, 9, 242, 0,
+ 16, 0, 0, 0, 0, 0,
+ 70, 16, 16, 0, 1, 0,
+ 0, 0, 70, 126, 16, 0,
+ 1, 0, 0, 0, 0, 96,
+ 16, 0, 1, 0, 0, 0,
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+ 16, 0, 0, 0, 0, 0,
+ 70, 14, 16, 0, 0, 0,
+ 0, 0, 6, 16, 16, 0,
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+ 0, 9, 242, 0, 16, 0,
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+ 16, 0, 1, 0, 0, 0,
+ 70, 126, 16, 0, 1, 0,
+ 0, 0, 0, 96, 16, 0,
+ 0, 0, 0, 0, 50, 0,
+ 0, 9, 242, 0, 16, 0,
+ 0, 0, 0, 0, 70, 14,
+ 16, 0, 1, 0, 0, 0,
+ 166, 26, 16, 0, 2, 0,
+ 0, 0, 70, 14, 16, 0,
+ 0, 0, 0, 0, 56, 0,
+ 0, 7, 242, 0, 16, 0,
+ 0, 0, 0, 0, 70, 14,
+ 16, 0, 0, 0, 0, 0,
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+ 1, 0, 0, 0, 70, 126,
+ 16, 0, 0, 0, 0, 0,
+ 0, 96, 16, 0, 1, 0,
+ 0, 0, 56, 0, 0, 7,
+ 242, 0, 16, 0, 1, 0,
+ 0, 0, 70, 14, 16, 0,
+ 1, 0, 0, 0, 6, 16,
+ 16, 0, 2, 0, 0, 0,
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+ 16, 0, 2, 0, 0, 0,
+ 70, 16, 16, 0, 1, 0,
+ 0, 0, 70, 126, 16, 0,
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+ 16, 0, 0, 0, 0, 0,
+ 50, 0, 0, 9, 242, 0,
+ 16, 0, 1, 0, 0, 0,
+ 70, 14, 16, 0, 2, 0,
+ 0, 0, 166, 26, 16, 0,
+ 2, 0, 0, 0, 70, 14,
+ 16, 0, 1, 0, 0, 0,
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+ 16, 0, 0, 0, 0, 0,
+ 70, 14, 16, 0, 1, 0,
+ 0, 0, 246, 31, 16, 0,
+ 2, 0, 0, 0, 70, 14,
+ 16, 0, 0, 0, 0, 0,
+ 62, 0, 0, 1, 83, 84,
+ 65, 84, 116, 0, 0, 0,
+ 11, 0, 0, 0, 3, 0,
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+ 3, 0, 0, 0, 3, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 1, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 4, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0
+};
diff --git a/src/gallium/state_trackers/d3d1x/progs/d3d11tex/d3d11tex.hlsl.vs.h b/src/gallium/state_trackers/d3d1x/progs/d3d11tex/d3d11tex.hlsl.vs.h new file mode 100755 index 00000000000..0e3ebcd66d8 --- /dev/null +++ b/src/gallium/state_trackers/d3d1x/progs/d3d11tex/d3d11tex.hlsl.vs.h @@ -0,0 +1,153 @@ +#if 0
+//
+// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
+//
+//
+// fxc /Fhd3d11tex.hlsl.vs.h /Evs /Tvs_4_0 d3d11tex.hlsl
+//
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------ ------
+// POSITION 0 xyzw 0 NONE float xyzw
+// TEXCOORD 0 xy 1 NONE float xy
+//
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------ ------
+// SV_POSITION 0 xyzw 0 POS float xyzw
+// TEXCOORD 0 xy 1 NONE float xy
+// FACTORS 0 xyzw 2 NONE float xyzw
+//
+vs_4_0
+dcl_input v0.xyzw
+dcl_input v1.xy
+dcl_output_siv o0.xyzw, position
+dcl_output o1.xy
+dcl_output o2.xyzw
+mov o0.xyzw, v0.xyzw
+mul o1.xy, v1.xyxx, l(8.000000, 8.000000, 0.000000, 0.000000)
+mad o2.xyzw, v1.xyxy, l(1.000000, 1.000000, -1.000000, -1.000000), l(0.000000, 0.000000, 1.000000, 1.000000)
+ret
+// Approximately 4 instruction slots used
+#endif
+
+const BYTE g_vs[] =
+{
+ 68, 88, 66, 67, 129, 141,
+ 49, 0, 46, 132, 26, 20,
+ 64, 38, 200, 86, 119, 202,
+ 172, 121, 1, 0, 0, 0,
+ 160, 2, 0, 0, 5, 0,
+ 0, 0, 52, 0, 0, 0,
+ 140, 0, 0, 0, 224, 0,
+ 0, 0, 88, 1, 0, 0,
+ 36, 2, 0, 0, 82, 68,
+ 69, 70, 80, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 28, 0, 0, 0, 0, 4,
+ 254, 255, 0, 1, 0, 0,
+ 28, 0, 0, 0, 77, 105,
+ 99, 114, 111, 115, 111, 102,
+ 116, 32, 40, 82, 41, 32,
+ 72, 76, 83, 76, 32, 83,
+ 104, 97, 100, 101, 114, 32,
+ 67, 111, 109, 112, 105, 108,
+ 101, 114, 32, 57, 46, 50,
+ 57, 46, 57, 53, 50, 46,
+ 51, 49, 49, 49, 0, 171,
+ 171, 171, 73, 83, 71, 78,
+ 76, 0, 0, 0, 2, 0,
+ 0, 0, 8, 0, 0, 0,
+ 56, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 3, 0, 0, 0, 0, 0,
+ 0, 0, 15, 15, 0, 0,
+ 65, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 3, 0, 0, 0, 1, 0,
+ 0, 0, 3, 3, 0, 0,
+ 80, 79, 83, 73, 84, 73,
+ 79, 78, 0, 84, 69, 88,
+ 67, 79, 79, 82, 68, 0,
+ 171, 171, 79, 83, 71, 78,
+ 112, 0, 0, 0, 3, 0,
+ 0, 0, 8, 0, 0, 0,
+ 80, 0, 0, 0, 0, 0,
+ 0, 0, 1, 0, 0, 0,
+ 3, 0, 0, 0, 0, 0,
+ 0, 0, 15, 0, 0, 0,
+ 92, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 3, 0, 0, 0, 1, 0,
+ 0, 0, 3, 12, 0, 0,
+ 101, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 3, 0, 0, 0, 2, 0,
+ 0, 0, 15, 0, 0, 0,
+ 83, 86, 95, 80, 79, 83,
+ 73, 84, 73, 79, 78, 0,
+ 84, 69, 88, 67, 79, 79,
+ 82, 68, 0, 70, 65, 67,
+ 84, 79, 82, 83, 0, 171,
+ 171, 171, 83, 72, 68, 82,
+ 196, 0, 0, 0, 64, 0,
+ 1, 0, 49, 0, 0, 0,
+ 95, 0, 0, 3, 242, 16,
+ 16, 0, 0, 0, 0, 0,
+ 95, 0, 0, 3, 50, 16,
+ 16, 0, 1, 0, 0, 0,
+ 103, 0, 0, 4, 242, 32,
+ 16, 0, 0, 0, 0, 0,
+ 1, 0, 0, 0, 101, 0,
+ 0, 3, 50, 32, 16, 0,
+ 1, 0, 0, 0, 101, 0,
+ 0, 3, 242, 32, 16, 0,
+ 2, 0, 0, 0, 54, 0,
+ 0, 5, 242, 32, 16, 0,
+ 0, 0, 0, 0, 70, 30,
+ 16, 0, 0, 0, 0, 0,
+ 56, 0, 0, 10, 50, 32,
+ 16, 0, 1, 0, 0, 0,
+ 70, 16, 16, 0, 1, 0,
+ 0, 0, 2, 64, 0, 0,
+ 0, 0, 0, 65, 0, 0,
+ 0, 65, 0, 0, 0, 0,
+ 0, 0, 0, 0, 50, 0,
+ 0, 15, 242, 32, 16, 0,
+ 2, 0, 0, 0, 70, 20,
+ 16, 0, 1, 0, 0, 0,
+ 2, 64, 0, 0, 0, 0,
+ 128, 63, 0, 0, 128, 63,
+ 0, 0, 128, 191, 0, 0,
+ 128, 191, 2, 64, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 128, 63,
+ 0, 0, 128, 63, 62, 0,
+ 0, 1, 83, 84, 65, 84,
+ 116, 0, 0, 0, 4, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 5, 0,
+ 0, 0, 1, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 1, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 1, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0
+};
diff --git a/src/gallium/state_trackers/d3d1x/progs/d3d11tex/d3d11tex.vcxproj b/src/gallium/state_trackers/d3d1x/progs/d3d11tex/d3d11tex.vcxproj new file mode 100755 index 00000000000..ea6cc038687 --- /dev/null +++ b/src/gallium/state_trackers/d3d1x/progs/d3d11tex/d3d11tex.vcxproj @@ -0,0 +1,98 @@ +<?xml version="1.0" encoding="utf-8"?>
+<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <ItemGroup Label="ProjectConfigurations">
+ <ProjectConfiguration Include="Debug|Win32">
+ <Configuration>Debug</Configuration>
+ <Platform>Win32</Platform>
+ </ProjectConfiguration>
+ <ProjectConfiguration Include="Release|Win32">
+ <Configuration>Release</Configuration>
+ <Platform>Win32</Platform>
+ </ProjectConfiguration>
+ </ItemGroup>
+ <PropertyGroup Label="Globals">
+ <ProjectGuid>{14F73B97-2DC6-423E-97D9-64E3368713DC}</ProjectGuid>
+ <Keyword>Win32Proj</Keyword>
+ <RootNamespace>d3d11tex</RootNamespace>
+ </PropertyGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
+ <ConfigurationType>Application</ConfigurationType>
+ <UseDebugLibraries>true</UseDebugLibraries>
+ <CharacterSet>MultiByte</CharacterSet>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
+ <ConfigurationType>Application</ConfigurationType>
+ <UseDebugLibraries>false</UseDebugLibraries>
+ <WholeProgramOptimization>true</WholeProgramOptimization>
+ <CharacterSet>MultiByte</CharacterSet>
+ </PropertyGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
+ <ImportGroup Label="ExtensionSettings">
+ </ImportGroup>
+ <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ </ImportGroup>
+ <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ </ImportGroup>
+ <PropertyGroup Label="UserMacros" />
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+ <LinkIncremental>true</LinkIncremental>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
+ <LinkIncremental>false</LinkIncremental>
+ </PropertyGroup>
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+ <ClCompile>
+ <PrecompiledHeader>NotUsing</PrecompiledHeader>
+ <WarningLevel>Level3</WarningLevel>
+ <Optimization>Disabled</Optimization>
+ <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ <AdditionalIncludeDirectories>$(SolutionDir)\d3d11app</AdditionalIncludeDirectories>
+ </ClCompile>
+ <Link>
+ <SubSystem>Console</SubSystem>
+ <GenerateDebugInformation>true</GenerateDebugInformation>
+ <AdditionalDependencies>d3d11.lib;%(AdditionalDependencies)</AdditionalDependencies>
+ </Link>
+ </ItemDefinitionGroup>
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
+ <ClCompile>
+ <WarningLevel>Level3</WarningLevel>
+ <PrecompiledHeader>NotUsing</PrecompiledHeader>
+ <Optimization>MaxSpeed</Optimization>
+ <FunctionLevelLinking>true</FunctionLevelLinking>
+ <IntrinsicFunctions>true</IntrinsicFunctions>
+ <PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ <AdditionalIncludeDirectories>$(SolutionDir)\d3d11app</AdditionalIncludeDirectories>
+ </ClCompile>
+ <Link>
+ <SubSystem>Console</SubSystem>
+ <GenerateDebugInformation>true</GenerateDebugInformation>
+ <EnableCOMDATFolding>true</EnableCOMDATFolding>
+ <OptimizeReferences>true</OptimizeReferences>
+ <AdditionalDependencies>d3d11.lib;%(AdditionalDependencies)</AdditionalDependencies>
+ </Link>
+ </ItemDefinitionGroup>
+ <ItemGroup>
+ <CustomBuild Include="d3d11tex.hlsl">
+ <FileType>Document</FileType>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">"$(DXSDK_DIR)\Utilities\bin\x86\fxc.exe" /Fh%(Identity).ps.h /Eps /Tps_4_0 %(Identity)
+"$(DXSDK_DIR)\Utilities\bin\x86\fxc.exe" /Fh%(Identity).vs.h /Evs /Tvs_4_0 %(Identity)</Command>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(Identity).ps.h;%(Identity).vs.h;%(Outputs)</Outputs>
+ </CustomBuild>
+ </ItemGroup>
+ <ItemGroup>
+ <ClInclude Include="..\d3d11app\d3d11app.h" />
+ <ClInclude Include="d3d11tex.hlsl.ps.h" />
+ <ClInclude Include="d3d11tex.hlsl.vs.h" />
+ </ItemGroup>
+ <ItemGroup>
+ <ClCompile Include="..\d3d11app\d3d11winmain.cpp" />
+ <ClCompile Include="d3d11tex.cpp" />
+ </ItemGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
+ <ImportGroup Label="ExtensionTargets">
+ </ImportGroup>
+</Project>
\ No newline at end of file diff --git a/src/gallium/state_trackers/d3d1x/progs/d3d11tri/d3d11tri.cpp b/src/gallium/state_trackers/d3d1x/progs/d3d11tri/d3d11tri.cpp new file mode 100755 index 00000000000..5622074e19d --- /dev/null +++ b/src/gallium/state_trackers/d3d1x/progs/d3d11tri/d3d11tri.cpp @@ -0,0 +1,120 @@ +/**************************************************************************
+ *
+ * Copyright 2010 Luca Barbieri
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining
+ * a copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sublicense, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial
+ * portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
+ * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#include "d3d11app.h"
+#include "d3d11tri.hlsl.ps.h"
+#include "d3d11tri.hlsl.vs.h"
+
+struct vertex {
+ float position[4];
+ float color[4];
+};
+
+static struct vertex vertices[3] =
+{
+ {
+ { 0.0f, 0.9f, 0.5f, 1.0f },
+ { 1.0f, 0.0f, 0.0f, 1.0f }
+ },
+ {
+ { 0.9f, -0.9f, 0.5f, 1.0f },
+ { 0.0f, 0.0f, 1.0f, 1.0f }
+ },
+ {
+ { -0.9f, -0.9f, 0.5f, 1.0f },
+ { 0.0f, 1.0f, 0.0f, 1.0f }
+ },
+};
+
+struct d3d11tri : public d3d11_application
+{
+ ID3D11PixelShader* ps;
+ ID3D11VertexShader* vs;
+ ID3D11InputLayout* layout;
+ ID3D11Buffer* vb;
+
+ virtual bool init(ID3D11Device* dev, int argc, char** argv)
+ {
+ ensure(dev->CreatePixelShader(g_ps, sizeof(g_ps), NULL, &ps));
+ ensure(dev->CreateVertexShader(g_vs, sizeof(g_vs), NULL, &vs));
+
+ D3D11_INPUT_ELEMENT_DESC elements[] =
+ {
+ // inverse order to make sure the implementation can properly parse the vertex shader signature
+ {"COLOR", 0, DXGI_FORMAT_R32G32B32A32_FLOAT, 0, 16, D3D11_INPUT_PER_VERTEX_DATA, 0},
+ {"POSITION", 0, DXGI_FORMAT_R32G32B32A32_FLOAT, 0, 0, D3D11_INPUT_PER_VERTEX_DATA, 0},
+ };
+
+ ensure(dev->CreateInputLayout(elements, sizeof(elements) / sizeof(elements[0]), g_vs, sizeof(g_vs), &layout));
+ D3D11_BUFFER_DESC bufferd;
+ bufferd.ByteWidth = sizeof(vertices);
+ bufferd.Usage = D3D11_USAGE_IMMUTABLE;
+ bufferd.BindFlags = D3D11_BIND_VERTEX_BUFFER;
+ bufferd.CPUAccessFlags = 0;
+ bufferd.MiscFlags = 0;
+ bufferd.StructureByteStride = 0;
+
+ D3D11_SUBRESOURCE_DATA buffersd;
+ buffersd.pSysMem = vertices;
+ buffersd.SysMemPitch = sizeof(vertices);
+ buffersd.SysMemSlicePitch = sizeof(vertices);
+
+ ensure(dev->CreateBuffer(&bufferd, &buffersd, &vb));
+
+ return true;
+ }
+
+ virtual void draw(ID3D11DeviceContext* ctx, ID3D11RenderTargetView* rtv, unsigned width, unsigned height, double time)
+ {
+ float clear_color[4] = {1, 0, 1, 1};
+ D3D11_VIEWPORT vp;
+ memset(&vp, 0, sizeof(vp));
+ vp.Width = (float)width;
+ vp.Height = (float)height;
+ vp.MaxDepth = 1.0f;
+
+ ctx->OMSetRenderTargets(1, &rtv, 0);
+ ctx->RSSetViewports(1, &vp);
+
+ ctx->ClearRenderTargetView(rtv, clear_color);
+
+ ctx->IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
+ ctx->IASetInputLayout(layout);
+ unsigned stride = 2 * 4 * 4;
+ unsigned offset = 0;
+ ctx->IASetVertexBuffers(0, 1, &vb, &stride, &offset);
+
+ ctx->VSSetShader(vs, NULL, 0);
+ ctx->PSSetShader(ps, NULL, 0);
+
+ ctx->Draw(3, 0);
+ }
+};
+
+d3d11_application* d3d11_application_create()
+{
+ return new d3d11tri();
+}
diff --git a/src/gallium/state_trackers/d3d1x/progs/d3d11tri/d3d11tri.hlsl b/src/gallium/state_trackers/d3d1x/progs/d3d11tri/d3d11tri.hlsl new file mode 100755 index 00000000000..6bdd448ce0a --- /dev/null +++ b/src/gallium/state_trackers/d3d1x/progs/d3d11tri/d3d11tri.hlsl @@ -0,0 +1,50 @@ +/**************************************************************************
+ *
+ * Copyright 2010 Luca Barbieri
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining
+ * a copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sublicense, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial
+ * portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
+ * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+struct IA2VS
+{
+ float4 position : POSITION;
+ float4 color : COLOR;
+};
+
+struct VS2PS
+{
+ float4 position : SV_POSITION;
+ float4 color : COLOR;
+};
+
+VS2PS vs(IA2VS input)
+{
+ VS2PS result;
+ result.position = input.position;
+ result.color = input.color;
+ return result;
+}
+
+float4 ps(VS2PS input) : SV_TARGET
+{
+ return input.color;
+}
diff --git a/src/gallium/state_trackers/d3d1x/progs/d3d11tri/d3d11tri.hlsl.ps.h b/src/gallium/state_trackers/d3d1x/progs/d3d11tri/d3d11tri.hlsl.ps.h new file mode 100755 index 00000000000..21f6141f380 --- /dev/null +++ b/src/gallium/state_trackers/d3d1x/progs/d3d11tri/d3d11tri.hlsl.ps.h @@ -0,0 +1,112 @@ +#if 0
+//
+// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
+//
+//
+// fxc /Fhd3d11tri.hlsl.ps.h /Eps /Tps_4_0 d3d11tri.hlsl
+//
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------ ------
+// SV_POSITION 0 xyzw 0 POS float
+// COLOR 0 xyzw 1 NONE float xyzw
+//
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------ ------
+// SV_TARGET 0 xyzw 0 TARGET float xyzw
+//
+ps_4_0
+dcl_input_ps linear v1.xyzw
+dcl_output o0.xyzw
+mov o0.xyzw, v1.xyzw
+ret
+// Approximately 2 instruction slots used
+#endif
+
+const BYTE g_ps[] =
+{
+ 68, 88, 66, 67, 206, 120,
+ 117, 238, 118, 127, 10, 87,
+ 80, 75, 114, 198, 95, 2,
+ 120, 102, 1, 0, 0, 0,
+ 208, 1, 0, 0, 5, 0,
+ 0, 0, 52, 0, 0, 0,
+ 140, 0, 0, 0, 224, 0,
+ 0, 0, 20, 1, 0, 0,
+ 84, 1, 0, 0, 82, 68,
+ 69, 70, 80, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 28, 0, 0, 0, 0, 4,
+ 255, 255, 0, 1, 0, 0,
+ 28, 0, 0, 0, 77, 105,
+ 99, 114, 111, 115, 111, 102,
+ 116, 32, 40, 82, 41, 32,
+ 72, 76, 83, 76, 32, 83,
+ 104, 97, 100, 101, 114, 32,
+ 67, 111, 109, 112, 105, 108,
+ 101, 114, 32, 57, 46, 50,
+ 57, 46, 57, 53, 50, 46,
+ 51, 49, 49, 49, 0, 171,
+ 171, 171, 73, 83, 71, 78,
+ 76, 0, 0, 0, 2, 0,
+ 0, 0, 8, 0, 0, 0,
+ 56, 0, 0, 0, 0, 0,
+ 0, 0, 1, 0, 0, 0,
+ 3, 0, 0, 0, 0, 0,
+ 0, 0, 15, 0, 0, 0,
+ 68, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 3, 0, 0, 0, 1, 0,
+ 0, 0, 15, 15, 0, 0,
+ 83, 86, 95, 80, 79, 83,
+ 73, 84, 73, 79, 78, 0,
+ 67, 79, 76, 79, 82, 0,
+ 171, 171, 79, 83, 71, 78,
+ 44, 0, 0, 0, 1, 0,
+ 0, 0, 8, 0, 0, 0,
+ 32, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 3, 0, 0, 0, 0, 0,
+ 0, 0, 15, 0, 0, 0,
+ 83, 86, 95, 84, 65, 82,
+ 71, 69, 84, 0, 171, 171,
+ 83, 72, 68, 82, 56, 0,
+ 0, 0, 64, 0, 0, 0,
+ 14, 0, 0, 0, 98, 16,
+ 0, 3, 242, 16, 16, 0,
+ 1, 0, 0, 0, 101, 0,
+ 0, 3, 242, 32, 16, 0,
+ 0, 0, 0, 0, 54, 0,
+ 0, 5, 242, 32, 16, 0,
+ 0, 0, 0, 0, 70, 30,
+ 16, 0, 1, 0, 0, 0,
+ 62, 0, 0, 1, 83, 84,
+ 65, 84, 116, 0, 0, 0,
+ 2, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 2, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 1, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 1, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0
+};
diff --git a/src/gallium/state_trackers/d3d1x/progs/d3d11tri/d3d11tri.hlsl.vs.h b/src/gallium/state_trackers/d3d1x/progs/d3d11tri/d3d11tri.hlsl.vs.h new file mode 100755 index 00000000000..edf18e01f76 --- /dev/null +++ b/src/gallium/state_trackers/d3d1x/progs/d3d11tri/d3d11tri.hlsl.vs.h @@ -0,0 +1,128 @@ +#if 0
+//
+// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
+//
+//
+// fxc /Fhd3d11tri.hlsl.vs.h /Evs /Tvs_4_0 d3d11tri.hlsl
+//
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------ ------
+// POSITION 0 xyzw 0 NONE float xyzw
+// COLOR 0 xyzw 1 NONE float xyzw
+//
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------ ------
+// SV_POSITION 0 xyzw 0 POS float xyzw
+// COLOR 0 xyzw 1 NONE float xyzw
+//
+vs_4_0
+dcl_input v0.xyzw
+dcl_input v1.xyzw
+dcl_output_siv o0.xyzw, position
+dcl_output o1.xyzw
+mov o0.xyzw, v0.xyzw
+mov o1.xyzw, v1.xyzw
+ret
+// Approximately 3 instruction slots used
+#endif
+
+const BYTE g_vs[] =
+{
+ 68, 88, 66, 67, 190, 171,
+ 186, 20, 44, 105, 95, 129,
+ 137, 204, 223, 72, 251, 159,
+ 126, 176, 1, 0, 0, 0,
+ 28, 2, 0, 0, 5, 0,
+ 0, 0, 52, 0, 0, 0,
+ 140, 0, 0, 0, 220, 0,
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b/src/gallium/state_trackers/d3d1x/progs/progs.sln new file mode 100755 index 00000000000..13c2d6e581c --- /dev/null +++ b/src/gallium/state_trackers/d3d1x/progs/progs.sln @@ -0,0 +1,49 @@ +
+Microsoft Visual Studio Solution File, Format Version 11.00
+# Visual Studio 2010
+Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "d3d11app", "d3d11app", "{77576C4F-7281-41FB-A5C7-D12707AB9ED0}"
+ ProjectSection(SolutionItems) = preProject
+ d3d11app\d3d11blit.hlsl = d3d11app\d3d11blit.hlsl
+ EndProjectSection
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "d3d11gears", "d3d11gears\d3d11gears.vcxproj", "{706313AB-8F2C-48D2-9F67-31AA043F48C9}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "d3d11tri", "d3d11tri\d3d11tri.vcxproj", "{1C11FC42-BFB5-4668-97F6-C5B564754F8F}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "d3d11spikysphere", "d3d11spikysphere\d3d11spikysphere.vcxproj", "{64988608-72A3-4125-8A31-45E1EACE8F0A}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "d3d11tex", "d3d11tex\d3d11tex.vcxproj", "{14F73B97-2DC6-423E-97D9-64E3368713DC}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "d3d10tri", "d3d10tri\d3d10tri.vcxproj", "{5366F4FD-0E6C-40CC-B2F2-CE3D350F0729}"
+EndProject
+Global
+ GlobalSection(SolutionConfigurationPlatforms) = preSolution
+ Debug|Win32 = Debug|Win32
+ Release|Win32 = Release|Win32
+ EndGlobalSection
+ GlobalSection(ProjectConfigurationPlatforms) = postSolution
+ {706313AB-8F2C-48D2-9F67-31AA043F48C9}.Debug|Win32.ActiveCfg = Debug|Win32
+ {706313AB-8F2C-48D2-9F67-31AA043F48C9}.Debug|Win32.Build.0 = Debug|Win32
+ {706313AB-8F2C-48D2-9F67-31AA043F48C9}.Release|Win32.ActiveCfg = Release|Win32
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