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authorMarek Olšák <[email protected]>2011-09-27 22:22:06 +0200
committerMarek Olšák <[email protected]>2011-09-30 23:19:52 +0200
commitf5bfe54a34d9c8cd5de2b096d0e8486fe0d990a7 (patch)
tree5c61a58b22bd018661f8b4f12e5974bf07b18c20 /src/gallium/state_trackers/d3d1x/gd3d11
parent557c3febdfd88ba1a41d3e8e0221e447d491c343 (diff)
gallium: add and use PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS
This removes: - PIPE_CAP_MAX_TEXTURE_IMAGE_UNITS - PIPE_CAP_MAX_VERTEX_TEXTURE_UNITS in favor of the that new per-shader cap. Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/gallium/state_trackers/d3d1x/gd3d11')
-rw-r--r--src/gallium/state_trackers/d3d1x/gd3d11/d3d11_screen.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gallium/state_trackers/d3d1x/gd3d11/d3d11_screen.h b/src/gallium/state_trackers/d3d1x/gd3d11/d3d11_screen.h
index 9d8bbd89537..ca2636cb6ba 100644
--- a/src/gallium/state_trackers/d3d1x/gd3d11/d3d11_screen.h
+++ b/src/gallium/state_trackers/d3d1x/gd3d11/d3d11_screen.h
@@ -102,7 +102,7 @@ struct GalliumD3D11ScreenImpl : public GalliumD3D11Screen
}
screen_caps.stages_with_sampling = (1 << screen_caps.stages) - 1;
- if(!screen->get_param(screen, PIPE_CAP_MAX_VERTEX_TEXTURE_UNITS))
+ if(!screen->get_shader_param(screen, PIPE_SHADER_VERTEX, PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS))
screen_caps.stages_with_sampling &=~ (1 << PIPE_SHADER_VERTEX);
memset(format_support, 0xff, sizeof(format_support));