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authorLuca Barbieri <[email protected]>2010-09-23 18:03:34 +0200
committerLuca Barbieri <[email protected]>2010-09-24 09:15:49 +0200
commit4babdc78448f92b8d027a66cd506351a16aef4ec (patch)
tree946f9756e1e4b902e16716758361aaa8ef1d5172 /src/gallium/state_trackers/d3d1x/d3d1xstutil
parentf71f8c7d18a1a92681c337cb6dbf507ab06b62b1 (diff)
d3d1x: add untested support for geometry shader translation
Diffstat (limited to 'src/gallium/state_trackers/d3d1x/d3d1xstutil')
-rw-r--r--src/gallium/state_trackers/d3d1x/d3d1xstutil/include/d3d1xstutil.h6
-rw-r--r--src/gallium/state_trackers/d3d1x/d3d1xstutil/src/d3d_sm4_enums.cpp42
2 files changed, 48 insertions, 0 deletions
diff --git a/src/gallium/state_trackers/d3d1x/d3d1xstutil/include/d3d1xstutil.h b/src/gallium/state_trackers/d3d1x/d3d1xstutil/include/d3d1xstutil.h
index 313aa10a377..2b613b82d11 100644
--- a/src/gallium/state_trackers/d3d1x/d3d1xstutil/include/d3d1xstutil.h
+++ b/src/gallium/state_trackers/d3d1x/d3d1xstutil/include/d3d1xstutil.h
@@ -62,6 +62,12 @@ extern "C"
#undef max
#endif
+#define D3D_PRIMITIVE_TOPOLOGY_COUNT 65
+extern unsigned d3d_to_pipe_prim[D3D_PRIMITIVE_TOPOLOGY_COUNT];
+
+#define D3D_PRIMITIVE_COUNT 40
+extern unsigned d3d_to_pipe_prim_type[D3D_PRIMITIVE_COUNT];
+
/* NOTE: this _depends_ on the vtable layout of the C++ compiler to be
* binary compatible with Windows.
* Furthermore some absurd vtable layout likely won't work at all, since
diff --git a/src/gallium/state_trackers/d3d1x/d3d1xstutil/src/d3d_sm4_enums.cpp b/src/gallium/state_trackers/d3d1x/d3d1xstutil/src/d3d_sm4_enums.cpp
new file mode 100644
index 00000000000..410a56c2485
--- /dev/null
+++ b/src/gallium/state_trackers/d3d1x/d3d1xstutil/src/d3d_sm4_enums.cpp
@@ -0,0 +1,42 @@
+#include "d3d1xstutil.h"
+
+unsigned d3d_to_pipe_prim[D3D_PRIMITIVE_TOPOLOGY_COUNT] =
+{
+ 0,
+ PIPE_PRIM_POINTS,
+ PIPE_PRIM_LINES,
+ PIPE_PRIM_LINE_STRIP,
+ PIPE_PRIM_TRIANGLES,
+ PIPE_PRIM_TRIANGLE_STRIP,
+ PIPE_PRIM_LINES_ADJACENCY,
+ PIPE_PRIM_LINE_STRIP_ADJACENCY,
+ PIPE_PRIM_TRIANGLES_ADJACENCY,
+ PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY,
+ /* gap */
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0,
+ /* patches */
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+};
+
+unsigned d3d_to_pipe_prim_type[D3D_PRIMITIVE_COUNT] =
+{
+ 0,
+ PIPE_PRIM_POINTS,
+ PIPE_PRIM_LINES,
+ PIPE_PRIM_TRIANGLES,
+ 0,
+ PIPE_PRIM_POINTS,
+ PIPE_PRIM_LINES_ADJACENCY,
+ PIPE_PRIM_TRIANGLES_ADJACENCY,
+ /* patches */
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+};