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author | Alyssa Rosenzweig <[email protected]> | 2019-07-02 10:54:23 -0700 |
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committer | Alyssa Rosenzweig <[email protected]> | 2019-07-10 06:12:08 -0700 |
commit | 6def428f101df867ace51eba6ec412ca971df6cd (patch) | |
tree | 190e42ae22622bbd1895d24e252a9cd1831036b0 /src/gallium/meson.build | |
parent | 280c777fd7930de70ea3ebf6b7d1298fae4ab53d (diff) |
panfrost/midgard: Handle pure int formats
I'm not sure I'm totally comfortable with this, but conceptually neither
float nor pure-int formats require any format conversion, except size
conversion. Going from a shaderable format (fp32 or i16, for instance)
into a blendable format (fp16) is a separate question, one we can defer
momentarily while we're not interested in actually blending.
As an aside, I'd be fascinated by an integer-based blending
implementation.
Signed-off-by: Alyssa Rosenzweig <[email protected]>
Diffstat (limited to 'src/gallium/meson.build')
0 files changed, 0 insertions, 0 deletions