diff options
author | Eric Anholt <[email protected]> | 2014-12-21 12:48:59 -0800 |
---|---|---|
committer | Eric Anholt <[email protected]> | 2015-01-06 15:40:41 -0800 |
commit | 239db93888a75a03cf52910f596c1184746eaebd (patch) | |
tree | 38c0185b3d4b3fdb7f44dbdb84483cb080af682a /src/gallium/include | |
parent | 70e8ccc459d9bf579ad7efeae453cb8641266c94 (diff) |
gallium: Plumb the swap INVALIDATE_ANCILLARY flag through more layers.
v2: Instead of telling the driver that the window system ancillaries have
been invalidated (when the driver doesn't know which of its buffers
are the window system's!), introduce a method for invalidating
specific surfaces.
Reviewed-by: Jose Fonseca <[email protected]>
Diffstat (limited to 'src/gallium/include')
-rw-r--r-- | src/gallium/include/pipe/p_context.h | 11 |
1 files changed, 11 insertions, 0 deletions
diff --git a/src/gallium/include/pipe/p_context.h b/src/gallium/include/pipe/p_context.h index af5674ff753..a4cae8eaf63 100644 --- a/src/gallium/include/pipe/p_context.h +++ b/src/gallium/include/pipe/p_context.h @@ -551,6 +551,17 @@ struct pipe_context { */ void (*flush_resource)(struct pipe_context *ctx, struct pipe_resource *resource); + + /** + * Invalidate the contents of the resource. + * + * This is used to implement EGL's semantic of undefined depth/stencil + * contenst after a swapbuffers. This allows a tiled renderer (for + * example) to not store the depth buffer. + */ + void (*invalidate_resource)(struct pipe_context *ctx, + struct pipe_resource *resource); + }; |