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authorMarek Olšák <[email protected]>2012-10-26 17:37:07 +0200
committerMarek Olšák <[email protected]>2012-10-29 12:51:41 +0100
commitb3921e1f53833420e0a0fd581f741744e7957a05 (patch)
treee16146e47d22c009490dc9a0cf294c503b3a511c /src/gallium/include
parent00e6819e9964458395c597b9b1745a913c5c889b (diff)
mesa: bump MAX_VARYING to 32
We're starting to get apps utilizing more than 16 varyings and most current hardware supports 32 anyway. Tested with r600g. swrast, softpipe and llvmpipe still advertise 16 varyings. This fixes a WebGL crash after launching this demo: https://developer.mozilla.org/en-US/demos/detail/falling-cubes Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=54402 NOTE: This is a candidate for the stable branches. Acked-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/gallium/include')
-rw-r--r--src/gallium/include/pipe/p_state.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/gallium/include/pipe/p_state.h b/src/gallium/include/pipe/p_state.h
index 6d0db0f86f8..f84bfd79d6a 100644
--- a/src/gallium/include/pipe/p_state.h
+++ b/src/gallium/include/pipe/p_state.h
@@ -59,7 +59,7 @@ extern "C" {
#define PIPE_MAX_CONSTANT_BUFFERS 32
#define PIPE_MAX_SAMPLERS 16
#define PIPE_MAX_SHADER_INPUTS 32
-#define PIPE_MAX_SHADER_OUTPUTS 32
+#define PIPE_MAX_SHADER_OUTPUTS 48 /* 32 GENERICs + POS, PSIZE, FOG, etc. */
#define PIPE_MAX_SHADER_SAMPLER_VIEWS 32
#define PIPE_MAX_SHADER_RESOURCES 32
#define PIPE_MAX_TEXTURE_LEVELS 16
@@ -145,7 +145,7 @@ struct pipe_rasterizer_state
unsigned line_stipple_factor:8; /**< [1..256] actually */
unsigned line_stipple_pattern:16;
- unsigned sprite_coord_enable:PIPE_MAX_SHADER_OUTPUTS;
+ unsigned sprite_coord_enable; /* bitfield referring to 32 GENERIC inputs */
float line_width;
float point_size; /**< used when no per-vertex size */