diff options
author | Karol Herbst <[email protected]> | 2017-08-25 19:22:03 +0200 |
---|---|---|
committer | Ilia Mirkin <[email protected]> | 2019-02-07 21:51:45 -0500 |
commit | 6010d7b8e8bee1bcea2b329cf6d3b44c5fc3ca66 (patch) | |
tree | e6ef9c540c336e1b8ea36eff34cccc0baed1fe29 /src/gallium/include | |
parent | 738346fa238e458fc82c5c6b5c8287a071140565 (diff) |
gallium: add PIPE_CAP_MAX_VARYINGS
Some NVIDIA hardware can accept 128 fragment shader input components,
but only have up to 124 varying-interpolated input components. We add a
new cap to express this cleanly. For most drivers, this will have the
same value as PIPE_SHADER_CAP_MAX_INPUTS for the fragment shader.
Fixes KHR-GL45.limits.max_fragment_input_components
Signed-off-by: Karol Herbst <[email protected]>
[imirkin: rebased, improved docs/commit message]
Signed-off-by: Ilia Mirkin <[email protected]>
Acked-by: Rob Clark <[email protected]>
Acked-by: Eric Anholt <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Cc: 19.0 <[email protected]>
Diffstat (limited to 'src/gallium/include')
-rw-r--r-- | src/gallium/include/pipe/p_defines.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/gallium/include/pipe/p_defines.h b/src/gallium/include/pipe/p_defines.h index 8413a8e639c..e2b0104ce43 100644 --- a/src/gallium/include/pipe/p_defines.h +++ b/src/gallium/include/pipe/p_defines.h @@ -857,6 +857,7 @@ enum pipe_cap PIPE_CAP_RGB_OVERRIDE_DST_ALPHA_BLEND, PIPE_CAP_DEST_SURFACE_SRGB_CONTROL, PIPE_CAP_NIR_COMPACT_ARRAYS, + PIPE_CAP_MAX_VARYINGS, }; /** |