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authorMichel Dänzer <[email protected]>2013-03-12 12:34:37 +0100
committerMichel Dänzer <[email protected]>2013-03-12 18:25:54 +0100
commit4dca602521c51a4cb03855bda9c22b5ccc4829c7 (patch)
tree03c37af616896e64b46f924ef3debf248b701f84 /src/gallium/include
parent8aa8b0539eda00b9bafacb69774b26975db66ae4 (diff)
radeonsi: Fix off-by-one for maximum vertex element index in some cases
In cases where the vertex element size is smaller than the vertex buffer stride, the previous calculation could end up 1 too low. This would result in the GPU using index 0 instead of the maximum index for those elements, which would be visible as intermittent distorted triangles. NOTE: This is a candidate for the 9.1 branch. Reviewed-by: Alex Deucher <[email protected]>
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