diff options
author | Erik Faye-Lund <[email protected]> | 2019-07-05 16:21:45 +0200 |
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committer | Erik Faye-Lund <[email protected]> | 2019-07-10 15:49:57 +0200 |
commit | 21de1bf24ba6d65f1566c3b8b742636587c39697 (patch) | |
tree | dc5d76ceedbb1fb3823650bc219f78ac013014af /src/gallium/include | |
parent | 681fa03e8d290ab1ee49de3f2c35f3dbb11636dc (diff) |
gallium: give vertex-shader saturate its own cap
Shader Model 3.0 is a big promise to make to the state-tracker, and
for instance mobile hardware might support vertex-shader saturate but
not some of the other features of SM3. So let's give this its own cap
for simplicity.
Signed-off-by: Erik Faye-Lund <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Diffstat (limited to 'src/gallium/include')
-rw-r--r-- | src/gallium/include/pipe/p_defines.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/gallium/include/pipe/p_defines.h b/src/gallium/include/pipe/p_defines.h index 1ce2d131195..1d589457152 100644 --- a/src/gallium/include/pipe/p_defines.h +++ b/src/gallium/include/pipe/p_defines.h @@ -890,6 +890,7 @@ enum pipe_cap PIPE_CAP_TGSI_DIV, PIPE_CAP_FRAGMENT_SHADER_TEXTURE_LOD, PIPE_CAP_FRAGMENT_SHADER_DERIVATIVES, + PIPE_CAP_VERTEX_SHADER_SATURATE, }; /** |