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authorTimothy Arceri <[email protected]>2018-06-14 11:00:24 +1000
committerTimothy Arceri <[email protected]>2018-06-19 12:09:56 +1000
commit725b1a406dbe98d7cd187b0dcdfdd0933977de89 (patch)
tree388d90d9c8b72a4b0d3d724b137147af48b7e2de /src/gallium/include
parent781c23ece62cc9bf0f28035572be7a4eadf23d42 (diff)
mesa/util: add allow_glsl_relaxed_es driconfig override
This relaxes a number of ES shader restrictions allowing shaders to follow more desktop GLSL like rules. This initial implementation relaxes the following: - allows linking ES shaders with desktop shaders - allows mismatching precision qualifiers - always enables standard derivative builtins These relaxations allow Google Earth VR shaders to compile. Reviewed-by: Dave Airlie <[email protected]>
Diffstat (limited to 'src/gallium/include')
-rw-r--r--src/gallium/include/state_tracker/st_api.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/gallium/include/state_tracker/st_api.h b/src/gallium/include/state_tracker/st_api.h
index 1efc7f081d1..5b72c0afc99 100644
--- a/src/gallium/include/state_tracker/st_api.h
+++ b/src/gallium/include/state_tracker/st_api.h
@@ -223,6 +223,7 @@ struct st_config_options
unsigned force_glsl_version;
boolean allow_glsl_extension_directive_midshader;
boolean allow_glsl_builtin_const_expression;
+ boolean allow_glsl_relaxed_es;
boolean allow_glsl_builtin_variable_redeclaration;
boolean allow_higher_compat_version;
boolean glsl_zero_init;