diff options
author | Zack Rusin <[email protected]> | 2009-12-24 09:30:00 -0500 |
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committer | Zack Rusin <[email protected]> | 2009-12-25 05:52:20 -0500 |
commit | 519a6d308d201a5ccedecf87344fd7542e90bb0f (patch) | |
tree | 68c93018a17900a7fc9633f61a4bf166d56463db /src/gallium/include | |
parent | a00da63e6612607044e93f2900fba21bddfd0cad (diff) |
gallium: geometry shader can be always enabled and we don't need a cap for that
using the draw module allows us to enable geometry shading even on hardware
that doesn't support it.
Diffstat (limited to 'src/gallium/include')
-rw-r--r-- | src/gallium/include/pipe/p_defines.h | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/src/gallium/include/pipe/p_defines.h b/src/gallium/include/pipe/p_defines.h index 90fc3331d1c..2cda408fecc 100644 --- a/src/gallium/include/pipe/p_defines.h +++ b/src/gallium/include/pipe/p_defines.h @@ -398,7 +398,6 @@ enum pipe_transfer_usage { #define PIPE_CAP_MAX_PREDICATE_REGISTERS 30 #define PIPE_CAP_MAX_COMBINED_SAMPLERS 31 /*< Maximum texture image units accessible from vertex and fragment shaders combined */ -#define PIPE_CAP_GEOMETRY_SHADER4 32 /** |