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authorZack Rusin <[email protected]>2010-06-09 11:13:34 -0400
committerZack Rusin <[email protected]>2010-06-09 11:13:34 -0400
commitd4ef0f6c67aefe06d8dd647acf8d9005df39a709 (patch)
tree00ac70cad31762c1dbc4a99abcfa985e6fe77946 /src/gallium/include
parentcec9955acc03d292c67815371415edc3fc3fc4b0 (diff)
geometry shaders: make gs work with changable primitives and variable number of vertices
lots and lots of fixes for geometry shaders. in particular now we work when the gs emits a different primitive than the one the pipeline was started with and also we work when gs emits more vertices than would fit in the original buffer.
Diffstat (limited to 'src/gallium/include')
-rw-r--r--src/gallium/include/pipe/p_shader_tokens.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gallium/include/pipe/p_shader_tokens.h b/src/gallium/include/pipe/p_shader_tokens.h
index 0a70237f260..c46c7e3d14e 100644
--- a/src/gallium/include/pipe/p_shader_tokens.h
+++ b/src/gallium/include/pipe/p_shader_tokens.h
@@ -173,7 +173,7 @@ union tgsi_immediate_data
#define TGSI_PROPERTY_GS_INPUT_PRIM 0
#define TGSI_PROPERTY_GS_OUTPUT_PRIM 1
-#define TGSI_PROPERTY_GS_MAX_VERTICES 2
+#define TGSI_PROPERTY_GS_MAX_OUTPUT_VERTICES 2
#define TGSI_PROPERTY_FS_COORD_ORIGIN 3
#define TGSI_PROPERTY_FS_COORD_PIXEL_CENTER 4
#define TGSI_PROPERTY_COUNT 5