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authorJohn Brooks <[email protected]>2017-05-15 01:47:37 -0400
committerSamuel Pitoiset <[email protected]>2017-05-20 17:29:55 +0200
commitbf4d7671f423f5d4e451fba81bb9d9ae57f5fe5b (patch)
tree40eca7487016e44dc4831a07fa60addb3d1e97f7 /src/gallium/include
parent61d8f3387d1f2b724c833418968ba407fc294032 (diff)
driconf: Add allow_glsl_builtin_variable_redeclaration option
This option will allow GLSL builtins to be redeclared verbatim (e.g. redeclaring "in int gl_VertexID" in a vertex shader). This is not strictly valid and would normally fail to compile, but some applications (such as newer Techland ports) do it and need more leniency. v2 (Samuel Pitoiset): - Rename allow_glsl_builtin_redeclaration -> allow_glsl_builtin_variable_redeclaration Signed-off-by: John Brooks <[email protected]> Reviewed-by: Edward O'Callaghan <[email protected]> Reviewed-by: Samuel Pitoiset <[email protected]>
Diffstat (limited to 'src/gallium/include')
-rw-r--r--src/gallium/include/state_tracker/st_api.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/gallium/include/state_tracker/st_api.h b/src/gallium/include/state_tracker/st_api.h
index 9d0eb3a8a67..47d06c869c6 100644
--- a/src/gallium/include/state_tracker/st_api.h
+++ b/src/gallium/include/state_tracker/st_api.h
@@ -246,6 +246,7 @@ struct st_config_options
unsigned force_glsl_version;
boolean force_s3tc_enable;
boolean allow_glsl_extension_directive_midshader;
+ boolean allow_glsl_builtin_variable_redeclaration;
boolean allow_higher_compat_version;
boolean glsl_zero_init;
boolean force_glsl_abs_sqrt;