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authorMarek Olšák <marek.olsak@amd.com>2014-01-17 22:52:28 +0100
committerMarek Olšák <marek.olsak@amd.com>2014-02-04 20:19:16 +0100
commit0354b769c2ee865ed40e9994f2147f2d86e989b7 (patch)
tree65d9f7e4d785a9199bc9aeaa2d2527d6a5647177 /src/gallium/include
parent82c0914266ec53d59233b6d326bcfde7049da17b (diff)
gallium: remove PIPE_CAP_MAX_COMBINED_SAMPLERS
This can be derived from the shader caps. All GPUs from ATI/AMD, NVIDIA, and INTEL have separate texture slots for each shader stage.
Diffstat (limited to 'src/gallium/include')
-rw-r--r--src/gallium/include/pipe/p_defines.h3
1 files changed, 0 insertions, 3 deletions
diff --git a/src/gallium/include/pipe/p_defines.h b/src/gallium/include/pipe/p_defines.h
index 91737a63038..8d08a90595d 100644
--- a/src/gallium/include/pipe/p_defines.h
+++ b/src/gallium/include/pipe/p_defines.h
@@ -469,9 +469,6 @@ enum pipe_cap {
PIPE_CAP_SM3 = 29, /*< Shader Model, supported */
PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS = 30,
PIPE_CAP_PRIMITIVE_RESTART = 31,
- /** Maximum texture image units accessible from vertex and fragment shaders
- * combined */
- PIPE_CAP_MAX_COMBINED_SAMPLERS = 32,
/** blend enables and write masks per rendertarget */
PIPE_CAP_INDEP_BLEND_ENABLE = 33,
/** different blend funcs per rendertarget */