diff options
author | Marek Olšák <marek.olsak@amd.com> | 2014-01-17 22:52:28 +0100 |
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committer | Marek Olšák <marek.olsak@amd.com> | 2014-02-04 20:19:16 +0100 |
commit | 0354b769c2ee865ed40e9994f2147f2d86e989b7 (patch) | |
tree | 65d9f7e4d785a9199bc9aeaa2d2527d6a5647177 /src/gallium/include | |
parent | 82c0914266ec53d59233b6d326bcfde7049da17b (diff) |
gallium: remove PIPE_CAP_MAX_COMBINED_SAMPLERS
This can be derived from the shader caps.
All GPUs from ATI/AMD, NVIDIA, and INTEL have separate texture slots
for each shader stage.
Diffstat (limited to 'src/gallium/include')
-rw-r--r-- | src/gallium/include/pipe/p_defines.h | 3 |
1 files changed, 0 insertions, 3 deletions
diff --git a/src/gallium/include/pipe/p_defines.h b/src/gallium/include/pipe/p_defines.h index 91737a63038..8d08a90595d 100644 --- a/src/gallium/include/pipe/p_defines.h +++ b/src/gallium/include/pipe/p_defines.h @@ -469,9 +469,6 @@ enum pipe_cap { PIPE_CAP_SM3 = 29, /*< Shader Model, supported */ PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS = 30, PIPE_CAP_PRIMITIVE_RESTART = 31, - /** Maximum texture image units accessible from vertex and fragment shaders - * combined */ - PIPE_CAP_MAX_COMBINED_SAMPLERS = 32, /** blend enables and write masks per rendertarget */ PIPE_CAP_INDEP_BLEND_ENABLE = 33, /** different blend funcs per rendertarget */ |