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authorDave Airlie <[email protected]>2014-08-27 09:56:14 +1000
committerDave Airlie <[email protected]>2015-02-20 08:51:49 +1000
commitfa43e0443e206740e219d45abefee65bdb2c3ecb (patch)
tree4cc94bf841c3c2ec4ead63821bb45b77ff61327f /src/gallium/include
parent3cd1338534374c8ed13651548dcbf3949857dbcd (diff)
tgsi: add support for flt64 constants
These act like flt32 except they take up two slots, and you can only add 2 x flt64 constants in one slot. The main reason they are different is we don't want to match half a flt64 constants against a flt32 constant in the matching code, we need to make sure we treat both parts of the flt64 as an single structure. Cleaned up printing/parsing by Ilia Mirkin <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
Diffstat (limited to 'src/gallium/include')
-rw-r--r--src/gallium/include/pipe/p_shader_tokens.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/gallium/include/pipe/p_shader_tokens.h b/src/gallium/include/pipe/p_shader_tokens.h
index 0e3f8965b69..fc41cc9fc06 100644
--- a/src/gallium/include/pipe/p_shader_tokens.h
+++ b/src/gallium/include/pipe/p_shader_tokens.h
@@ -228,6 +228,7 @@ struct tgsi_declaration_array {
#define TGSI_IMM_FLOAT32 0
#define TGSI_IMM_UINT32 1
#define TGSI_IMM_INT32 2
+#define TGSI_IMM_FLOAT64 3
struct tgsi_immediate
{