diff options
author | Charmaine Lee <[email protected]> | 2017-04-04 12:47:49 -0600 |
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committer | Brian Paul <[email protected]> | 2017-04-07 13:46:43 -0600 |
commit | b4c4ee076244d0518af98e0beca1c12942c4bc36 (patch) | |
tree | a0327146039bbd592ab502ce6291be85e82a9f98 /src/gallium/include | |
parent | fed72ff6cb85fa6044335cfc41d8492458f53750 (diff) |
svga: disable rasterization if rasterizer_discard is set or FS undefined
With this patch, rasterization will be disabled if the
rasterizer_discard flag is set or the fragment shader
is undefined due to missing position output from the
vertex/geometry shader.
Tested with piglit test glsl-1.50-geometry-primitive-id-restart.
Also tested with full MTT glretrace and piglit.
v2: As suggested by Roland, to properly disable rasterization, besides
setting FS to NULL, we will also need to disable depth and stencil test.
v3: As suggested by Brian, set SVGA_NEW_DEPTH_STENCIL_ALPHA dirty bit
in svga_bind_rasterizer_state() if the rasterizer_discard flag is
changed.
Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/gallium/include')
0 files changed, 0 insertions, 0 deletions