diff options
author | Michel Dänzer <[email protected]> | 2011-03-30 10:20:00 +0200 |
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committer | Michel Dänzer <[email protected]> | 2011-03-30 10:50:11 +0200 |
commit | 167d35c303461dd5d126b7b11f7e6da4377b8b59 (patch) | |
tree | 672a185f30181cd880e2094564501f59480d44d9 /src/gallium/include | |
parent | 72e82418ef035dd4fb502e7f0a7e2e869ce8a444 (diff) |
gallium: Use explicit values in caps enums.
Simplifies mapping between numbers and identifiers for these.
Diffstat (limited to 'src/gallium/include')
-rw-r--r-- | src/gallium/include/pipe/p_defines.h | 126 |
1 files changed, 63 insertions, 63 deletions
diff --git a/src/gallium/include/pipe/p_defines.h b/src/gallium/include/pipe/p_defines.h index 1c1a8f26454..4c1879c7c24 100644 --- a/src/gallium/include/pipe/p_defines.h +++ b/src/gallium/include/pipe/p_defines.h @@ -414,79 +414,79 @@ enum pipe_transfer_usage { * pipe_screen::get_param() and pipe_screen::get_paramf(). */ enum pipe_cap { - PIPE_CAP_MAX_TEXTURE_IMAGE_UNITS, - PIPE_CAP_NPOT_TEXTURES, - PIPE_CAP_TWO_SIDED_STENCIL, - PIPE_CAP_GLSL, /* XXX need something better */ - PIPE_CAP_DUAL_SOURCE_BLEND, - PIPE_CAP_ANISOTROPIC_FILTER, - PIPE_CAP_POINT_SPRITE, - PIPE_CAP_MAX_RENDER_TARGETS, - PIPE_CAP_OCCLUSION_QUERY, - PIPE_CAP_TIMER_QUERY, - PIPE_CAP_TEXTURE_SHADOW_MAP, - PIPE_CAP_TEXTURE_SWIZZLE, - PIPE_CAP_MAX_TEXTURE_2D_LEVELS, - PIPE_CAP_MAX_TEXTURE_3D_LEVELS, - PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS, - PIPE_CAP_MAX_LINE_WIDTH, - PIPE_CAP_MAX_LINE_WIDTH_AA, - PIPE_CAP_MAX_POINT_WIDTH, - PIPE_CAP_MAX_POINT_WIDTH_AA, - PIPE_CAP_MAX_TEXTURE_ANISOTROPY, - PIPE_CAP_MAX_TEXTURE_LOD_BIAS, - PIPE_CAP_GUARD_BAND_LEFT, /*< float */ - PIPE_CAP_GUARD_BAND_TOP, /*< float */ - PIPE_CAP_GUARD_BAND_RIGHT, /*< float */ - PIPE_CAP_GUARD_BAND_BOTTOM, /*< float */ - PIPE_CAP_TEXTURE_MIRROR_CLAMP, - PIPE_CAP_TEXTURE_MIRROR_REPEAT, - PIPE_CAP_MAX_VERTEX_TEXTURE_UNITS, - PIPE_CAP_BLEND_EQUATION_SEPARATE, - PIPE_CAP_SM3, /*< Shader Model, supported */ - PIPE_CAP_STREAM_OUTPUT, - PIPE_CAP_PRIMITIVE_RESTART, + PIPE_CAP_MAX_TEXTURE_IMAGE_UNITS = 0, + PIPE_CAP_NPOT_TEXTURES = 1, + PIPE_CAP_TWO_SIDED_STENCIL = 2, + PIPE_CAP_GLSL = 3, /* XXX need something better */ + PIPE_CAP_DUAL_SOURCE_BLEND = 4, + PIPE_CAP_ANISOTROPIC_FILTER = 5, + PIPE_CAP_POINT_SPRITE = 6, + PIPE_CAP_MAX_RENDER_TARGETS = 7, + PIPE_CAP_OCCLUSION_QUERY = 8, + PIPE_CAP_TIMER_QUERY = 9, + PIPE_CAP_TEXTURE_SHADOW_MAP = 10, + PIPE_CAP_TEXTURE_SWIZZLE = 11, + PIPE_CAP_MAX_TEXTURE_2D_LEVELS = 12, + PIPE_CAP_MAX_TEXTURE_3D_LEVELS = 13, + PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS = 14, + PIPE_CAP_MAX_LINE_WIDTH = 15, + PIPE_CAP_MAX_LINE_WIDTH_AA = 16, + PIPE_CAP_MAX_POINT_WIDTH = 17, + PIPE_CAP_MAX_POINT_WIDTH_AA = 18, + PIPE_CAP_MAX_TEXTURE_ANISOTROPY = 19, + PIPE_CAP_MAX_TEXTURE_LOD_BIAS = 20, + PIPE_CAP_GUARD_BAND_LEFT = 21, /*< float */ + PIPE_CAP_GUARD_BAND_TOP = 22, /*< float */ + PIPE_CAP_GUARD_BAND_RIGHT = 23, /*< float */ + PIPE_CAP_GUARD_BAND_BOTTOM = 24, /*< float */ + PIPE_CAP_TEXTURE_MIRROR_CLAMP = 25, + PIPE_CAP_TEXTURE_MIRROR_REPEAT = 26, + PIPE_CAP_MAX_VERTEX_TEXTURE_UNITS = 27, + PIPE_CAP_BLEND_EQUATION_SEPARATE = 28, + PIPE_CAP_SM3 = 29, /*< Shader Model, supported */ + PIPE_CAP_STREAM_OUTPUT = 30, + PIPE_CAP_PRIMITIVE_RESTART = 31, /** Maximum texture image units accessible from vertex and fragment shaders * combined */ - PIPE_CAP_MAX_COMBINED_SAMPLERS, + PIPE_CAP_MAX_COMBINED_SAMPLERS = 32, /** blend enables and write masks per rendertarget */ - PIPE_CAP_INDEP_BLEND_ENABLE, + PIPE_CAP_INDEP_BLEND_ENABLE = 33, /** different blend funcs per rendertarget */ - PIPE_CAP_INDEP_BLEND_FUNC, - PIPE_CAP_DEPTHSTENCIL_CLEAR_SEPARATE, - PIPE_CAP_ARRAY_TEXTURES, - PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT, - PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT, - PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER, - PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER, - PIPE_CAP_DEPTH_CLAMP, - PIPE_CAP_SHADER_STENCIL_EXPORT, - PIPE_CAP_TGSI_INSTANCEID, - PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR, - PIPE_CAP_FRAGMENT_COLOR_CLAMP_CONTROL + PIPE_CAP_INDEP_BLEND_FUNC = 34, + PIPE_CAP_DEPTHSTENCIL_CLEAR_SEPARATE = 35, + PIPE_CAP_ARRAY_TEXTURES = 36, + PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT = 37, + PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT = 38, + PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER = 39, + PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER = 40, + PIPE_CAP_DEPTH_CLAMP = 41, + PIPE_CAP_SHADER_STENCIL_EXPORT = 42, + PIPE_CAP_TGSI_INSTANCEID = 43, + PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR = 44, + PIPE_CAP_FRAGMENT_COLOR_CLAMP_CONTROL = 45, }; /* Shader caps not specific to any single stage */ enum pipe_shader_cap { - PIPE_SHADER_CAP_MAX_INSTRUCTIONS, /* if 0, it means the stage is unsupported */ - PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS, - PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS, - PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS, - PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH, - PIPE_SHADER_CAP_MAX_INPUTS, - PIPE_SHADER_CAP_MAX_CONSTS, - PIPE_SHADER_CAP_MAX_CONST_BUFFERS, - PIPE_SHADER_CAP_MAX_TEMPS, - PIPE_SHADER_CAP_MAX_ADDRS, - PIPE_SHADER_CAP_MAX_PREDS, + PIPE_SHADER_CAP_MAX_INSTRUCTIONS = 0, /* if 0, it means the stage is unsupported */ + PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS = 1, + PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS = 2, + PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS = 3, + PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH = 4, + PIPE_SHADER_CAP_MAX_INPUTS = 5, + PIPE_SHADER_CAP_MAX_CONSTS = 6, + PIPE_SHADER_CAP_MAX_CONST_BUFFERS = 7, + PIPE_SHADER_CAP_MAX_TEMPS = 8, + PIPE_SHADER_CAP_MAX_ADDRS = 9, + PIPE_SHADER_CAP_MAX_PREDS = 10, /* boolean caps */ - PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED, - PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR, - PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR, - PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR, - PIPE_SHADER_CAP_INDIRECT_CONST_ADDR, - PIPE_SHADER_CAP_SUBROUTINES, /* BGNSUB, ENDSUB, CAL, RET */ + PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED = 11, + PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR = 12, + PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR = 13, + PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR = 14, + PIPE_SHADER_CAP_INDIRECT_CONST_ADDR = 15, + PIPE_SHADER_CAP_SUBROUTINES = 16, /* BGNSUB, ENDSUB, CAL, RET */ }; 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