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authorRoland Scheidegger <[email protected]>2010-01-12 15:54:13 +0100
committerRoland Scheidegger <[email protected]>2010-01-12 15:54:13 +0100
commita407636efb6c32cee81b9a1525dbc804aacd957b (patch)
tree7d516562ded9d8698592e1f1695604c460d28d6f /src/gallium/include
parentcca66dbb59673168d57b4e3499ccc31f4ddc86ad (diff)
gallium: remove point_size_min and point_size_max from rasterizer state
The state tracker is responsible for clamping to any graphics API enforced size min/max limits for both the static point_size setting as well as per vertex point size (in the vertex shader). Note that mesa state tracker didn't actually use these values.
Diffstat (limited to 'src/gallium/include')
-rw-r--r--src/gallium/include/pipe/p_state.h2
1 files changed, 0 insertions, 2 deletions
diff --git a/src/gallium/include/pipe/p_state.h b/src/gallium/include/pipe/p_state.h
index 60e96b98deb..ea3ec201eaa 100644
--- a/src/gallium/include/pipe/p_state.h
+++ b/src/gallium/include/pipe/p_state.h
@@ -141,8 +141,6 @@ struct pipe_rasterizer_state
float line_width;
float point_size; /**< used when no per-vertex size */
- float point_size_min; /* XXX - temporary, will go away */
- float point_size_max; /* XXX - temporary, will go away */
float offset_units;
float offset_scale;
ubyte sprite_coord_mode[PIPE_MAX_SHADER_OUTPUTS]; /**< PIPE_SPRITE_COORD_ */