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author | Stéphane Marchesin <[email protected]> | 2012-10-01 01:57:33 -0700 |
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committer | Stéphane Marchesin <[email protected]> | 2012-10-02 17:54:50 -0700 |
commit | fe3aeb7ea38770fce59b8261d8e2d37d4f68708f (patch) | |
tree | c69b0655a34f247d4824353fd6176015c39d96e9 /src/gallium/include | |
parent | 2acc7193743199701f8f6d1877a59ece0ec4fa5b (diff) |
i915g: Implement srgb textures the easy way.
Since the hw can do it, let's use the hw. It's less accurate
but doesn't have the shader instruction count shortcomings.
Diffstat (limited to 'src/gallium/include')
0 files changed, 0 insertions, 0 deletions