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authorStéphane Marchesin <[email protected]>2012-10-01 01:57:33 -0700
committerStéphane Marchesin <[email protected]>2012-10-02 17:54:50 -0700
commitfe3aeb7ea38770fce59b8261d8e2d37d4f68708f (patch)
treec69b0655a34f247d4824353fd6176015c39d96e9 /src/gallium/include
parent2acc7193743199701f8f6d1877a59ece0ec4fa5b (diff)
i915g: Implement srgb textures the easy way.
Since the hw can do it, let's use the hw. It's less accurate but doesn't have the shader instruction count shortcomings.
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