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author | Kenneth Graunke <[email protected]> | 2016-07-25 14:49:28 -0700 |
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committer | Kenneth Graunke <[email protected]> | 2016-07-26 13:27:09 -0700 |
commit | 95c48391ee16654ca3038c89dcb50d8ea9861e1f (patch) | |
tree | b068ca21c74e1d45d88640dfdf326b3ad9068985 /src/gallium/include | |
parent | 20553e4a2d952f6dc37f40f63d2c86b0718c58f9 (diff) |
mesa: Make MESA_SHADER_CAPTURE_PATH skip shaders with Name == -1.
Shaders with shProg->Name == ~0 (aka 4294967295) are internal meta
shaders that we don't really want to capture.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Diffstat (limited to 'src/gallium/include')
0 files changed, 0 insertions, 0 deletions