diff options
author | Marek Olšák <[email protected]> | 2019-10-17 21:28:56 -0400 |
---|---|---|
committer | Marek Olšák <[email protected]> | 2019-10-23 21:12:52 -0400 |
commit | fb04e5da97d904ab1dc7e0182bcba77071bbe340 (patch) | |
tree | 1dc96b29f5ef0bfd666c13fcbd3f2d8f740c9452 /src/gallium/include | |
parent | 8a0dd0af3f1a6c0310a08daf4220132ec6815b31 (diff) |
gallium: add pipe_screen::finalize_nir
Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/gallium/include')
-rw-r--r-- | src/gallium/include/pipe/p_screen.h | 11 |
1 files changed, 11 insertions, 0 deletions
diff --git a/src/gallium/include/pipe/p_screen.h b/src/gallium/include/pipe/p_screen.h index 9a1fc37280e..0f2831b6eda 100644 --- a/src/gallium/include/pipe/p_screen.h +++ b/src/gallium/include/pipe/p_screen.h @@ -500,6 +500,17 @@ struct pipe_screen { struct pipe_resource *resource, unsigned int nrects, const struct pipe_box *rects); + + /** + * Run driver-specific NIR lowering and optimization passes. + * + * State trackers should call this before passing shaders to drivers, + * and ideally also before shader caching. + * + * \param optimize Whether the input shader hasn't been optimized and + * should be. + */ + void (*finalize_nir)(struct pipe_screen *screen, void *nir, bool optimize); }; |