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authorBrian Paul <[email protected]>2012-08-09 20:59:44 -0600
committerBrian Paul <[email protected]>2012-08-16 09:01:31 -0600
commitcab2fed135bc1edf7b65ddca3236020638427061 (patch)
tree17a56b4023ad6345eb1a7baf9813da7dcf0469ff /src/gallium/include
parenta2c1df4c9a7375bc5306e8cfd07a9f7087759a96 (diff)
gallium: remove PIPE_MAX_VERTEX/GEOMETRY_SAMPLERS #define
PIPE_MAX_SAMPLERS, PIPE_MAX_VERTEX_SAMPLERS and PIPE_MAX_GEOMETRY_SAMPLERS were all defined to the same value (16). In various places we're creating arrays such as sampler_views[PIPE_SHADER_TYPES][PIPE_MAX_SAMPLERS] so we were assuming the same number of max samplers for all shader stages anyway. Of course, drivers are still free to advertise different numbers of max samplers for different shaders.
Diffstat (limited to 'src/gallium/include')
-rw-r--r--src/gallium/include/pipe/p_state.h2
1 files changed, 0 insertions, 2 deletions
diff --git a/src/gallium/include/pipe/p_state.h b/src/gallium/include/pipe/p_state.h
index 76559ad2649..9ea9c0e3286 100644
--- a/src/gallium/include/pipe/p_state.h
+++ b/src/gallium/include/pipe/p_state.h
@@ -58,8 +58,6 @@ extern "C" {
#define PIPE_MAX_COLOR_BUFS 8
#define PIPE_MAX_CONSTANT_BUFFERS 32
#define PIPE_MAX_SAMPLERS 16
-#define PIPE_MAX_VERTEX_SAMPLERS 16
-#define PIPE_MAX_GEOMETRY_SAMPLERS 16
#define PIPE_MAX_SHADER_INPUTS 32
#define PIPE_MAX_SHADER_OUTPUTS 32
#define PIPE_MAX_SHADER_SAMPLER_VIEWS 32