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author | Marek Olšák <[email protected]> | 2014-07-08 20:24:55 +0200 |
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committer | Marek Olšák <[email protected]> | 2014-07-18 01:58:58 +0200 |
commit | 3a86ca54dfcd8a6cff8eaa1dbdaa76ced1073a56 (patch) | |
tree | b82d5b440868a914283ac672f4d119dd693f6c13 /src/gallium/include/state_tracker/graw.h | |
parent | b0ff18bd3441ce7f28354686934440a92826eaf8 (diff) |
st/mesa,gallium: add a workaround for Unigine Heaven 4.0 and Valley 1.0
Most (all?) Unigine shaders fail to compile without this if sample shading
is advertised. This is, of course, Unigine developers' fault.
Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/gallium/include/state_tracker/graw.h')
0 files changed, 0 insertions, 0 deletions