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authorRob Clark <[email protected]>2016-08-31 17:44:01 -0400
committerRob Clark <[email protected]>2016-09-26 15:29:17 -0400
commitecd6fce2611e88ff8468a354cff8eda39f260a31 (patch)
treef4c281475a9dfb836cf9c9ff1853de0edc850bc6 /src/gallium/include/pipe
parente0ec1c31345aa8f47b5dea16d26be4420bd908ad (diff)
mesa/st: support lowering multi-planar YUV
Support multi-planar YUV for external EGLImage's (currently just in the dma-buf import path) by lowering to multiple texture fetch's for each plane and CSC in shader. There was some discussion of alternative approaches for tracking the additional UV or U/V planes: https://lists.freedesktop.org/archives/mesa-dev/2016-September/127832.html They all seemed worse than pipe_resource::next Signed-off-by: Rob Clark <[email protected]>
Diffstat (limited to 'src/gallium/include/pipe')
-rw-r--r--src/gallium/include/pipe/p_state.h6
1 files changed, 6 insertions, 0 deletions
diff --git a/src/gallium/include/pipe/p_state.h b/src/gallium/include/pipe/p_state.h
index ebd03379e94..415ea85a2ad 100644
--- a/src/gallium/include/pipe/p_state.h
+++ b/src/gallium/include/pipe/p_state.h
@@ -498,6 +498,12 @@ struct pipe_resource
unsigned bind; /**< bitmask of PIPE_BIND_x */
unsigned flags; /**< bitmask of PIPE_RESOURCE_FLAG_x */
+
+ /**
+ * For planar images, ie. YUV EGLImage external, etc, pointer to the
+ * next plane.
+ */
+ struct pipe_resource *next;
};