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authorRob Clark <[email protected]>2016-04-01 15:47:44 -0400
committerRob Clark <[email protected]>2016-12-01 20:16:31 -0500
commit72cc1ca58d12495cc5a72fb9b9c316db94eb66cd (patch)
tree28779c57409ca615c537853c14a4d2851d8d011f /src/gallium/include/pipe
parent0201f01dc4e903d9b60cbbf87fde3ffa7c76f248 (diff)
gallium: wire up server_wait_sync
This will be needed for explicit synchronization with devices outside the gpu, ie. EGL_ANDROID_native_fence_sync. Signed-off-by: Rob Clark <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
Diffstat (limited to 'src/gallium/include/pipe')
-rw-r--r--src/gallium/include/pipe/p_context.h6
1 files changed, 6 insertions, 0 deletions
diff --git a/src/gallium/include/pipe/p_context.h b/src/gallium/include/pipe/p_context.h
index b97aad5e313..ee8a5113caa 100644
--- a/src/gallium/include/pipe/p_context.h
+++ b/src/gallium/include/pipe/p_context.h
@@ -475,6 +475,12 @@ struct pipe_context {
unsigned flags);
/**
+ * Insert commands to have GPU wait for fence to be signaled.
+ */
+ void (*fence_server_sync)(struct pipe_context *pipe,
+ struct pipe_fence_handle *fence);
+
+ /**
* Create a view on a texture to be used by a shader stage.
*/
struct pipe_sampler_view * (*create_sampler_view)(struct pipe_context *ctx,