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authorIlia Mirkin <[email protected]>2017-01-14 18:39:41 -0500
committerIlia Mirkin <[email protected]>2017-01-23 20:35:55 -0500
commita2b2cd81d16b929a9699ebebc8023aec258622fd (patch)
tree85231413a4c2ce476cb16410bd06eecc76483bc8 /src/gallium/include/pipe
parent573bf0940a08e18a511e338de478f30fd95a1590 (diff)
gallium: add TGSI_PROPERTY_MUL_ZERO_WINS
This will be useful for proper D3D9 emulation, where this behavior is expected by some shaders. Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]> Reviewed-by: Axel Davy <[email protected]>
Diffstat (limited to 'src/gallium/include/pipe')
-rw-r--r--src/gallium/include/pipe/p_shader_tokens.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/gallium/include/pipe/p_shader_tokens.h b/src/gallium/include/pipe/p_shader_tokens.h
index b2d440a0b91..1c8d87cce90 100644
--- a/src/gallium/include/pipe/p_shader_tokens.h
+++ b/src/gallium/include/pipe/p_shader_tokens.h
@@ -290,6 +290,7 @@ enum tgsi_property_name {
TGSI_PROPERTY_CS_FIXED_BLOCK_WIDTH,
TGSI_PROPERTY_CS_FIXED_BLOCK_HEIGHT,
TGSI_PROPERTY_CS_FIXED_BLOCK_DEPTH,
+ TGSI_PROPERTY_MUL_ZERO_WINS,
TGSI_PROPERTY_COUNT,
};