diff options
author | Marek Olšák <[email protected]> | 2016-10-12 03:06:08 +0200 |
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committer | Marek Olšák <[email protected]> | 2016-10-13 19:00:51 +0200 |
commit | a077185ea9d685967844b68aa09da6bd8aa430da (patch) | |
tree | 98462f859ae3a3c432ee2126c2d512ab545df24d /src/gallium/include/pipe | |
parent | 761388a0eb586b1dcaec063ee561056ed132dc1a (diff) |
gallium: add PIPE_RESOURCE_FLAG_TEXTURING_MORE_LIKELY
For performance tuning in drivers. It filters out window system
framebuffers and OpenGL renderbuffers.
radeonsi will use this to guess whether a depth buffer will be read
by a shader. There is no guarantee about what will actually happen.
This is a departure from PIPE_BIND flags which are defined to be strict
but they are useless in practice.
Acked-by: Roland Scheidegger <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
Diffstat (limited to 'src/gallium/include/pipe')
-rw-r--r-- | src/gallium/include/pipe/p_defines.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/gallium/include/pipe/p_defines.h b/src/gallium/include/pipe/p_defines.h index cdad415fd19..746a822194f 100644 --- a/src/gallium/include/pipe/p_defines.h +++ b/src/gallium/include/pipe/p_defines.h @@ -450,6 +450,7 @@ enum pipe_flush_flags */ #define PIPE_RESOURCE_FLAG_MAP_PERSISTENT (1 << 0) #define PIPE_RESOURCE_FLAG_MAP_COHERENT (1 << 1) +#define PIPE_RESOURCE_FLAG_TEXTURING_MORE_LIKELY (1 << 2) #define PIPE_RESOURCE_FLAG_DRV_PRIV (1 << 16) /* driver/winsys private */ #define PIPE_RESOURCE_FLAG_ST_PRIV (1 << 24) /* state-tracker/winsys private */ |