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authorMarek Olšák <[email protected]>2012-07-28 13:29:02 +0200
committerMarek Olšák <[email protected]>2012-08-15 19:20:57 +0200
commitdacf5dc9ac1a700b86e0dc385513afaff41e7aea (patch)
tree899ee1231fe0ef856339825c0eb74291e646c4d3 /src/gallium/include/pipe
parentba53573a8b14a7ab41307a38710610611dfa1cc5 (diff)
gallium: add TGSI support for multisample textures
The only allowed instructions are TXQ_LZ and TXF. TXQ_LZ is like TXQ, but without the LOD parameter (which is always zero with MSAA textures) The 3rd or the 4th texcoord component in TXF should contain the sample index for a 2D_MSAA or 2D_ARRAY_MSAA texture, respectively.
Diffstat (limited to 'src/gallium/include/pipe')
-rw-r--r--src/gallium/include/pipe/p_shader_tokens.h7
1 files changed, 5 insertions, 2 deletions
diff --git a/src/gallium/include/pipe/p_shader_tokens.h b/src/gallium/include/pipe/p_shader_tokens.h
index 6b58293f409..7d96f27e018 100644
--- a/src/gallium/include/pipe/p_shader_tokens.h
+++ b/src/gallium/include/pipe/p_shader_tokens.h
@@ -355,6 +355,7 @@ struct tgsi_property_data {
#define TGSI_OPCODE_BGNSUB 100
#define TGSI_OPCODE_ENDLOOP 101
#define TGSI_OPCODE_ENDSUB 102
+#define TGSI_OPCODE_TXQ_LZ 103 /* TXQ for mipmap level 0 */
/* gap */
#define TGSI_OPCODE_NOP 107
/* gap */
@@ -504,8 +505,10 @@ struct tgsi_instruction_label
#define TGSI_TEXTURE_SHADOW1D_ARRAY 11
#define TGSI_TEXTURE_SHADOW2D_ARRAY 12
#define TGSI_TEXTURE_SHADOWCUBE 13
-#define TGSI_TEXTURE_UNKNOWN 14
-#define TGSI_TEXTURE_COUNT 15
+#define TGSI_TEXTURE_2D_MSAA 14
+#define TGSI_TEXTURE_2D_ARRAY_MSAA 15
+#define TGSI_TEXTURE_UNKNOWN 16
+#define TGSI_TEXTURE_COUNT 17
struct tgsi_instruction_texture
{