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authorTom Stellard <[email protected]>2011-03-31 23:45:26 -0700
committerTom Stellard <[email protected]>2011-03-31 23:45:26 -0700
commit9f013a8233197d4a0482661cb37cfeac1a61b804 (patch)
tree80f5fa70877771a9f43472a9a5fec165ddeea02f /src/gallium/include/pipe
parent18dcbd358f1d4fd5e4a40fa26c6d3bf99485884e (diff)
r300/compiler: Remove obsolete compiler passes
Branch emulation and loop unrolling are done in the GLSL frontend. Transforming loops is no longer needed for fragment shaders, but it is still necessary for vertex shaders.
Diffstat (limited to 'src/gallium/include/pipe')
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