diff options
author | Dave Airlie <[email protected]> | 2012-01-11 13:22:22 +0000 |
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committer | Dave Airlie <[email protected]> | 2012-01-11 17:35:25 +0000 |
commit | 0ec30805a4aad945515957e980374f65fbd3b66e (patch) | |
tree | 1ee8619721803307df808886bccbdfe7cc44c366 /src/gallium/include/pipe | |
parent | ec4d691474bcf84bb69161cda25494962a08172c (diff) |
tgsi: add TGSI_TEXTURE_SHADOWCUBEMAP
This adds support for shadow cubemap texture sampling instructions.
This is required for GL 3.0.
Signed-off-by: Dave Airlie <[email protected]>
Diffstat (limited to 'src/gallium/include/pipe')
-rw-r--r-- | src/gallium/include/pipe/p_shader_tokens.h | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/gallium/include/pipe/p_shader_tokens.h b/src/gallium/include/pipe/p_shader_tokens.h index a1316306bbc..df2dd5e618e 100644 --- a/src/gallium/include/pipe/p_shader_tokens.h +++ b/src/gallium/include/pipe/p_shader_tokens.h @@ -454,7 +454,8 @@ struct tgsi_instruction_label #define TGSI_TEXTURE_2D_ARRAY 10 #define TGSI_TEXTURE_SHADOW1D_ARRAY 11 #define TGSI_TEXTURE_SHADOW2D_ARRAY 12 -#define TGSI_TEXTURE_COUNT 13 +#define TGSI_TEXTURE_SHADOWCUBE 13 +#define TGSI_TEXTURE_COUNT 14 struct tgsi_instruction_texture { |