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authorDave Airlie <[email protected]>2012-01-11 13:22:22 +0000
committerDave Airlie <[email protected]>2012-01-11 17:35:25 +0000
commit0ec30805a4aad945515957e980374f65fbd3b66e (patch)
tree1ee8619721803307df808886bccbdfe7cc44c366 /src/gallium/include/pipe
parentec4d691474bcf84bb69161cda25494962a08172c (diff)
tgsi: add TGSI_TEXTURE_SHADOWCUBEMAP
This adds support for shadow cubemap texture sampling instructions. This is required for GL 3.0. Signed-off-by: Dave Airlie <[email protected]>
Diffstat (limited to 'src/gallium/include/pipe')
-rw-r--r--src/gallium/include/pipe/p_shader_tokens.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/gallium/include/pipe/p_shader_tokens.h b/src/gallium/include/pipe/p_shader_tokens.h
index a1316306bbc..df2dd5e618e 100644
--- a/src/gallium/include/pipe/p_shader_tokens.h
+++ b/src/gallium/include/pipe/p_shader_tokens.h
@@ -454,7 +454,8 @@ struct tgsi_instruction_label
#define TGSI_TEXTURE_2D_ARRAY 10
#define TGSI_TEXTURE_SHADOW1D_ARRAY 11
#define TGSI_TEXTURE_SHADOW2D_ARRAY 12
-#define TGSI_TEXTURE_COUNT 13
+#define TGSI_TEXTURE_SHADOWCUBE 13
+#define TGSI_TEXTURE_COUNT 14
struct tgsi_instruction_texture
{