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authorMarek Olšák <[email protected]>2015-07-25 18:40:59 +0200
committerMarek Olšák <[email protected]>2015-08-26 19:25:18 +0200
commit0fc21ecfc0891d239f20bf7724e51bc75503570c (patch)
tree19ffd27a9700601cae150dd229518637e369eb98 /src/gallium/include/pipe
parent7b5c92391f15533ec02327d617c4e8639a2f8bb4 (diff)
gallium: add flags parameter to pipe_screen::context_create
This allows creating compute-only and debug contexts. Reviewed-by: Brian Paul <[email protected]> Acked-by: Christian König <[email protected]> Acked-by: Alex Deucher <[email protected]>
Diffstat (limited to 'src/gallium/include/pipe')
-rw-r--r--src/gallium/include/pipe/p_defines.h15
-rw-r--r--src/gallium/include/pipe/p_screen.h11
2 files changed, 24 insertions, 2 deletions
diff --git a/src/gallium/include/pipe/p_defines.h b/src/gallium/include/pipe/p_defines.h
index 4f2aa14e129..88e37e9f056 100644
--- a/src/gallium/include/pipe/p_defines.h
+++ b/src/gallium/include/pipe/p_defines.h
@@ -334,6 +334,21 @@ enum pipe_flush_flags
#define PIPE_DEBUG_DEVICE_IS_HUNG (1 << 0)
/**
+ * Create a compute-only context. Use in pipe_screen::context_create.
+ * This disables draw, blit, and clear*, render_condition, and other graphics
+ * functions. Interop with other graphics contexts is still allowed.
+ * This allows scheduling jobs on a compute-only hardware command queue that
+ * can run in parallel with graphics without stalling it.
+ */
+#define PIPE_CONTEXT_COMPUTE_ONLY (1 << 0)
+
+/**
+ * Gather debug information and expect that pipe_context::dump_debug_state
+ * will be called. Use in pipe_screen::context_create.
+ */
+#define PIPE_CONTEXT_DEBUG (1 << 1)
+
+/**
* Flags for pipe_context::memory_barrier.
*/
#define PIPE_BARRIER_MAPPED_BUFFER (1 << 0)
diff --git a/src/gallium/include/pipe/p_screen.h b/src/gallium/include/pipe/p_screen.h
index 0d2658313e5..a7b7b72ac89 100644
--- a/src/gallium/include/pipe/p_screen.h
+++ b/src/gallium/include/pipe/p_screen.h
@@ -125,8 +125,15 @@ struct pipe_screen {
*/
uint64_t (*get_timestamp)(struct pipe_screen *);
- struct pipe_context * (*context_create)( struct pipe_screen *,
- void *priv );
+ /**
+ * Create a context.
+ *
+ * \param screen pipe screen
+ * \param priv a pointer to set in pipe_context::priv
+ * \param flags a mask of PIPE_CONTEXT_* flags
+ */
+ struct pipe_context * (*context_create)(struct pipe_screen *screen,
+ void *priv, unsigned flags);
/**
* Check if the given pipe_format is supported as a texture or