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authorDave Airlie <[email protected]>2017-11-01 09:40:33 +1000
committerDave Airlie <[email protected]>2017-11-01 10:07:03 +1000
commitd3fdd66401b3c3853162d13b452cd19c03354ede (patch)
treee615a7a25c0fd7cf8004064adfa55c021deb0672 /src/gallium/include/pipe
parent69eee511c631a8372803f175bd6f5a9551230424 (diff)
gallium: add cap for driver specified max combined shader resources.
Some hw (evergreen) has a limit on how many combined (images/buffers/mrts) a fragment shader can access. Reviewed-by: Ilia Mirkin <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
Diffstat (limited to 'src/gallium/include/pipe')
-rw-r--r--src/gallium/include/pipe/p_defines.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/gallium/include/pipe/p_defines.h b/src/gallium/include/pipe/p_defines.h
index 11af6c8d0d8..2db73c183d7 100644
--- a/src/gallium/include/pipe/p_defines.h
+++ b/src/gallium/include/pipe/p_defines.h
@@ -779,6 +779,7 @@ enum pipe_cap
PIPE_CAP_LOAD_CONSTBUF,
PIPE_CAP_TGSI_ANY_REG_AS_ADDRESS,
PIPE_CAP_TILE_RASTER_ORDER,
+ PIPE_CAP_MAX_COMBINED_SHADER_OUTPUT_RESOURCES,
};
#define PIPE_QUIRK_TEXTURE_BORDER_COLOR_SWIZZLE_NV50 (1 << 0)