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author | Marek Olšák <[email protected]> | 2011-11-04 18:10:16 +0100 |
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committer | Marek Olšák <[email protected]> | 2011-11-04 23:01:47 +0100 |
commit | d2633af696f2e4ff98f669061e4e222e8643312c (patch) | |
tree | e7c4b33370aeba5f6133fb89e7c0716350f30635 /src/gallium/include/pipe | |
parent | 794c5158b0a0b2978ebae6fdc2747e6febcd42c1 (diff) |
st/mesa: set geometry shader to NULL when doing internal drawing
The code expects the geometry shader to be NULL.
We don't have geometry shaders now, but it's good to be prepared.
v2: check for support in the cso context
Diffstat (limited to 'src/gallium/include/pipe')
0 files changed, 0 insertions, 0 deletions