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authorBrian Paul <[email protected]>2014-05-29 13:56:48 -0600
committerBrian Paul <[email protected]>2014-05-31 06:25:36 -0600
commit3b66029dd372f54c1e0e14a036668404d11fbcfb (patch)
tree7d0f6780077825d17db4cdbda39ec6ca46111de3 /src/gallium/include/pipe
parent3bb18eab726ff0399a6ecaf572f27fa8271c5305 (diff)
svga: use svga_shader_too_large() in compile_vs()
And rework the dummy shader code to match the fragment shader case. Reviewed-by: José Fonseca <[email protected]>
Diffstat (limited to 'src/gallium/include/pipe')
0 files changed, 0 insertions, 0 deletions