diff options
author | Axel Davy <[email protected]> | 2016-06-13 22:28:32 +0200 |
---|---|---|
committer | Axel Davy <[email protected]> | 2016-06-25 10:16:15 +0200 |
commit | 59a692916ca251db995050f7fc0bb7b4e6e4780b (patch) | |
tree | 1bd5a11a8ac89a04e24b0ed61f39f5f5002fd9fa /src/gallium/include/pipe/p_state.h | |
parent | 727a9b24933d384f5440ed4318fb720ed11d6dd1 (diff) |
gallium: Add a cap for offset_units_unscaled
D3D9 has a different behaviour for depth bias.
For OGL/D3D1X, the depth bias unit is the
minimal resolvable value for the depth buffer,
which depends on the format (and has different
behaviour for float depth buffers).
For D3D9, the depth bias unit is 1.0f.
Signed-off-by: Axel Davy <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Diffstat (limited to 'src/gallium/include/pipe/p_state.h')
-rw-r--r-- | src/gallium/include/pipe/p_state.h | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/src/gallium/include/pipe/p_state.h b/src/gallium/include/pipe/p_state.h index 9c693555c7e..1543e90972e 100644 --- a/src/gallium/include/pipe/p_state.h +++ b/src/gallium/include/pipe/p_state.h @@ -140,6 +140,13 @@ struct pipe_rasterizer_state unsigned clip_halfz:1; /** + * When true do not scale offset_units and use same rules for unorm and + * float depth buffers (D3D9). When false use GL/D3D1X behaviour. + * This depends on PIPE_CAP_POLYGON_OFFSET_UNITS_UNSCALED. + */ + unsigned offset_units_unscaled:1; + + /** * Enable bits for clipping half-spaces. * This applies to both user clip planes and shader clip distances. * Note that if the bound shader exports any clip distances, these |